Sun
The star at the middle of everything: nowhere you can land, and the thing every interplanetary flight actually falls around. Read Sun's page.
All 29 bodies in the system — one star, eleven worlds around it and seventeen moons — each with a page of its own holding its size, its pull, its air, its biomes and what it costs to get there.
Read a row like this. Orbits is the body whose pull holds it. Radius and Gravity are what the map's card shows when you hold your finger on that world. Air is the height the atmosphere reaches and the pressure at the surface, or "none" for a world with no air at all, which is most of them. Every figure on this page is the one the game uses, in the units the game prints, and every world's name is a link to its own page.
In order outward from the star, each planet followed by its own moons.
| World | Orbits | Radius | Gravity | Air |
|---|---|---|---|---|
| Sun | — | 261.60 Mm | 17.10 m/s² | none |
| Twostrokes | Sun | 229.8 km | 3.70 m/s² | none |
| Existence | Sun | 570.0 km | 8.87 m/s² | top 240.0 km · 9200 kPa |
| Earth | Sun | 600.0 km | 9.81 m/s² | top 70.0 km · 101.3 kPa |
| Moon | Earth | 200.0 km | 1.63 m/s² | none |
| Mars | Sun | 320.0 km | 3.71 m/s² | top 60.0 km · 0.61 kPa |
| Fleeb | Mars | 16.0 km | 0.14 m/s² | none |
| Plumbus | Mars | 11.0 km | 0.09 m/s² | none |
| Schmeckle | Sun | 24.7 km | 0.25 m/s² | none |
| Flurbo | Sun | 44.5 km | 0.28 m/s² | none |
| Meeseeks Prime | Sun | 6.60 Mm | 7.85 m/s² | top 820.0 km · 2000 kPa |
| Lookatme | Meeseeks Prime | 171.6 km | 1.80 m/s² | none |
| Caandu | Meeseeks Prime | 147.0 km | 1.31 m/s² | none |
| Jerry | Meeseeks Prime | 248.1 km | 1.43 m/s² | none |
| Glapflap | Meeseeks Prime | 227.0 km | 1.24 m/s² | none |
| The Box | Sun | 5.50 Mm | 6.20 m/s² | top 730.0 km · 1200 kPa |
| Chitz | The Box | 23.7 km | 0.11 m/s² | none |
| Shleem | The Box | 71.9 km | 0.26 m/s² | none |
| Gazorpazorp | The Box | 242.5 km | 1.35 m/s² | top 165.0 km · 150 kPa |
| Froopyland | The Box | 69.2 km | 0.22 m/s² | none |
| Cronenberg | Sun | 2.40 Mm | 5.50 m/s² | top 490.0 km · 900 kPa |
| Blips | Cronenberg | 22.2 km | 0.08 m/s² | none |
| Purge | Cronenberg | 74.2 km | 0.38 m/s² | none |
| Zigerion | Cronenberg | 71.7 km | 0.35 m/s² | none |
| Squanch | Sun | 2.32 Mm | 6.20 m/s² | top 470.0 km · 1000 kPa |
| Lubbdub | Squanch | 19.8 km | 0.10 m/s² | none |
| Wubba | Squanch | 127.5 km | 0.78 m/s² | none |
| Pluto | Sun | 111.9 km | 0.62 m/s² | top 130.0 km · 0.0012 kPa |
| Scroopy | Pluto | 57.1 km | 0.29 m/s² | none |
A stationary orbit is a circle round a world at the one height where a trip round takes exactly as long as the world takes to turn once, flown the same way the world turns. A ship there keeps pace with the ground and hangs over the same spot below it for as long as it coasts. Round Earth it is called a geostationary orbit. Height is the altitude the map and the altimeter show; Speed is how fast a ship on that circle is moving. Stationary orbits explains why most worlds have none.
| World | Height | Speed |
|---|---|---|
| Sun | 1.51 Gm | 25,723 m/s |
| Twostrokes | none — spins too slowly | |
| Existence | none — spins too slowly | |
| Earth | 2.87 Mm | 1,009 m/s |
| Moon | none — turns once per trip round Earth | |
| Mars | 1.36 Mm | 476 m/s |
| Fleeb | none — turns once per trip round Mars | |
| Plumbus | none — turns once per trip round Mars | |
| Schmeckle | 87.9 km | 37 m/s |
| Flurbo | 202.1 km | 47 m/s |
| Meeseeks Prime | 15.68 Mm | 3,918 m/s |
| Lookatme | none — turns once per trip round Meeseeks Prime | |
| Caandu | none — turns once per trip round Meeseeks Prime | |
| Jerry | none — turns once per trip round Meeseeks Prime | |
| Glapflap | none — turns once per trip round Meeseeks Prime | |
| The Box | 13.62 Mm | 3,132 m/s |
| Chitz | none — turns once per trip round The Box | |
| Shleem | none — turns once per trip round The Box | |
| Gazorpazorp | none — turns once per trip round The Box | |
| Froopyland | none — turns once per trip round The Box | |
| Cronenberg | 12.17 Mm | 1,475 m/s |
| Blips | none — turns once per trip round Cronenberg | |
| Purge | none — turns once per trip round Cronenberg | |
| Zigerion | none — turns once per trip round Cronenberg | |
| Squanch | 11.85 Mm | 1,535 m/s |
| Lubbdub | none — turns once per trip round Squanch | |
| Wubba | none — turns once per trip round Squanch | |
| Pluto | 1.73 Mm | 65 m/s |
| Scroopy | none — turns once per trip round Pluto | |
Earth, and only Earth. The one Launch Pad in the game stands there, built before your first flight. Every other world, the Moon and Mars included, can be orbited, landed on and left again, but never launched from. See the Launch Pad's levels for what the pad will carry.
How much you can change your ship's speed over a whole flight is its Δv. These are what a ship leaving Earth's pad needs in total, whatever it is built from. A ship whose total sits under the line for a destination does not get there, however it is flown.
| Destination | Δv from Earth's pad |
|---|---|
| Leave Earth's air and fall back under a canopy | 1,087 m/s |
| A stable orbit of Earth | 3,104 m/s |
| Orbit of the Moon | 4,272 m/s |
| Land on the Moon | 4,863 m/s |
| Land on the Moon and come home | 5,766 m/s |
| Orbit of Mars | 4,811 m/s |
| Land on Mars | 6,048 m/s |
| Orbit of Flurbo | 6,020 m/s |
| Orbit of Meeseeks Prime | 6,458 m/s |
| Land on Caandu | 7,085 m/s |
| Orbit of The Box | 6,571 m/s |
| Orbit of Cronenberg | 6,625 m/s |
| Land on Purge | 6,858 m/s |
| Orbit of Squanch | 6,575 m/s |
| Land on Wubba | 7,023 m/s |
| Orbit of Pluto | 6,716 m/s |
| Land on Scroopy | 6,891 m/s |
Two things are worth reading off that table. Landing somewhere is dearer than orbiting it, by exactly what it takes to stop at the ground and, if you are coming back, to leave it again. And past the belt the figures stop climbing: everything from Meeseeks Prime outward sits within a thousand metres a second of everything else, because the burn that throws a ship out of Earth's orbit does most of the work whichever way it is aimed. What separates the outer worlds is time and radio reach, not fuel.
Every one of the 29 bodies has a page of its own, and they all carry the same sections in the same order, so a figure sits in the same place on Pluto's page as on Earth's.
| Section | What it holds |
|---|---|
| The numbers | size, pull, day, orbit, the two speeds and the sphere of influence |
| What it is made of | rock, iron, ice or gas, by share |
| The air | how tall, how thick, how cold, and which gases at which heights — or that there is none |
| The ground | every biome, where it runs, how high it sits and how rough it is |
| Named landforms | Earth, the Moon and Mars only: every named range, plateau, valley and crater |
| Its moons | what goes round it, and how far out |
| Getting there | what the trip is like and what it costs in Δv |
| What it pays | how many places there are to survey and what they are worth |
| What it pays out for | the achievements that name it |
A biome is a band of the surface with its own colour, height and roughness — desert, ice, crater floor, methane sea. Which one you land in is recorded, and the first reading taken in each one earns discovery, so the biome tables are a to-do list as much as a description. Science and readings explains the earning.
Outward from the star, each planet followed by its moons.
The star at the middle of everything: nowhere you can land, and the thing every interplanetary flight actually falls around. Read Sun's page.
The scorched iron world closest to the star, the game's Mercury: bare rock, no air, and a day two weeks long. Read Twostrokes's page.
The game's Venus: a world under ninety-two atmospheres of carbon dioxide at 737 K, and the most hostile place a ship can reach. Read Existence's page.
Home: the world every pilot starts on, with the thickest air, the strongest pull and the only ground a parachute alone can bring a ship down onto. Read Earth's page.
Earth's own moon: airless, lightly held, twenty named landforms, and the first place most pilots go. Read Moon's page.
The next planet out, the second world a Launch Pad can stand on, and a place with just enough air to notice and not nearly enough to land on. Read Mars's page.
The inner and larger of Mars' two moons, and one of the smallest things in the system you can stand on. Read Fleeb's page.
The outer moon of Mars, and the smallest world in the system. Read Plumbus's page.
The first of the belt worlds, the game's Vesta: a chipped lump of rock with a quarter of a metre per second of gravity. Read Schmeckle's page.
The icy dwarf further out in the belt, the game's Ceres, and the first world whose trip costs more than a Moon landing and return. Read Flurbo's page.
The largest thing in the system after the star, the game's Jupiter: no ground at all, the highest escape speed anywhere, and four moons worth the crossing. Read Meeseeks Prime's page.
The innermost of Meeseeks Prime's four moons, volcanic and the hardest of them to leave. Read Lookatme's page.
The ice moon of Meeseeks Prime, and the one the Δv ladder measures a landing against. Read Caandu's page.
The biggest moon in the system, and a real fuel budget at the end of a very long crossing. Read Jerry's page.
The outermost of Meeseeks Prime's four moons: the cheapest of them to be caught by, and a day over a week long. Read Glapflap's page.
The ringed giant, the game's Saturn: nothing solid under its air, and four moons including the only one in the system with weather. Read The Box's page.
The innermost moon of The Box, held so tightly that its sphere of influence is barely wider than the moon itself. Read Chitz's page.
A small bright moon of The Box, three-quarters water ice. Read Shleem's page.
The one moon in the system with a real atmosphere: half again Earth's pressure at the surface, at 94 K, over a tenth of Earth's pull. Read Gazorpazorp's page.
The outermost moon of The Box, loosely held, with a day over a month long. Read Froopyland's page.
The green one nobody meant to make, the game's Uranus: hydrogen, helium and enough methane to colour the sky. Read Cronenberg's page.
The innermost moon of Cronenberg, and the lightest world anybody can stand on. Read Blips's page.
The middle moon of Cronenberg, and the world the ladder measures the cheapest outer-system landing against. Read Purge's page.
The outermost moon of Cronenberg: almost Purge's twin, further out and more loosely held. Read Zigerion's page.
The game's Neptune, thirty times Earth's distance from the star and the farthest planet still inside a direct radio link. Read Squanch's page.
The inner moon of Squanch, and the tightest sphere of influence in the system. Read Lubbdub's page.
The big moon of Squanch: enough pull to need a proper landing budget, at the far end of the longest crossing you will have flown. Read Wubba's page.
The outer edge of the system, with a wisp of nitrogen for an atmosphere, one moon, and a radio problem no dish solves. Read Pluto's page.
Pluto's moon, and the far edge of everything a ship can reach. Read Scroopy's page.