Deliver a player contract
Fly a ship that carries a contract's parts into its orbit band, to its place on the ground or docked to its ship, and hand it over for the reward.
A contract to destroy a ship has nothing to deliver: you are paid the moment your ship destroys it (Destroying a ship).
- You hold the contract (Take a player contract), and its clock has not run out.
- The ship you fly carries every part the contract asks for. A ship already in orbit counts.
- None of your Meek are aboard, except for a passenger contract, where your crew stays with your ship.
- The ship has not filled another player contract in the last 7 days (a passenger's ship is not counted: it stays yours).
Steps
- Fly the ship to the world the contract names. As soon as the ship carries all its parts, an amber CONTRACT button appears under MAP, counting how many of its lines the ship meets.

The button under MAP. - Tap CONTRACT to see what is missing. The checklist lists every line, green when met, amber when not, with what the ship has beside it; the line under them says what to do next. Close puts it away.
- Put the orbit in the band, or land in the place. For an orbit, both the low point and the high point must sit inside the heights asked for; the map shows both as you burn. For a landing, the map marks the place with a cyan diamond on the world's edge: come down within the distance the card gives, and come to rest. For a docking, fly to the ship the card names, which your map shows, and dock with it.
- When the button turns green and reads DELIVER, tap it. The sheet shows what you receive after the 5% fee, the penalty coming back and your rating before and after. If the ship fills two of your contracts, tap the one you want.
- Tap Deliver. It reads Handing it over… while the game checks the ship once more. Not yet keeps the ship.
What you should see
For a passenger, a line with what you were paid: they step off, home to Earth or aboard the ship they were going to, and your ship stays yours. Otherwise DELIVERED across the screen and a line with what you were paid. The ship has left your fleet. If the flight has another ship of yours — a second satellite from the same rocket — the controls pass to it after a moment, and you can deliver that one too.
A refusal is said on the sheet in red: the ship drifted out of the band, off the place or undocked, a line is no longer met, the contract ran out, or the ship filled another contract less than 7 days ago. Put it right and tap again.