Worlds

All 29 bodies in the system — one star, eleven worlds around it and seventeen moons — each with a page of its own holding its size, its pull, its air, its biomes and what it costs to get there.

Read a row like this. Orbits is the body whose pull holds it. Radius and Gravity are what the map's card shows when you hold your finger on that world. Air is the height the atmosphere reaches and the pressure at the surface, or "none" for a world with no air at all, which is most of them. Every figure on this page is the one the game uses, in the units the game prints, and every world's name is a link to its own page.

The system at a glance

In order outward from the star, each planet followed by its own moons.

WorldOrbitsRadiusGravityAir
Sun—261.60 Mm17.10 m/s²none
TwostrokesSun229.8 km3.70 m/s²none
ExistenceSun570.0 km8.87 m/s²top 240.0 km · 9200 kPa
EarthSun600.0 km9.81 m/s²top 70.0 km · 101.3 kPa
MoonEarth200.0 km1.63 m/s²none
MarsSun320.0 km3.71 m/s²top 60.0 km · 0.61 kPa
FleebMars16.0 km0.14 m/s²none
PlumbusMars11.0 km0.09 m/s²none
SchmeckleSun24.7 km0.25 m/s²none
FlurboSun44.5 km0.28 m/s²none
Meeseeks PrimeSun6.60 Mm7.85 m/s²top 820.0 km · 2000 kPa
LookatmeMeeseeks Prime171.6 km1.80 m/s²none
CaanduMeeseeks Prime147.0 km1.31 m/s²none
JerryMeeseeks Prime248.1 km1.43 m/s²none
GlapflapMeeseeks Prime227.0 km1.24 m/s²none
The BoxSun5.50 Mm6.20 m/s²top 730.0 km · 1200 kPa
ChitzThe Box23.7 km0.11 m/s²none
ShleemThe Box71.9 km0.26 m/s²none
GazorpazorpThe Box242.5 km1.35 m/s²top 165.0 km · 150 kPa
FroopylandThe Box69.2 km0.22 m/s²none
CronenbergSun2.40 Mm5.50 m/s²top 490.0 km · 900 kPa
BlipsCronenberg22.2 km0.08 m/s²none
PurgeCronenberg74.2 km0.38 m/s²none
ZigerionCronenberg71.7 km0.35 m/s²none
SquanchSun2.32 Mm6.20 m/s²top 470.0 km · 1000 kPa
LubbdubSquanch19.8 km0.10 m/s²none
WubbaSquanch127.5 km0.78 m/s²none
PlutoSun111.9 km0.62 m/s²top 130.0 km · 0.0012 kPa
ScroopyPluto57.1 km0.29 m/s²none

Stationary orbits

A stationary orbit is a circle round a world at the one height where a trip round takes exactly as long as the world takes to turn once, flown the same way the world turns. A ship there keeps pace with the ground and hangs over the same spot below it for as long as it coasts. Round Earth it is called a geostationary orbit. Height is the altitude the map and the altimeter show; Speed is how fast a ship on that circle is moving. Stationary orbits explains why most worlds have none.

WorldHeightSpeed
Sun1.51 Gm25,723 m/s
Twostrokesnone — spins too slowly
Existencenone — spins too slowly
Earth2.87 Mm1,009 m/s
Moonnone — turns once per trip round Earth
Mars1.36 Mm476 m/s
Fleebnone — turns once per trip round Mars
Plumbusnone — turns once per trip round Mars
Schmeckle87.9 km37 m/s
Flurbo202.1 km47 m/s
Meeseeks Prime15.68 Mm3,918 m/s
Lookatmenone — turns once per trip round Meeseeks Prime
Caandunone — turns once per trip round Meeseeks Prime
Jerrynone — turns once per trip round Meeseeks Prime
Glapflapnone — turns once per trip round Meeseeks Prime
The Box13.62 Mm3,132 m/s
Chitznone — turns once per trip round The Box
Shleemnone — turns once per trip round The Box
Gazorpazorpnone — turns once per trip round The Box
Froopylandnone — turns once per trip round The Box
Cronenberg12.17 Mm1,475 m/s
Blipsnone — turns once per trip round Cronenberg
Purgenone — turns once per trip round Cronenberg
Zigerionnone — turns once per trip round Cronenberg
Squanch11.85 Mm1,535 m/s
Lubbdubnone — turns once per trip round Squanch
Wubbanone — turns once per trip round Squanch
Pluto1.73 Mm65 m/s
Scroopynone — turns once per trip round Pluto

Where you can launch from

Earth, and only Earth. The one Launch Pad in the game stands there, built before your first flight. Every other world, the Moon and Mars included, can be orbited, landed on and left again, but never launched from. See the Launch Pad's levels for what the pad will carry.

What each destination costs to reach

How much you can change your ship's speed over a whole flight is its Δv. These are what a ship leaving Earth's pad needs in total, whatever it is built from. A ship whose total sits under the line for a destination does not get there, however it is flown.

DestinationΔv from Earth's pad
Leave Earth's air and fall back under a canopy1,087 m/s
A stable orbit of Earth3,104 m/s
Orbit of the Moon4,272 m/s
Land on the Moon4,863 m/s
Land on the Moon and come home5,766 m/s
Orbit of Mars4,811 m/s
Land on Mars6,048 m/s
Orbit of Flurbo6,020 m/s
Orbit of Meeseeks Prime6,458 m/s
Land on Caandu7,085 m/s
Orbit of The Box6,571 m/s
Orbit of Cronenberg6,625 m/s
Land on Purge6,858 m/s
Orbit of Squanch6,575 m/s
Land on Wubba7,023 m/s
Orbit of Pluto6,716 m/s
Land on Scroopy6,891 m/s

Two things are worth reading off that table. Landing somewhere is dearer than orbiting it, by exactly what it takes to stop at the ground and, if you are coming back, to leave it again. And past the belt the figures stop climbing: everything from Meeseeks Prime outward sits within a thousand metres a second of everything else, because the burn that throws a ship out of Earth's orbit does most of the work whichever way it is aimed. What separates the outer worlds is time and radio reach, not fuel.

What is on a world's page

Every one of the 29 bodies has a page of its own, and they all carry the same sections in the same order, so a figure sits in the same place on Pluto's page as on Earth's.

SectionWhat it holds
The numberssize, pull, day, orbit, the two speeds and the sphere of influence
What it is made ofrock, iron, ice or gas, by share
The airhow tall, how thick, how cold, and which gases at which heights — or that there is none
The groundevery biome, where it runs, how high it sits and how rough it is
Named landformsEarth, the Moon and Mars only: every named range, plateau, valley and crater
Its moonswhat goes round it, and how far out
Getting therewhat the trip is like and what it costs in Δv
What it payshow many places there are to survey and what they are worth
What it pays out forthe achievements that name it

A biome is a band of the surface with its own colour, height and roughness — desert, ice, crater floor, methane sea. Which one you land in is recorded, and the first reading taken in each one earns discovery, so the biome tables are a to-do list as much as a description. Science and readings explains the earning.

The worlds, one by one

Outward from the star, each planet followed by its moons.

Sun

Star · the centre of the system

The star at the middle of everything: nowhere you can land, and the thing every interplanetary flight actually falls around. Read Sun's page.

Twostrokes

Planet · orbits Sun

The scorched iron world closest to the star, the game's Mercury: bare rock, no air, and a day two weeks long. Read Twostrokes's page.

Existence

Planet · orbits Sun

The game's Venus: a world under ninety-two atmospheres of carbon dioxide at 737 K, and the most hostile place a ship can reach. Read Existence's page.

Earth

Planet · orbits Sun

Home: the world every pilot starts on, with the thickest air, the strongest pull and the only ground a parachute alone can bring a ship down onto. Read Earth's page.

Moon

Moon · orbits Earth

Earth's own moon: airless, lightly held, twenty named landforms, and the first place most pilots go. Read Moon's page.

Mars

Planet · orbits Sun

The next planet out, the second world a Launch Pad can stand on, and a place with just enough air to notice and not nearly enough to land on. Read Mars's page.

Fleeb

Moon · orbits Mars

The inner and larger of Mars' two moons, and one of the smallest things in the system you can stand on. Read Fleeb's page.

Plumbus

Moon · orbits Mars

The outer moon of Mars, and the smallest world in the system. Read Plumbus's page.

Schmeckle

Dwarf planet · orbits Sun

The first of the belt worlds, the game's Vesta: a chipped lump of rock with a quarter of a metre per second of gravity. Read Schmeckle's page.

Flurbo

Dwarf planet · orbits Sun

The icy dwarf further out in the belt, the game's Ceres, and the first world whose trip costs more than a Moon landing and return. Read Flurbo's page.

Meeseeks Prime

Planet · orbits Sun

The largest thing in the system after the star, the game's Jupiter: no ground at all, the highest escape speed anywhere, and four moons worth the crossing. Read Meeseeks Prime's page.

Lookatme

Moon · orbits Meeseeks Prime

The innermost of Meeseeks Prime's four moons, volcanic and the hardest of them to leave. Read Lookatme's page.

Caandu

Moon · orbits Meeseeks Prime

The ice moon of Meeseeks Prime, and the one the Δv ladder measures a landing against. Read Caandu's page.

Jerry

Moon · orbits Meeseeks Prime

The biggest moon in the system, and a real fuel budget at the end of a very long crossing. Read Jerry's page.

Glapflap

Moon · orbits Meeseeks Prime

The outermost of Meeseeks Prime's four moons: the cheapest of them to be caught by, and a day over a week long. Read Glapflap's page.

The Box

Planet · orbits Sun

The ringed giant, the game's Saturn: nothing solid under its air, and four moons including the only one in the system with weather. Read The Box's page.

Chitz

Moon · orbits The Box

The innermost moon of The Box, held so tightly that its sphere of influence is barely wider than the moon itself. Read Chitz's page.

Shleem

Moon · orbits The Box

A small bright moon of The Box, three-quarters water ice. Read Shleem's page.

Gazorpazorp

Moon · orbits The Box

The one moon in the system with a real atmosphere: half again Earth's pressure at the surface, at 94 K, over a tenth of Earth's pull. Read Gazorpazorp's page.

Froopyland

Moon · orbits The Box

The outermost moon of The Box, loosely held, with a day over a month long. Read Froopyland's page.

Cronenberg

Planet · orbits Sun

The green one nobody meant to make, the game's Uranus: hydrogen, helium and enough methane to colour the sky. Read Cronenberg's page.

Blips

Moon · orbits Cronenberg

The innermost moon of Cronenberg, and the lightest world anybody can stand on. Read Blips's page.

Purge

Moon · orbits Cronenberg

The middle moon of Cronenberg, and the world the ladder measures the cheapest outer-system landing against. Read Purge's page.

Zigerion

Moon · orbits Cronenberg

The outermost moon of Cronenberg: almost Purge's twin, further out and more loosely held. Read Zigerion's page.

Squanch

Planet · orbits Sun

The game's Neptune, thirty times Earth's distance from the star and the farthest planet still inside a direct radio link. Read Squanch's page.

Lubbdub

Moon · orbits Squanch

The inner moon of Squanch, and the tightest sphere of influence in the system. Read Lubbdub's page.

Wubba

Moon · orbits Squanch

The big moon of Squanch: enough pull to need a proper landing budget, at the far end of the longest crossing you will have flown. Read Wubba's page.

Pluto

Dwarf planet · orbits Sun

The outer edge of the system, with a wisp of nitrogen for an atmosphere, one moon, and a radio problem no dish solves. Read Pluto's page.

Scroopy

Moon · orbits Pluto

Pluto's moon, and the far edge of everything a ship can reach. Read Scroopy's page.