Achievements

All 128 achievements you can read before you earn them, what earns each one, and what it pays. Grouped by subject; the game's own sheet lists them in one column instead.

Every reward is paid once, the first time you do the thing, and never again. "What earns it" is the game's own wording, exactly as the sheet shows it. Rewards are in credits, in discovery, or in both, and a reading earned with a scientist aboard pays more than the figure here. That bonus is the scientist's own: see Science and readings.

The Achievements sheet, two rows ticked green at the top with their rewards in green, the rest muted below, and the header reading 2 / 147 unlocked.
The same list in the game. Earned rows rise to the top; the figures on the right are the reward.

First flights

AchievementWhat earns itReward
LiftoffLaunch a rocket from Earth.+200 credits
+5 discovery
CanopyDeploy a parachute in flight.+100 credits
+3 discovery
StagedFire a separator in flight.+100 credits
+3 discovery
Heavy LifterLaunch a vessel of at least 12 parts.+300 credits
+5 discovery
IgnitionLight an engine.+50 credits
+2 discovery
Pointing the Right WayRun a reaction wheel in flight.+100 credits
+3 discovery
Nobody AboardLaunch a vessel flown by a satellite controller.+200 credits
+5 discovery
SkyscraperLaunch a vessel of at least 25 parts.+800 credits
+15 discovery

Altitude and speed

AchievementWhat earns itReward
Sound BarrierGo supersonic inside an atmosphere.+100 credits
+3 discovery
Above the CloudsReach an altitude of 10 km.+150 credits
+5 discovery
Edge of the SkyReach an altitude of 50 km.+250 credits
+8 discovery
Faster Than a BulletReach 1 km/s.+200 credits
+5 discovery
G-MonsterPull 8 g and live to tell.+150 credits
+4 discovery
HypersonicReach Mach 3 inside an atmosphere.+200 credits
+5 discovery
Ballistic ArcPut the top of your trajectory 150 km over Earth.+250 credits
+6 discovery
Orbital VelocityReach 2.2 km/s around Earth — fast enough to keep missing it.+400 credits
+10 discovery
High CountryReach an altitude of 250 km over Earth.+500 credits
+12 discovery
The Long ViewReach an altitude of 2,000 km over Earth.+900 credits
+20 discovery

Orbit, space and docking

AchievementWhat earns itReward
Space!Leave the atmosphere.+400 credits
+10 discovery
Stable OrbitGet the periapsis clear of the atmosphere.+1,000 credits
+25 discovery
Escape VelocityLeave Earth on an escape trajectory.+800 credits
+20 discovery
Lunar VisitorEnter the Moon's sphere of influence.+1,500 credits
+40 discovery
Red PlanetEnter Mars' sphere of influence.+4,000 credits
+80 discovery
Lunar OrbitCircularise around the Moon.+3,000 credits
+60 discovery
InterplanetaryLeave Earth behind and fall around the Sun.+2,500 credits
+50 discovery
Homeward BoundCome back into Earth's sphere of influence from somewhere else.+2,000 credits
+40 discovery
Around the Red PlanetGet into orbit around Mars.+5,000 credits
+100 discovery
Soft CaptureDock two vessels above 70 km: fly the rendezvous, bring the two faces together and let the latches close.+1,000 credits
+18 discovery
Assembly, Lunar OrbitDock two vessels in orbit around the Moon — a ship too big to launch, built where it is going.+2,500 credits
+40 discovery
Clean BreakCut a docked pair apart above 70 km and let the halves drift — a joint made in orbit was always meant to come undone.+400 credits
+8 discovery
Handshake in OrbitDock with a Meek at the controls above 70 km — an approach flown by eye, not by a probe core.+1,200 credits
+20 discovery
The Long Way RoundDock two vessels more than 1 000 km above Earth — a slow orbit, a long chase and a latch at the top of it.+1,500 credits
+25 discovery
Assembly, Mars OrbitDock two vessels in orbit around Mars — the depot and the lander met where the transfer ended.+4,000 credits
+60 discovery
RepeaterPut an uncrewed relay into orbit — the first piece of a network.+900 credits
+18 discovery
Through the ChainFly an uncrewed vessel whose link home runs through a relay of your own.+1,400 credits
+26 discovery

Parts flown and fired

AchievementWhat earns itReward
Gear DownLaunch a vessel carrying landing struts.+100 credits
+3 discovery
VernierTurn a ship with an engine set to RCS control.+4 discovery
Wings PackedLaunch a vessel carrying a solar panel.+100 credits
+3 discovery
UnfoldedDeploy a solar panel in flight.+150 credits
+4 discovery
Power in the DarkUnfold a solar panel above 140 km, where it belongs.+400 credits
+8 discovery
Strapped OnLaunch a vessel carrying a solid booster.+100 credits
+3 discovery
No Off SwitchLight a solid booster. There is no taking it back.+150 credits
+4 discovery
Off the PadPass 300 m/s below 5 km — the shove only solids give.+400 credits
+8 discovery
Cargo ManifestLaunch with a payload bay aboard.+100 credits
+3 discovery
Doors OpenSwing a payload bay's doors open in flight.+150 credits
+4 discovery
Open for BusinessOpen a payload bay above 140 km, where its cargo belongs.+400 credits
+8 discovery
Charge AboardLaunch a vessel carrying a battery.+100 credits
+3 discovery
Serious AmpsLaunch with a B-400 battery bank aboard. Something up there needs the power.+250 credits
+6 discovery
Ablative ArmourLaunch with a heat shield on the vessel.+100 credits
+3 discovery
Through the FireHold 1800 m/s below 70 km — air that eats an unshielded hull.+350 credits
+7 discovery
Upper StageLaunch a vessel carrying a vacuum engine.+150 credits
+4 discovery
Where It BreathesLight a vacuum engine above 70 km, where its bell finally pays.+400 credits
+10 discovery
Steady HandsLaunch a vessel carrying RCS thruster blocks.+120 credits
+4 discovery
Hypergolic, Cold DarkFire an RCS thruster above 70 km, where wings and fins are no help.+350 credits
+8 discovery
SidewaysSlide a vessel bodily above 70 km on its thrusters, without turning it.+350 credits
+6 discovery
StorableLaunch a vessel carrying an HR-1 hypergolic sphere — thrusters with something to burn.+120 credits
+4 discovery
Deep ReservesLaunch a vessel carrying an HT-2 inline hypergolic tank: enough gas to fly a rendezvous on.+220 credits
+6 discovery
Something to LatchLaunch a vessel carrying a docking port — half of a joint that has yet to be made.+150 credits
+4 discovery
WingedFly with a wing aboard.+100 credits
+3 discovery
AviatorFly level on your wings: lift carrying the whole ship below 6 km at aeroplane speed.+80 credits
+10 discovery
Flaps DownWork a wing's flaps in the air.+30 credits
+5 discovery
Big IronLaunch a vessel carrying a Heavy Engine — a tonne and a half of nozzle before a drop of fuel.+300 credits
+8 discovery
Nine Hundred KilonewtonsLight a Heavy Engine. The pad's upper levels were built for this.+500 credits
+12 discovery
Small BellLaunch a vessel carrying a Lander Engine.+150 credits
+5 discovery
Seventy Kilos of EngineLight a Lander Engine somewhere that is not Earth — the descent it was built for.+900 credits
+20 discovery
Light the TorchFire an escape motor above 70 km — seven seconds of thrust nothing its size can match, spent where it counts.+500 credits
+12 discovery
Torch as TillerTurn a ship above 70 km on an escape motor wired to the thrusters — the bluntest steering in the catalogue.+450 credits
+10 discovery
Abort, LunarFire an escape motor inside the Moon's sphere — a lander's last resort, and you used it.+1,200 credits
+20 discovery
Under WrapsLaunch with a Payload Fairing over the cargo — the shell takes the air and the heat so the payload does not have to.+12 discovery
Fairing Sep, NominalSplit a Payload Fairing above 55 km, where there is no longer air enough to be worth carrying a shell through.+25 discovery
Five RingsLaunch with a Contoured Fairing over the cargo — five places to bend the skin, for a payload the plain shell will not go round.+14 discovery
Big Shell, Big RocketLaunch a rocket of at least sixteen parts with a Contoured Fairing on the nose. Nothing that tall is carrying a small payload.+18 discovery
Belt and BracesLaunch with a Separation Motor on a booster — one second of shove, so the spent case leaves instead of drifting back into the stack.+6 discovery
Push OffFire a Separation Motor above 5 km — a booster thrown clear of the ship, not dropped beside it.+10 discovery
In ContactLaunch a vessel carrying a radio antenna.+5 discovery

Landings and recovery

AchievementWhat earns itReward
TouchdownLand back on Earth after a launch.+300 credits
+8 discovery
Home AgainRecover a landed vessel from the flight menu: it comes home and its parts are refunded.+200 credits
+5 discovery
One Small StepLand on the Moon.+5,000 credits
+100 discovery
Dust on the LegsLand on Mars.+8,000 credits
+150 discovery
High GroundCome to rest on Earth more than 300 m above the datum — a hilltop, a ridge, a plateau.+400 credits
+10 discovery
Table ServiceLand on one of Earth's plateaus — the flat top is the target, the flanks are the trap.+600 credits
+12 discovery
Hillside ParkingCome to rest on ground steeper than 10° without tipping over.+500 credits
+10 discovery
Above the Snow LineLand on Earth above 2 300 m, where the air stays below freezing — thin enough that a canopy alone may not save you.+1,200 credits
+25 discovery
Crater FloorLand inside one of the Moon's craters.+2,000 credits
+40 discovery

Readings and science

AchievementWhat earns itReward
Field ScienceTake a reading with a thermometer or a barometer.+100 credits
+3 discovery
Slow Air at One KilometreRead the temperature 1 km over Earth (900–1100 m) while moving between 2 and 60 m/s. A parachute descent does it.+300 credits
+8 discovery
Thin AirRead the pressure between 10 and 12 km over Earth.+150 credits
+5 discovery
Deep FreezeRead Earth's coldest air: 217 K or less, inside the atmosphere.+200 credits
+6 discovery
Hard VacuumRead zero pressure above Earth's atmosphere.+250 credits
+8 discovery
Lunar Weather StationRead the temperature low over the Moon, under 2 km.+2,500 credits
+50 discovery
Martian Weather ReportRead the pressure inside Mars' atmosphere.+3,000 credits
+60 discovery
Science PackageLaunch a vessel carrying an instrument.+150 credits
+4 discovery
Diligent ObserverTake ten readings with one instrument on a single flight.+250 credits
+8 discovery
Hot SoakRead 350 K or more. Above the air a thermometer reads its own skin, so this one glows.+400 credits
+10 discovery
Martian Cold SnapRead 200 K or colder in Mars' atmosphere.+3,000 credits
+60 discovery
Field LaboratoryTake twenty-five readings with one instrument on a single flight — more charge than a pod carries.+450 credits
+10 discovery

Your space center

AchievementWhat earns itReward
GroundbreakingExtend any building of your space center.+500 credits
+10 discovery
Bigger RocketsExtend the launch pad to level 2: taller, heavier ships may start from it.+1,000 credits
+20 discovery
Second WingExtend the Research Centre and open the next tier of the tech tree.+1,000 credits
+20 discovery
Lunar GroundBuild a launch pad on the Moon.+2,000 credits
+40 discovery

The Meek

AchievementWhat earns itReward
Two UpLaunch a vessel carrying a Crew Capsule — two seats, and a good deal more ship to lift.+10 discovery
Room for TwoSteer a Crew Capsule on its wheels above 100 km, with a crewmate at the second window.+800 credits
+20 discovery
Somebody AboardLaunch with a Meek in the pod. A capsule flies only with an astronaut in it.+8 discovery
A Meek in SpaceCarry a Meek above the atmosphere.+200 credits
+12 discovery
A Meek in OrbitPut a Meek into a stable orbit.+1,500 credits
+30 discovery
Home from OrbitBring a Meek home after an orbit. Their record grows only when they land.+2,000 credits
+40 discovery
Crew of TwoLaunch with two Meek aboard.+15 discovery
Field NotesTake a reading with a Meek aboard to write it down.+150 credits
+15 discovery
The Paying KindLaunch with a passenger aboard. Somebody who is not there to fly the thing, only to look out of it.+12 discovery
Worth the TicketBring a passenger home from above the air. The contract pays; this is what it was for.+900 credits
+20 discovery
Economy ClassLaunch a vessel carrying a Passenger Cabin — two more seats, and everyone in them eats from the same larder.+10 discovery
Full HouseLaunch with four Meek aboard, a Passenger Cabin among the parts. Somebody has to fly it; the rest are along for the view.+20 discovery
Coach to OrbitPut three Meek into a stable orbit of Earth at once.+1,200 credits
+25 discovery

Contracts

AchievementWhat earns itReward
Open for BusinessComplete a contract for a company.+300 credits
+8 discovery
ContractorExtend the Administration: more contracts at once, and harder ones.+800 credits
+15 discovery
Reliable PartnerComplete ten contracts.+1,500 credits
+30 discovery

Out to the far worlds

AchievementWhat earns itReward
Two Strokes Off Your GameEnter the sphere of influence of Twostrokes, the scorched iron world closest to the star.+4,000 credits
+30 discovery
Existence Is PainEnter the sphere of influence of Existence — ninety-two atmospheres of hot carbon dioxide, and nothing you send there comes back.+4,000 credits
+30 discovery
Ninety-Two AtmospheresRead 100 kPa or more inside Existence's air — that is under 73 km, deep in the deck, and the probe is not coming home.+5,000 credits
+35 discovery
Flurbos OnlyEnter the sphere of influence of Flurbo, the icy dwarf out in the belt.+5,000 credits
+30 discovery
Worth a SchmeckleLand on Schmeckle. Twenty-five kilometres of rock, a quarter of a metre per second of gravity, and a sphere of influence you can miss.+7,000 credits
+45 discovery
Look at Me, I'm a PlanetEnter the sphere of influence of Meeseeks Prime — 6 600 km of hydrogen and the largest thing in the system after the star.+7,000 credits
+45 discovery
Caaan Do!Land on Caandu, the ice moon of Meeseeks Prime.+11,000 credits
+70 discovery
Somebody Landed on JerryLand on Jerry, the biggest moon in the system. Somebody had to.+10,000 credits
+60 discovery
Press the ButtonEnter the sphere of influence of The Box, the ringed giant.+8,000 credits
+50 discovery
GazorpazorpLand on Gazorpazorp. One and a half atmospheres of nitrogen at 94 K and a tenth of Earth's gravity — the one place out there where a parachute does the whole job.+12,000 credits
+75 discovery
CronenbergedEnter the sphere of influence of Cronenberg, the green one nobody meant to make.+10,000 credits
+60 discovery
That's a Long SquanchEnter the sphere of influence of Squanch, thirty times Earth's distance from the star.+11,000 credits
+65 discovery
Wubba Lubba Dub DubLand on Wubba, the big moon of Squanch.+14,000 credits
+85 discovery
Pluto Is a PlanetEnter Pluto's sphere of influence. It is a planet. Ask anyone from there.+12,000 credits
+75 discovery

Hidden achievements

There are 18 more that are not listed anywhere, here or in the game, until you earn one. The sheet counts them into a single row at the bottom and says nothing else about them. Earning one turns it into an ordinary row with its title, what you did and what it paid. That is deliberate, and this page will not spoil them.

With those, the whole set is 148.