Skip a Programme mission

Pass over a mission in the chain for good, for nothing, and open whatever was waiting behind it.

You need this when the Programme is asking for something you do not want to fly — a mission you have effectively already done, or one whose rocket you have no interest in building. Skipping costs nothing at all: a Programme mission takes no advance, so there is nothing to take back.

Careful
A skipped mission is gone for good. It is never offered again, and its reward is never paid. Nothing else in the chain is harmed — but you cannot change your mind.

Steps

  1. Open the board. From the hangar tap the Space Center button (the dome), tap the Administration on Earth's strip, then tap Open contracts.
  2. Find the mission under PROGRAMME. Programme rows are the ones at the top, with a chapter line such as CHAPTER 3 · EYES AND EARS · STEP 4 OF 8 and a rail of dots under it instead of a company's name.
  3. Tap Skip on that row. Nothing is sent yet. The button turns red and changes to read Skip for good.
    The contract board with the top Programme mission's Skip button turned red and reading Skip for good.
    Armed. Tapping anywhere else on the board disarms it again.
  4. Tap the red button again. It reads "Skipping…" while the game records it, then the row leaves the board.

What you should see

The mission disappears from PROGRAMME. The count in the heading — PROGRAMME · 3 / 66 MISSIONS — does not go up, because a skipped mission is not a finished one. In its place the next mission of that chapter appears, and anything that was waiting on the one you skipped is now offered exactly as if you had flown it. That is the point: nothing in the chain can leave you stuck.

Because the Programme runs two missions at a time, skipping one usually means the other chapter's next mission moves up beside the replacement.