All 29 bodies in the system: one star, eleven worlds around it and seventeen moons, with the figures every one of them is flown against.
Read a row like this. Orbits is the body whose pull holds it. Radius and Gravity are what the map's card shows when you tap that world. Air is the height the atmosphere reaches and the pressure at the surface, or "none" for a world with no air at all, which is most of them. Every figure on this page is the one the game uses, in the units the game prints.
The system at a glance
In order outward from the star, each planet followed by its own moons.
World
Orbits
Radius
Gravity
Air
Sun
—
261.60 Mm
17.10 m/s²
none
Twostrokes
Sun
229.8 km
3.70 m/s²
none
Existence
Sun
570.0 km
8.87 m/s²
top 240.0 km · 9200 kPa
Earth
Sun
600.0 km
9.81 m/s²
top 70.0 km · 101.3 kPa
Moon
Earth
200.0 km
1.63 m/s²
none
Mars
Sun
320.0 km
3.71 m/s²
top 60.0 km · 0.61 kPa
Fleeb
Mars
16.0 km
0.14 m/s²
none
Plumbus
Mars
11.0 km
0.09 m/s²
none
Schmeckle
Sun
24.7 km
0.25 m/s²
none
Flurbo
Sun
44.5 km
0.28 m/s²
none
Meeseeks Prime
Sun
6.60 Mm
7.85 m/s²
top 820.0 km · 2000 kPa
Lookatme
Meeseeks Prime
171.6 km
1.80 m/s²
none
Caandu
Meeseeks Prime
147.0 km
1.31 m/s²
none
Jerry
Meeseeks Prime
248.1 km
1.43 m/s²
none
Glapflap
Meeseeks Prime
227.0 km
1.24 m/s²
none
The Box
Sun
5.50 Mm
6.20 m/s²
top 730.0 km · 1200 kPa
Chitz
The Box
23.7 km
0.11 m/s²
none
Shleem
The Box
71.9 km
0.26 m/s²
none
Gazorpazorp
The Box
242.5 km
1.35 m/s²
top 165.0 km · 150 kPa
Froopyland
The Box
69.2 km
0.22 m/s²
none
Cronenberg
Sun
2.40 Mm
5.50 m/s²
top 490.0 km · 900 kPa
Blips
Cronenberg
22.2 km
0.08 m/s²
none
Purge
Cronenberg
74.2 km
0.38 m/s²
none
Zigerion
Cronenberg
71.7 km
0.35 m/s²
none
Squanch
Sun
2.32 Mm
6.20 m/s²
top 470.0 km · 1000 kPa
Lubbdub
Squanch
19.8 km
0.10 m/s²
none
Wubba
Squanch
127.5 km
0.78 m/s²
none
Pluto
Sun
111.9 km
0.62 m/s²
top 130.0 km · 0.0012 kPa
Scroopy
Pluto
57.1 km
0.29 m/s²
none
Where you can launch from
Three of the 29 are launch sites, and a world becomes one when you buy the tech node that opens it, not when you land there. Earth's pad is built before your first flight.
World
Opened by
Price
Earth
Rocketry, the node you start with
free
Moon
Lunar Pad, after One Small Step
20,000 credits
Mars
Mars Pad, after Dust on the Legs
50,000 credits
Every other world can be orbited, landed on and left again, but never launched from. See the tech tree reference for what each node needs first, and the Launch Pad's levels for what a pad will carry.
The three launch sites, as the hangar offers them. Each row carries that world's gravity and air straight off this page.
What each destination costs to reach
How much you can change your ship's speed over a whole flight is its Δv. These are what a ship leaving Earth's pad needs in total, whatever it is built from. A ship whose total sits under the line for a destination does not get there, however it is flown.
Destination
Δv from Earth's pad
Leave Earth's air and fall back under a canopy
1,087 m/s
A stable orbit of Earth
3,104 m/s
Orbit of the Moon
4,272 m/s
Land on the Moon
4,863 m/s
Land on the Moon and come home
5,766 m/s
Orbit of Mars
4,811 m/s
Land on Mars
6,048 m/s
Orbit of Flurbo
6,020 m/s
Orbit of Meeseeks Prime
6,458 m/s
Land on Caandu
7,085 m/s
Orbit of The Box
6,571 m/s
Orbit of Cronenberg
6,625 m/s
Land on Purge
6,858 m/s
Orbit of Squanch
6,575 m/s
Land on Wubba
7,023 m/s
Orbit of Pluto
6,716 m/s
Land on Scroopy
6,891 m/s
Two things are worth reading off that table. Landing somewhere is dearer than orbiting it, by exactly what it takes to stop at the ground and, if you are coming back, to leave it again. And past the belt the figures stop climbing: everything from Meeseeks Prime outward sits within a thousand metres a second of everything else, because the burn that throws a ship out of Earth's orbit does most of the work whichever way it is aimed. What separates the outer worlds is time and radio reach, not fuel.
The worlds, one by one
Outward from the star, each planet followed by its moons.
Sun
Star · the centre of the system
The star everything else goes round.
Figure
Value
RADIUS
261.60 Mm
GRAVITY
17.10 m/s²
ATMOSPHERE
NONE
DAY
5d 00:00:00
You never launch from it and you never land on it. What the Sun is for is the space between worlds: a ship that leaves one planet's sphere of influence falls around the Sun until another world's sphere picks it up. Getting a ship into that state at all pays Interplanetary.
Twostrokes
Planet · orbits Sun
The scorched iron world closest to the star, the game's Mercury. Bare rock, and nothing on it.
Figure
Value
DISTANCE
5.26 Gm
RADIUS
229.8 km
GRAVITY
3.70 m/s²
ATMOSPHERE
NONE
LOW ORBIT SPEED
903 m/s
ESCAPE SPEED
1304 m/s
SPHERE OF INFLUENCE
10.24 Mm
DAY
14d 15:54:00
No air, so every metre of the descent is paid for on the engine, and a day two weeks long: a landing site stands in full sun or in full dark for a very long time, which decides everything for a ship running on solar panels. Reaching its sphere of influence pays Two Strokes Off Your Game.
Existence
Planet · orbits Sun
The game's Venus: a world under ninety-two atmospheres of hot carbon dioxide.
Figure
Value
DISTANCE
9.84 Gm
RADIUS
570.0 km
GRAVITY
8.87 m/s²
ATMOSPHERE
240.0 km
LOW ORBIT SPEED
1875 m/s
ESCAPE SPEED
3180 m/s
SPHERE OF INFLUENCE
56.16 Mm
DAY
60d 18:06:30
The air is the problem, not the pull. Pressure at the surface is ninety times Earth's and the atmosphere stands more than three times as tall, so a ship sent down is not coming back. Two achievements pay for going anyway: Existence Is Pain for reaching its sphere of influence, and Ninety-Two Atmospheres for a pressure reading deep inside the air.
Earth
Planet · orbits Sun
Home. Every pilot starts here, with a Launch Pad already standing and nothing to choose between.
Figure
Value
DISTANCE
13.60 Gm
RADIUS
600.0 km
GRAVITY
9.81 m/s²
ATMOSPHERE
70.0 km
LOW ORBIT SPEED
2279 m/s
ESCAPE SPEED
3431 m/s
SPHERE OF INFLUENCE
84.22 Mm
DAY
6:00:00
Thick air low down and the strongest pull of any world you launch from make this the most expensive climb in the game. It is also the only world where a canopy alone brings a ship home. Earth's ground is the most detailed in the system: named ranges, plateaus, valleys, dunes and an ice shelf, several of which are worth landing on for their own achievements.
Moon
Moon · orbits Earth
Earth's own moon, and the first place most pilots go.
Figure
Value
DISTANCE
12.00 Mm
RADIUS
200.0 km
GRAVITY
1.63 m/s²
ATMOSPHERE
NONE
LOW ORBIT SPEED
557 m/s
ESCAPE SPEED
807 m/s
SPHERE OF INFLUENCE
2.43 Mm
DAY
1d 14:36:24
No air at all, so nothing slows you on the way down: the whole landing is flown on the engine and taken on the legs. The pull is light, so the lander is smaller than the trip makes it sound. Landing pays One Small Step, which is what puts the Lunar Pad node up for sale.
Mars
Planet · orbits Sun
The next planet out, and the second world a Launch Pad can stand on.
Figure
Value
DISTANCE
20.73 Gm
RADIUS
320.0 km
GRAVITY
3.71 m/s²
ATMOSPHERE
60.0 km
LOW ORBIT SPEED
987 m/s
ESCAPE SPEED
1541 m/s
SPHERE OF INFLUENCE
52.61 Mm
DAY
6:10:00
It has air, and not enough of it. Pressure at the surface is under a hundredth of Earth's, so a canopy barely slows a lander and the touchdown is flown on the engine as if there were no air at all. Getting down costs more than the Moon's landing, and getting there costs more again. Landing pays Dust on the Legs, which puts the Mars Pad node up for sale.
Fleeb
Moon · orbits Mars
The inner and larger of Mars' two moons.
Figure
Value
DISTANCE
2.00 Mm
RADIUS
16.0 km
GRAVITY
0.14 m/s²
ATMOSPHERE
NONE
LOW ORBIT SPEED
37 m/s
ESCAPE SPEED
67 m/s
SPHERE OF INFLUENCE
49.1 km
DAY
8:00:33
Everything about it is small. Its sphere of influence reaches only a short way past its own surface, so a ship is caught and on the ground almost in the same breath, and a burn that would be a nudge anywhere else throws you clear of it altogether.
Plumbus
Moon · orbits Mars
The outer moon of Mars, and the smallest world in the system.
Figure
Value
DISTANCE
4.40 Mm
RADIUS
11.0 km
GRAVITY
0.09 m/s²
ATMOSPHERE
NONE
LOW ORBIT SPEED
23 m/s
ESCAPE SPEED
44 m/s
SPHERE OF INFLUENCE
67.0 km
DAY
1d 02:08:05
There is almost nothing holding a ship down. Touching down is easy; staying down is the trick, because a lander that comes in even slightly fast bounces off ground it barely weighs anything against.
Schmeckle
Dwarf planet · orbits Sun
The first of the belt worlds, the game's Vesta.
Figure
Value
DISTANCE
32.12 Gm
RADIUS
24.7 km
GRAVITY
0.25 m/s²
ATMOSPHERE
NONE
LOW ORBIT SPEED
66 m/s
ESCAPE SPEED
111 m/s
SPHERE OF INFLUENCE
3.57 Mm
DAY
5:20:31
A quarter of a metre per second of gravity, and a sphere of influence you can fly straight past without noticing. The approach has to be aimed, not merely pointed the right way. Landing pays Worth a Schmeckle.
Flurbo
Dwarf planet · orbits Sun
The icy dwarf further out in the belt, the game's Ceres.
Figure
Value
DISTANCE
37.62 Gm
RADIUS
44.5 km
GRAVITY
0.28 m/s²
ATMOSPHERE
NONE
LOW ORBIT SPEED
101 m/s
ESCAPE SPEED
158 m/s
SPHERE OF INFLUENCE
7.01 Mm
DAY
9:04:27
Nothing about the surface is hard. The distance is: the burn that throws a ship out to the belt is the first one that costs more than going to the Moon and back. Reaching its sphere of influence pays Flurbos Only.
Meeseeks Prime
Planet · orbits Sun
The largest thing in the system after the star, the game's Jupiter, with four moons of its own.
Figure
Value
DISTANCE
70.78 Gm
RADIUS
6.60 Mm
GRAVITY
7.85 m/s²
ATMOSPHERE
820.0 km
LOW ORBIT SPEED
6784 m/s
ESCAPE SPEED
10179 m/s
SPHERE OF INFLUENCE
2.73 Gm
DAY
9:55:30
There is no ground. It is gas the whole way down, and the air stands so tall that a ship is torn apart long before it reaches anything. Its escape speed is the highest of any world. What you come here for is the moons, and reaching its sphere of influence pays Look at Me, I'm a Planet.
Lookatme
Moon · orbits Meeseeks Prime
The innermost of Meeseeks Prime's four moons.
Figure
Value
DISTANCE
39.71 Mm
RADIUS
171.6 km
GRAVITY
1.80 m/s²
ATMOSPHERE
NONE
LOW ORBIT SPEED
540 m/s
ESCAPE SPEED
786 m/s
SPHERE OF INFLUENCE
1.19 Mm
DAY
23:37:20
The strongest surface pull of the four, so the landing and the climb off it both cost more than its size suggests. It also sits deepest inside its planet's pull, which makes the arrival fast and the capture burn the expensive half of the trip.
Caandu
Moon · orbits Meeseeks Prime
The ice moon of Meeseeks Prime.
Figure
Value
DISTANCE
63.20 Mm
RADIUS
147.0 km
GRAVITY
1.31 m/s²
ATMOSPHERE
NONE
LOW ORBIT SPEED
425 m/s
ESCAPE SPEED
621 m/s
SPHERE OF INFLUENCE
1.47 Mm
DAY
1d 23:25:25
Airless, and light enough that a small lander does the whole job. The cost is in getting there, not in getting down. Landing pays Caaan Do!
Jerry
Moon · orbits Meeseeks Prime
The biggest moon in the system.
Figure
Value
DISTANCE
100.81 Mm
RADIUS
248.1 km
GRAVITY
1.43 m/s²
ATMOSPHERE
NONE
LOW ORBIT SPEED
584 m/s
ESCAPE SPEED
842 m/s
SPHERE OF INFLUENCE
3.70 Mm
DAY
3d 23:31:43
Big enough that the landing and the ascent are a real fuel budget rather than a nudge, and far enough out that you arrive with a lander and very little to spare. Landing pays Somebody Landed on Jerry.
Glapflap
Moon · orbits Meeseeks Prime
The outermost of Meeseeks Prime's four moons.
Figure
Value
DISTANCE
177.31 Mm
RADIUS
227.0 km
GRAVITY
1.24 m/s²
ATMOSPHERE
NONE
LOW ORBIT SPEED
519 m/s
ESCAPE SPEED
750 m/s
SPHERE OF INFLUENCE
5.72 Mm
DAY
9d 06:50:10
Furthest out of the four, so it is the cheapest of them to be caught by and the longest to cross to once you are. Its day runs for over a week, so a chosen landing site waits a long time to come round into the light.
The Box
Planet · orbits Sun
The ringed giant, the game's Saturn, with four moons.
Figure
Value
DISTANCE
130.32 Gm
RADIUS
5.50 Mm
GRAVITY
6.20 m/s²
ATMOSPHERE
730.0 km
LOW ORBIT SPEED
5482 m/s
ESCAPE SPEED
8258 m/s
SPHERE OF INFLUENCE
3.95 Gm
DAY
10:39:22
Another world with nothing solid under its air. It is worth the crossing for its moons, one of which is the only place out there with air enough to land on a canopy. Reaching its sphere of influence pays Press the Button.
Chitz
Moon · orbits The Box
The innermost moon of The Box.
Figure
Value
DISTANCE
22.41 Mm
RADIUS
23.7 km
GRAVITY
0.11 m/s²
ATMOSPHERE
NONE
LOW ORBIT SPEED
43 m/s
ESCAPE SPEED
72 m/s
SPHERE OF INFLUENCE
57.2 km
DAY
13:31:10
Small, airless, and held so tightly by its planet that its own sphere of influence is barely wider than it is. Aim carefully and arrive slowly, or you will not be caught at all.
Shleem
Moon · orbits The Box
A small bright moon of The Box.
Figure
Value
DISTANCE
49.64 Mm
RADIUS
71.9 km
GRAVITY
0.26 m/s²
ATMOSPHERE
NONE
LOW ORBIT SPEED
128 m/s
ESCAPE SPEED
193 m/s
SPHERE OF INFLUENCE
434.5 km
DAY
1d 20:34:27
Light gravity and nothing to slow you but the engine. The whole difficulty is that it is a long way out and small enough to miss.
Gazorpazorp
Moon · orbits The Box
The one moon in the system with a real atmosphere: half again Earth's pressure at the surface, at 94 K.
Figure
Value
DISTANCE
115.07 Mm
RADIUS
242.5 km
GRAVITY
1.35 m/s²
ATMOSPHERE
165.0 km
LOW ORBIT SPEED
436 m/s
ESCAPE SPEED
809 m/s
SPHERE OF INFLUENCE
5.15 Mm
DAY
6d 13:18:56
Thick air and a light pull together make this the only place beyond Earth where a parachute does the whole job, so the lander that gets you down is the simplest in the outer system. Getting to it is the hard part. Landing pays Gazorpazorp.
Froopyland
Moon · orbits The Box
The outermost moon of The Box, a very long way from its planet.
Figure
Value
DISTANCE
335.34 Mm
RADIUS
69.2 km
GRAVITY
0.22 m/s²
ATMOSPHERE
NONE
LOW ORBIT SPEED
115 m/s
ESCAPE SPEED
174 m/s
SPHERE OF INFLUENCE
2.66 Mm
DAY
32d 14:37:43
So loosely held that the capture is cheap and the crossing from the planet is long. Its day runs for over a month, so where the sun falls on your landing site is something to plan around rather than to notice.
Cronenberg
Planet · orbits Sun
The green one nobody meant to make, the game's Uranus.
Figure
Value
DISTANCE
261.37 Gm
RADIUS
2.40 Mm
GRAVITY
5.50 m/s²
ATMOSPHERE
490.0 km
LOW ORBIT SPEED
3305 m/s
ESCAPE SPEED
5138 m/s
SPHERE OF INFLUENCE
3.89 Gm
DAY
17:14:24
Air over nothing solid, like the other giants, and far enough out that the burn that throws you there is most of the trip's cost. Its three moons are the reason to come. Reaching its sphere of influence pays Cronenberged.
Blips
Moon · orbits Cronenberg
The innermost moon of Cronenberg, and the lightest world in the system.
Figure
Value
DISTANCE
12.19 Mm
RADIUS
22.2 km
GRAVITY
0.08 m/s²
ATMOSPHERE
NONE
LOW ORBIT SPEED
35 m/s
ESCAPE SPEED
60 m/s
SPHERE OF INFLUENCE
52.9 km
DAY
13:11:25
The weakest surface gravity of anywhere you can stand. A ship touches down at walking pace and still wants to leave again, and the sphere of influence it has to be caught in is one of the tightest anywhere.
Purge
Moon · orbits Cronenberg
The middle moon of Cronenberg.
Figure
Value
DISTANCE
41.05 Mm
RADIUS
74.2 km
GRAVITY
0.38 m/s²
ATMOSPHERE
NONE
LOW ORBIT SPEED
158 m/s
ESCAPE SPEED
237 m/s
SPHERE OF INFLUENCE
873.5 km
DAY
3d 09:33:48
Small and airless, and the drop from its orbit to its ground costs very little. The distance is the whole of the difficulty.
Zigerion
Moon · orbits Cronenberg
The outermost moon of Cronenberg.
Figure
Value
DISTANCE
54.95 Mm
RADIUS
71.7 km
GRAVITY
0.35 m/s²
ATMOSPHERE
NONE
LOW ORBIT SPEED
148 m/s
ESCAPE SPEED
224 m/s
SPHERE OF INFLUENCE
1.10 Mm
DAY
5d 06:19:24
Almost the same size and pull as Purge, further out and so more loosely held. Nothing about the surface is hard. The trip is.
Squanch
Planet · orbits Sun
The game's Neptune, thirty times Earth's distance from the star.
Figure
Value
DISTANCE
408.95 Gm
RADIUS
2.32 Mm
GRAVITY
6.20 m/s²
ATMOSPHERE
470.0 km
LOW ORBIT SPEED
3452 m/s
ESCAPE SPEED
5364 m/s
SPHERE OF INFLUENCE
6.22 Gm
DAY
16:06:36
The farthest planet a ship can still reach on a direct radio link. Everything about it is distance. Reaching its sphere of influence pays That's a Long Squanch.
Lubbdub
Moon · orbits Squanch
The inner moon of Squanch.
Figure
Value
DISTANCE
11.08 Mm
RADIUS
19.8 km
GRAVITY
0.10 m/s²
ATMOSPHERE
NONE
LOW ORBIT SPEED
36 m/s
ESCAPE SPEED
63 m/s
SPHERE OF INFLUENCE
47.0 km
DAY
11:08:33
The tightest sphere of influence in the system. The space it holds reaches barely a moon's width past its own surface, so an approach that is slightly wrong sails straight by.
Wubba
Moon · orbits Squanch
The big moon of Squanch.
Figure
Value
DISTANCE
33.41 Mm
RADIUS
127.5 km
GRAVITY
0.78 m/s²
ATMOSPHERE
NONE
LOW ORBIT SPEED
304 m/s
ESCAPE SPEED
446 m/s
SPHERE OF INFLUENCE
1.43 Mm
DAY
2d 10:20:45
The largest world out at that distance, and it has enough pull to matter: the landing and the climb back off it are a proper budget, on a ship that has already crossed the system. Landing pays Wubba Lubba Dub Dub.
Pluto
Dwarf planet · orbits Sun
Pluto keeps its own name. It is the outer edge of the system, with a wisp of an atmosphere and one moon.
Figure
Value
DISTANCE
536.94 Gm
RADIUS
111.9 km
GRAVITY
0.62 m/s²
ATMOSPHERE
130.0 km
LOW ORBIT SPEED
176 m/s
ESCAPE SPEED
372 m/s
SPHERE OF INFLUENCE
287.50 Mm
DAY
2d 01:36:00
Radio is what stops you here, not fuel. The best dish and the best Comm Station each reach 500.00 Gm, and Pluto's orbit is wider than that, so a ship with nobody aboard arrives out of touch unless a relay is parked where the geometry helps. A crew needs no link at all. Reaching its sphere of influence pays Pluto Is a Planet.
Scroopy
Moon · orbits Pluto
Pluto's moon, and the far edge of everything.
Figure
Value
DISTANCE
1.84 Mm
RADIUS
57.1 km
GRAVITY
0.29 m/s²
ATMOSPHERE
NONE
LOW ORBIT SPEED
119 m/s
ESCAPE SPEED
182 m/s
SPHERE OF INFLUENCE
794.8 km
DAY
2d 01:38:30
Getting down is nothing: the pull is slight and the drop is short. Getting there is the whole game, and the radio problem that comes with Pluto comes with Scroopy too.