Every mission in the chain, chapter by chapter: what it asks, what it pays, and which of them are standing work rather than a flight.
The Programme is the ordered run of missions at the top of the contract board. What it is and how it behaves is Contracts and the Programme; this page is the list. You do not have to read it — the board only ever shows you the next couple of missions, and that is the intended way to play — but it is here if you want to know what the game is going to ask for next.
The board leads with the Programme. The heading counts the whole chain.
Ten chapters, 64 missions, 144,880 credits and 488 discovery in total. Twenty-three of the missions are standing work; the rest are flights.
How to read the tables
Column
What it is
#
Where the mission sits in the chain. The board hands them out in this order, but two chapters can be open at once, so the number is not a queue position.
Mission
The title as the card shows it. standing marks a mission that is not a flight — see below.
What it asks
The goals, worded as the card words them. A flight mission's goals must all be met in one flight.
Pays
What lands in your account when the last goal is met. No advance, ever — a Programme mission pays only on completion.
Nothing here expires and nothing here can be failed. A mission you do not want is skipped for nothing, and everything waiting behind it opens anyway: see Skip a Programme mission.
Standing missions
A standing mission is not flown — it is held. Three relays in orbit of Earth.Two of your Meek in space at once.A crewed station, held together for a week. The game checks the state of your fleet, your crew, your buildings and your tech against it and pays the moment it is true, whatever you happen to be doing.
Where a mission asks you to hold something for a number of days, those are days on the world clock and they run whether the game is open or not — but any break puts the count back to zero. A relay whose battery dies in eclipse is not a working relay, so a network parked in a shadow stops counting until the sun comes back. See Electricity and Talking to your ships.
The chapters
Off the Ground
Chapter 1 of 10 · 6 missions · 3,370 credits and 15 discovery
Leave the pad, come back in one piece.
#
Mission
What it asks
Pays
1
Get off the ground
Launch a rocket from Earth
450 cr · 2 disc
2
Ten kilometres up
Reach 10 km
500 cr · 2 disc
3
Bring it home
Recover the vessel
560 cr · 2 disc
4
Above the air
Reach space
620 cr · 3 disc
5
Somebody in the seat
Launch with an astronaut aboard · Bring them home
640 cr · 3 disc
6
Take a reading
Launch with a Thermometer aboard · Read the temperature in flight
600 cr · 3 disc
Orbit
Chapter 2 of 10 · 6 missions · 2 standing · 7,300 credits and 25 discovery
Two stages, and something that stays up.
#
Mission
What it asks
Pays
7
Throw half of it away
Launch with a Separator aboard · Fire a Separator
1,300 cr · 4 disc
8
A hundred and fifty up
Raise apoapsis above 150 km
1,350 cr · 4 disc
9
Go round
Reach a closed orbit
1,550 cr · 5 disc
10
And come down again
Reach orbit · Recover the vessel
1,700 cr · 5 disc
11
A bigger pad standing
Launch Pad at level 2
650 cr · 3 disc
12
Leave something up there standing
A vessel of yours in orbit of Earth
750 cr · 4 disc
Eyes and Ears
Chapter 3 of 10 · 8 missions · 4 standing · 8,000 credits and 44 discovery
Fly by radio, and build the network that carries it.
#
Mission
What it asks
Pays
13
Fly it without a pilot
Launch with a Sat Controller aboard · Fly by radio with a link home
1,300 cr · 4 disc
14
Keep the lights on
Launch with a solar panel aboard · Launch with a battery aboard · Reach space with panel and battery aboard
1,320 cr · 4 disc
15
The first relay
Launch with a CR-1 Relay Whip aboard · Put it in orbit
1,420 cr · 5 disc
16
Three of them standing
Three relays in orbit of Earth
520 cr · 6 disc
17
Keep them alive a week standing
Three powered relays, held for 7 days
640 cr · 8 disc
18
Talk to yourself
Hold a link home through your own relay
1,520 cr · 6 disc
19
Six and counting standing
Six relays in orbit of Earth
720 cr · 8 disc
20
Room on the board standing
Administration at level 2
560 cr · 3 disc
People in Space
Chapter 4 of 10 · 6 missions · 4 standing · 5,550 credits and 29 discovery
Somebody up there, and somebody to bring home.
#
Mission
What it asks
Pays
21
A capsule with room in it
Launch with a Crew Capsule aboard · Take it above the air
1,420 cr · 4 disc
22
An orbit with someone in it
Reach orbit with a crew aboard · Bring the crew home
1,650 cr · 5 disc
23
Somebody up there standing
One of your Meek in space
560 cr · 5 disc
24
Two at once standing
Two of your Meek in space
640 cr · 6 disc
25
Three days up standing
A Meek in space, held for 3 days
720 cr · 6 disc
26
More hands standing
Astronaut Center at level 2
560 cr · 3 disc
The Moon
Chapter 5 of 10 · 7 missions · 1 standing · 21,560 credits and 60 discovery
Out of Earth's grip and down on another world.
#
Mission
What it asks
Pays
27
Out of the well
Leave Earth's sphere of influence
3,000 cr · 8 disc
28
Reach the Moon
Enter the Moon's sphere
3,200 cr · 8 disc
29
Round the Moon
A closed orbit of the Moon
3,400 cr · 9 disc
30
Down in one piece
Land on the Moon
3,700 cr · 10 disc
31
And back again
Bring a Meek home from the Moon's surface
4,200 cr · 11 disc
32
Measure it
Launch with a Thermometer aboard · Land on the Moon · Read the surface
3,300 cr · 9 disc
33
Something in lunar orbit standing
A vessel of yours in orbit of the Moon
760 cr · 5 disc
The Lunar Network
Chapter 6 of 10 · 6 missions · 3 standing · 11,600 credits and 40 discovery
The far side is dark until you light it.
#
Mission
What it asks
Pays
34
A relay at the Moon
Launch with a relay aboard · Put it in lunar orbit
3,000 cr · 6 disc
35
Three round the Moon standing
Three relays in orbit of the Moon
820 cr · 8 disc
36
A week of lunar nights standing
Three powered lunar relays, held for 7 days
920 cr · 9 disc
37
The far side
Hold a link at the Moon through a relay of your own
3,100 cr · 8 disc
38
A bigger ear
Launch with a CD-2 Dish aboard · Take it above the air
3,000 cr · 5 disc
39
A bigger dish at home standing
Comm Station at level 2
760 cr · 4 disc
A Place to Stand
Chapter 7 of 10 · 7 missions · 3 standing · 8,980 credits and 43 discovery
Join two ships and keep people living in them.
#
Mission
What it asks
Pays
40
Join two ships
Dock with another of your ships
1,600 cr · 6 disc
41
And let go again
Undock in flight
1,520 cr · 5 disc
42
Room for passengers
Launch with a Passenger Cabin aboard · Take it to orbit
1,620 cr · 5 disc
43
A station, and people in it standing
A crewed docked craft in Earth orbit, held for 7 days
960 cr · 9 disc
44
Four off the ground standing
Four of your Meek in space
940 cr · 9 disc
45
Somebody else's passenger
Bring a passenger home
1,560 cr · 5 disc
46
A full roster standing
Astronaut Center at level 3
780 cr · 4 disc
Mars
Chapter 8 of 10 · 7 missions · 1 standing · 38,660 credits and 99 discovery
The long fall, the thin air, the way home.
#
Mission
What it asks
Pays
47
Leave Earth behind
Enter solar orbit
5,800 cr · 12 disc
48
Reach Mars
Enter Mars' sphere
6,000 cr · 14 disc
49
Round Mars
A closed orbit of Mars
6,200 cr · 15 disc
50
Down on Mars
Land on Mars
6,600 cr · 18 disc
51
The long way home
Bring a Meek home from the surface of Mars
7,200 cr · 20 disc
52
Read the thin air
Launch with a Barometer aboard · Land on Mars · Read the surface pressure
6,000 cr · 15 disc
53
Buy the deep space kit standing
Deep Space Comms unlocked
860 cr · 5 disc
The Long Link
Chapter 9 of 10 · 6 missions · 4 standing · 15,060 credits and 53 discovery
Hold the signal across conjunction.
#
Mission
What it asks
Pays
54
Reach across the system standing
Interplanetary Comms unlocked
940 cr · 6 disc
55
A relay at Mars
Launch with a CR-2 Relay Dish aboard · Put it in orbit of Mars
5,400 cr · 10 disc
56
Two is a network standing
Two relays in orbit of Mars
1,040 cr · 9 disc
57
Hold it for a month standing
Two powered relays at Mars, held for 30 days
1,240 cr · 12 disc
58
The big dish at home standing
Comm Station at level 3
940 cr · 5 disc
59
A probe at Mars, on your own net
Hold a link at Mars through a relay of your own
5,500 cr · 11 disc
Further Out
Chapter 10 of 10 · 5 missions · 1 standing · 24,800 credits and 80 discovery