The screens

A tour of every screen in Orbital Frontier: what it is for, what is on it, and the button that takes you there and the one that brings you back.

The Hangar

The Hangar is where you build. It opens straight into it, ship already on the canvas if you had one. The left column is the palette, one tab per category of part; tapping a tab slides out the parts drawer beside it, and tapping the open tab again slides it away. Drag a part out of the drawer onto the canvas in the middle to add it to the ship.

The strip along the top reads your ship's mass, TWR and cost, with your credits in a chip on the left. The Travel compass in the top right sets which way the ship is considered to be flying while you build it. Below it, a bin icon deletes the part in hand.

The hangar with a rocket on the canvas: the palette on the left, the readout strip along the top, and the bottom bar with the gear icon, Map, Ships, Center and Fly.
The Hangar. The bottom bar is on every build screen.

The bottom bar is always there: opens your resources, Map opens the solar system, Ships saves or loads a rocket, Center opens the Space Center, and Fly takes the ship to the pad. Stages, top right, opens the staging list. How the parts themselves join and resize is its own page: Building a rocket; what the staging list does is in Staging.

The Space Center

The Space Center is where you spend on the ground rather than in the air: it shows every building you own on the world you are looking at, drawn standing on its strip. Tapping a building opens a sheet with its figures at the current level and what the next level gives and costs. Every building offers Upgrade, with what it costs on the sheet’s "NEXT · COST" row; the Launch Pad's sheet has its own Fly from here, and the Research Centre's has Open tech tree instead. The strip is wider than the screen: drag it to walk along the ground, pinch to zoom, and tap ALL in the top right corner to see every building at once.

The Space Center on Earth, with the Research Centre, Launch Pad, Administration, Astronaut Center and Comm Station standing on the strip, and the Launch Pad's sheet open below.
The Space Center pulled right back with ALL. Buildings you don't own yet aren't shown.

You get here from the Hangar's Center button, and from the pad itself when a ship you are trying to fly does not fit it. Close, top right, takes you back. What each building does and how upgrading works is The Space Center.

The tech tree

Behind the Research Centre's Open tech tree button is the tree itself: nodes laid out by tier, connected lines showing what needs what. Tapping a node opens a card underneath with what it unlocks, what it requires and what it costs in discovery and credits.

The tech tree, tier 1 and the edge of tier 2, with the Radial Staging node selected and its card open below showing its cost and requirements.
The tech tree. Green ticks mark what you already have.

Fit zooms out to show the whole tree at once; Close returns to the Space Center.

Flight

Flight is the screen a launch drops you into, and it stays up for the whole trip, however long the trip is. Altitude sits top left, with the resources your ship is carrying listed below it; tapping that row folds the list away. The navball in the middle shows your attitude and speed; the throttle (THR) is the lever at bottom left, the two curved-arrow buttons beside it turn the ship, and STAGE at bottom right fires the next stage.

The flight screen on the pad: altitude and resources top left, MAP and the menu top right, the throttle and turn buttons at the bottom, the navball and STAGE button in the middle and lower right.
On the pad, before ignition.

MAP, top right, opens the map without leaving the flight; the button beside it opens the flight menu, which is where you rename the ship, save or load in sandbox, and recover a ship standing still on the ground. There is no button back to the Hangar mid-flight: the ship flies until it is recovered, lost, or you leave through that menu.

The Map

The Map shows the solar system on rails: the sun, the planets and moons on their orbits, and every ship of yours, dormant or flying. A card in the top left names whatever you have selected, a world or your own vessel, with its orbit's figures.

The map centred on Earth, with the vessel's orbit, the Moon and its sphere of influence, and the orbit figures panel in the lower right.
The map, centred on Earth, with the vessel's own orbit drawn.

From the Hangar, Map opens it over the dormant fleet; in flight, the top right button reads MAP to open it and FLIGHT to bring the flight view back. What the markers and the maneuver-node handles mean belongs to the map's own pages, still to come.

Settings

Two different buttons open two different sheets, both called settings by their tooltips. The action bar's opens your resources: credits, discovery, and the way through to Achievements and Readings.

The Player sheet, showing credits and discovery, with buttons for Achievements and Readings, over the hangar.
Resources, from the action bar's ⚙.

The small figure at the foot of the parts column, below the palette, opens the app's Settings screen instead: your player id, reminders, sound, sandbox, and the About list naming the build and whether it is connected to the shared world.

The Settings screen: Reminders, Player id with an Apply button, Sound, and the World section with the sandbox switch.
Settings, from the figure under the palette.

Both sheets close with a Close button in the top right and drop you back exactly where you tapped them from. What each row on the account side means is in Install and sign in.