Scroopy
Pluto's moon, and the far edge of everything a ship can reach.
The numbers
These are the figures the map's card shows when you hold your finger on Scroopy, plus the two speeds that decide what a flight there costs. Low orbit speed is how fast you must be going, sideways, to stay up just above the surface. Escape speed is how fast you must be going to leave altogether. Sphere of influence is how far Scroopy's pull reaches before something bigger takes over.
| Figure | Value |
|---|---|
| TYPE | Moon |
| ORBITS | Pluto |
| DISTANCE FROM PLUTO | 1.84 Mm |
| ORBIT PERIOD | 2d 01:38:30 |
| ORBIT SHAPE | circular |
| RADIUS | 57.1 km |
| GRAVITY | 0.29 m/s² |
| DAY | 2d 01:38:30 |
| STATIONARY ORBIT | none — it turns once per trip round its planet |
| LOW ORBIT SPEED | 119 m/s |
| ESCAPE SPEED | 182 m/s |
| SPHERE OF INFLUENCE | 794.8 km |
| ATMOSPHERE | NONE |
Stationary orbit is the height where one trip round takes exactly one of the world’s days, so a ship there hangs over the same spot on the ground. See Stationary orbits.
Its day and its orbit are the same length, so Scroopy keeps one face turned toward Pluto for ever. Land on the near side and Pluto hangs in the sky and never moves; land on the far side and you never see it at all.
What it is made of
What the world is built from. It is not something a ship measures, but it is why the ground looks and behaves as it does — an ice moon takes an impact differently from an iron one.
| Material | Share |
|---|---|
| Water ice | 50 % |
| Silicate rock | 50 % |
The air
None. Scroopy has no atmosphere whatsoever, and that decides most of what a flight here is like. There is nothing for a parachute to catch, so the whole descent is flown on the engine and the last metres are taken on the landing legs. There is nothing to heat a hull on the way in, so a heat shield is dead weight. And there is nothing to slow a ship on the way up, so the climb off the surface is as cheap as the gravity allows.
It also means there are no air bands to survey: leave the ground and you are straight into low space. See Science and readings for what that is worth.
The ground
Scroopy's surface is divided into biomes — bands running round the world, each with its own colour, its own typical height and its own roughness. Which one you come down in is recorded in your flight log, and the first reading taken in each one pays.
| Biome | Where | Typical height | Roughness |
|---|---|---|---|
| Mordor Macula | −180° to −90° | 200 m | ± 381 m |
| Vulcan Plains | −90° to 0° | −100 m | ± 381 m |
| Serenity Chasma | 0° to 90° | −700 m | ± 381 m |
| Ridged Uplands | 90° to 180° | 300 m | ± 381 m |
Where is the band's place round the world, in degrees from the world's own 0°, running out to ±180° on the far side. Typical height is where that biome's ground sits against the datum the map measures altitude from, and roughness is how far it wanders either side of that.
On the map Scroopy is drawn from a painted picture, and the four biomes are its four quarters, 90° each: the pale Vulcan Plains just before 0° and the Serenity Chasma, cut by its canyons, just after, the dark red Mordor Macula and the bright Ridged Uplands filling the far side. The colour under you as you come down is the colour of that quarter.
Named landforms
Scroopy's ground is drawn from a table of named features rather than noise alone, as every world you can stand on is. Where you come to rest is recorded by name, which is why some achievements ask for a summit, a crater floor or a plateau rather than just a landing. All 8 of them are below, in order round the world, from the far side back to 0° and on round.
| Landform | Kind | Where | Height | Flat ground |
|---|---|---|---|---|
| Mordor Floor | Plateau | −140° | 150 m | 12,000 m |
| Macula Rim | Mountain range | −105° | 1,100 m | 45 m |
| Vulcan Plain | Plateau | −55° | 100 m | 14,949 m |
| Kubrick Mons | Volcano | −20° | 1,000 m | 1,500 m |
| Serenity Chasma | Valley | 25° | −1,200 m | 6,000 m |
| Argo Chasma | Valley | 60° | −800 m | 3,000 m |
| Ridged Upland | Mountain range | 120° | 1,300 m | 50 m |
| Dorothy Crater | Crater | 160° | 900 m | 3,000 m |
Where is the landform's place round the world, and height is how far it stands above (or below) the ground around it. Flat ground is the level run it promises — the width of the ledge, floor or summit a ship can set down on.
Getting there
Getting down is nothing: the pull is slight and the drop is short. Getting there is the whole game, and the radio problem that comes with Pluto comes with Scroopy too.
What a ship leaving Earth's pad needs, in total change of speed, to do each of these:
| Trip | Δv from Earth's pad |
|---|---|
| Land | 6,891 m/s |
What it pays
Every place nobody has measured before pays discovery the first time an instrument reads it, and how much depends on how far from home the world is. Scroopy counts as 7.00 against Earth's 1.00, so every place on it pays that many times what the same place at home would.
| Figure | Value |
|---|---|
| PLACES TO SURVEY | 12 |
| WORTH IN ALL | 86 discovery |
| CREDITS BESIDE IT | 1,720 |
A place is a world, a band of altitude and — on the ground — the biome you are standing in, and each instrument surveys each place separately. Science and readings explains the whole of it.
What it pays out for
No visible achievement names Scroopy, though one hidden one does. What it pays is the survey above, and whatever contract sent you. The full list is on the Achievements reference.