Achievements

All 212 achievements you can read before you earn them, what earns each one, and what it pays. Grouped by subject; the game's own sheet lists them in one column instead.

Every reward is paid once, the first time you do the thing, and never again. "What earns it" is the game's own wording, exactly as the sheet shows it. Rewards are in credits, in discovery, or in both, and a reading earned with a scientist aboard pays more than the figure here. That bonus is the scientist's own: see Science and readings. The game's own sheet may list a few that this page does not: not everything out there is written down here.

The Achievements sheet, two rows ticked green at the top with their rewards in green, the rest muted below, and the header reading 2 / 150 unlocked.
The same list in the game. Earned rows rise to the top; the figures on the right are the reward.

First flights

AchievementWhat earns itReward
LiftoffLaunch a rocket from Earth.+200 credits
+5 discovery
CanopyDeploy a parachute in flight.+100 credits
+3 discovery
StagedFire a separator in flight.+100 credits
+3 discovery
Heavy LifterLaunch a vessel of at least 12 parts.+300 credits
+5 discovery
IgnitionLight an engine.+50 credits
+2 discovery
Pointing the Right WayRun a reaction wheel in flight.+100 credits
+3 discovery
Nobody AboardLaunch a vessel flown by a satellite controller.+200 credits
+5 discovery
SkyscraperLaunch a vessel of at least 25 parts.+800 credits
+15 discovery

Altitude and speed

AchievementWhat earns itReward
Sound BarrierGo supersonic inside an atmosphere.+100 credits
+3 discovery
Above the CloudsReach an altitude of 10 km.+150 credits
+5 discovery
Edge of the SkyReach an altitude of 50 km.+250 credits
+8 discovery
Faster Than a BulletReach 1 km/s.+200 credits
+5 discovery
G-MonsterPull 8 g and live to tell.+150 credits
+4 discovery
HypersonicReach Mach 3 inside an atmosphere.+200 credits
+5 discovery
Ballistic ArcPut the top of your trajectory 150 km over Earth.+250 credits
+6 discovery
Orbital VelocityReach 2.2 km/s around Earth — fast enough to keep missing it.+400 credits
+10 discovery
High CountryReach an altitude of 250 km over Earth.+500 credits
+12 discovery
The Long ViewReach an altitude of 2,000 km over Earth.+900 credits
+20 discovery

Orbit, space and docking

AchievementWhat earns itReward
Space!Leave the atmosphere.+400 credits
+10 discovery
Stable OrbitGet the periapsis clear of the atmosphere.+1,000 credits
+25 discovery
Escape VelocityLeave Earth on an escape trajectory.+800 credits
+20 discovery
Lunar VisitorEnter the Moon's sphere of influence.+1,500 credits
+40 discovery
Red PlanetEnter Mars' sphere of influence.+4,000 credits
+80 discovery
Lunar OrbitCircularise around the Moon.+3,000 credits
+60 discovery
InterplanetaryLeave Earth behind and fall around the Sun.+2,500 credits
+50 discovery
Homeward BoundCome back into Earth's sphere of influence from somewhere else.+2,000 credits
+40 discovery
Around the Red PlanetGet into orbit around Mars.+5,000 credits
+100 discovery
Soft CaptureDock two vessels above 70 km: fly the rendezvous, bring the two faces together and let the latches close.+1,000 credits
+18 discovery
Assembly, Lunar OrbitDock two vessels in orbit around the Moon — a ship too big to launch, built where it is going.+2,500 credits
+40 discovery
Clean BreakCut a docked pair apart above 70 km and let the halves drift — a joint made in orbit was always meant to come undone.+400 credits
+8 discovery
Catch and KeepGrab another ship with a claw above 70 km — no port on the far side, just a hull and a firm grip.+1,200 credits
+18 discovery
Catch and ReleaseOpen a claw's jaws above 70 km and let what it held drift away.+400 credits
+6 discovery
Handshake in OrbitDock with a Meek at the controls above 70 km — an approach flown by eye, not by a probe core.+1,200 credits
+20 discovery
The Long Way RoundDock two vessels more than 1 000 km above Earth — a slow orbit, a long chase and a latch at the top of it.+1,500 credits
+25 discovery
Assembly, Mars OrbitDock two vessels in orbit around Mars — the depot and the lander met where the transfer ended.+4,000 credits
+60 discovery
Change of SeatsMove a Meek from one module to another above 70 km — a crossing made in orbit, with nothing at all under the floor.+400 credits
+4 discovery
Both Ships at OnceMove a Meek in a vessel with three crew modules or more — a docked pair with the hatches open, and somebody walking between them.+800 credits
+6 discovery
Mind the GapWalk a Meek across open space into another ship above 70 km — two hulls joined by nothing at all, and an astronaut between them.+600 credits
+5 discovery
Filling StationPump propellant from one docked ship into the other above 70 km — two launches, one rendezvous, and a tank that did not have to be lifted full.+1,000 credits
+12 discovery
RepeaterPut an uncrewed relay into orbit — the first piece of a network.+900 credits
+18 discovery
Through the ChainFly an uncrewed vessel whose link home runs through a relay of your own.+1,400 credits
+26 discovery
Survey AltitudeBring a powered Ground Imager into its band over Earth, one world radius up — the points of interest under its track are found from there, a pass at a time.+700 credits
+12 discovery
Lunar CartographerImage the Moon from its own band, 190 to 210 km up — a map of a world you never have to land on.+1,600 credits
+25 discovery
Red AtlasImage Mars from its band, 304 to 336 km up — the valleys and the volcano, found without a heat shield.+2,400 credits
+35 discovery

Parts flown and fired

AchievementWhat earns itReward
Light UpSwitch a lamp on in flight.+100 credits
+3 discovery
Into the DarkShine a floodlight in the dark: on a world's night side, or in its shadow in orbit.+200 credits
+6 discovery
Gear DownLaunch a vessel carrying landing struts.+100 credits
+3 discovery
Lattice WorkLaunch a vessel carrying grid fins.+150 credits
+3 discovery
Fins OutWork a set of grid fins above 10 km, where the air is still thin enough to steer a falling booster with.+300 credits
+5 discovery
Framed UpLaunch a vessel with a structural beam aboard — a ship that is a shape, not a stack.+5 discovery
Space FrameLaunch a vessel carrying a BX-4 Truss: eight metres of frame rated to 140 g and 3500 K.+9 discovery
Open PlanLaunch a vessel with a BX-6 Stack Truss in it: four metres of air where a tank would be.+6 discovery
Mind the GapLaunch a rocket of at least twelve parts with a BX-6 Stack Truss in the stack. It is taller for it, and not a gram of fuel heavier.+10 discovery
Round the HousesLaunch a vessel with a ring frame aboard — a beam bent into a closed circuit, with a mounting face on every side to build out from.+8 discovery
Reinventing the WheelLaunch a rocket of at least sixteen parts with a BR-8 Octa Frame in it. Eight sides, eight things bolted to them, and a ship that is finally as wide as it is tall.+14 discovery
Ring CycleGet a BR-16 Round Frame off the pad on a ship of at least twenty-four parts — twenty metres of frame across, sixteen faces, and something bolted to most of them.+22 discovery
Packed for the TripLaunch a vessel carrying a Cargo Bay: a hold that stretches, loaded with whatever the trip needs.+6 discovery
Provisions AboardLaunch a crewed vessel with a Cargo Bay aboard: the Meek can stay out as long as the hold lasts.+10 discovery
VernierTurn a ship with an engine set to RCS control.+4 discovery
Wings PackedLaunch a vessel carrying a solar panel.+100 credits
+3 discovery
UnfoldedDeploy a solar panel in flight.+150 credits
+4 discovery
Power in the DarkUnfold a solar panel above 140 km, where it belongs.+400 credits
+8 discovery
Strapped OnLaunch a vessel carrying a solid booster.+100 credits
+3 discovery
No Off SwitchLight a solid booster. There is no taking it back.+150 credits
+4 discovery
Off the PadPass 300 m/s below 5 km — the shove only solids give.+400 credits
+8 discovery
Cargo ManifestLaunch with a payload bay aboard.+100 credits
+3 discovery
Doors OpenSwing a payload bay's doors open in flight.+150 credits
+4 discovery
Open for BusinessOpen a payload bay above 140 km, where its cargo belongs.+400 credits
+8 discovery
Charge AboardLaunch a vessel carrying a battery.+100 credits
+3 discovery
Serious AmpsLaunch with a B-400 battery bank aboard. Something up there needs the power.+250 credits
+6 discovery
Warm Little HeartLaunch with an RTG-1 aboard: a probe that keeps its charge through every night.+200 credits
+5 discovery
Ablative ArmourLaunch with a heat shield on the vessel.+100 credits
+3 discovery
Through the FireHold 1800 m/s below 70 km — air that eats an unshielded hull.+350 credits
+7 discovery
Upper StageLaunch a vessel carrying a vacuum engine.+150 credits
+4 discovery
Where It BreathesLight a vacuum engine above 70 km, where its bell finally pays.+400 credits
+10 discovery
Steady HandsLaunch a vessel carrying RCS thruster blocks.+120 credits
+4 discovery
Hypergolic, Cold DarkFire an RCS thruster above 70 km, where wings and fins are no help.+350 credits
+8 discovery
SidewaysSlide a vessel bodily above 70 km on its thrusters, without turning it.+350 credits
+6 discovery
StorableLaunch a vessel carrying an HR-1 hypergolic sphere — thrusters with something to burn.+120 credits
+4 discovery
Deep ReservesLaunch a vessel carrying an HT-2 inline hypergolic tank: enough gas to fly a rendezvous on.+220 credits
+6 discovery
Something to LatchLaunch a vessel carrying a docking port — half of a joint that has yet to be made.+150 credits
+4 discovery
WingedFly with a wing aboard.+100 credits
+3 discovery
AviatorFly level on your wings: lift carrying the whole ship below 6 km at aeroplane speed.+80 credits
+10 discovery
Flaps DownWork a wing's flaps in the air.+30 credits
+5 discovery
Wheels UpTake off on your own wheels: roll an aeroplane down the runway and lift it into the air.+150 credits
+6 discovery
GreaserBring an aeroplane down onto its wheels and roll it out in one piece.+200 credits
+8 discovery
Jet AgeFly on jet power above 8 km, where a propeller's engine gasps for air.+300 credits
+10 discovery
Through the WallPush an aeroplane through Mach 1 on its jet.+500 credits
+14 discovery
Mach TwoTwice the speed of sound on jet power, and an airframe that held together to see it.+800 credits
+20 discovery
Cross-CountryFly 100 km from the pad through the air under power, never higher than 6 km.+300 credits
+12 discovery
Big IronLaunch a vessel carrying a Heavy Engine — a tonne and a half of nozzle before a drop of fuel.+300 credits
+8 discovery
Nine Hundred KilonewtonsLight a Heavy Engine. The pad's upper levels were built for this.+500 credits
+12 discovery
Small BellLaunch a vessel carrying a Lander Engine.+150 credits
+5 discovery
Seventy Kilos of EngineLight a Lander Engine somewhere that is not Earth — the descent it was built for.+900 credits
+20 discovery
Light the TorchFire an escape motor above 70 km — seven seconds of thrust nothing its size can match, spent where it counts.+500 credits
+12 discovery
Eight Metres AcrossLaunch a vessel carrying a Fuel Tank L: twice the diameter, eight times the fuel, and a pad that has to be rated for it.+300 credits
+12 discovery
Stepping DownLaunch a vessel with an Adapter in the stack: a wide stage under a narrow one, and fuel in the cone between them.+8 discovery
Big StackLaunch a rocket of at least fourteen parts with a Fuel Tank L in it. Nothing that wide is going up for the view.+16 discovery
Four MeganewtonsLaunch a vessel carrying a Giant Engine: six tonnes of bell before a drop of fuel.+400 credits
+10 discovery
Ground ShakerLight a Giant Engine. The pad's top level was built for this.+800 credits
+15 discovery
Four at OnceLight a Quad Cluster: four Engines on one thrust structure, the Engine's Isp with a Heavy Engine's push.+500 credits
+12 discovery
Nine LitLight a Nine Cluster. Nine bells, one lever.+700 credits
+15 discovery
Wide BellLaunch a vessel carrying a Vacuum Engine L, an upper stage for an 8 m tank.+10 discovery
Sixteen HundredLaunch with a B-1600 battery bank aboard. Whatever it powers, it will not run out tonight.+300 credits
+8 discovery
Space SaladLight a Greenhouse's grow lights above 70 km. Now keep them lit for a whole day, eclipses included.+900 credits
+10 discovery
Lunar AllotmentGrow a crop inside the Moon's sphere of influence. The soil is imported; so is everything else.+1,500 credits
+15 discovery
Three Green ThumbsGrow a crop with three botanists aboard the ship, wherever they sit. Twice the harvest — and three more mouths to feed.+1,200 credits
+15 discovery
Hanging GardensLaunch a Greenhouse L: twelve metres of glass and lettuce on top of a rocket.+400 credits
+6 discovery
Pocket TrapHold antimatter in an AM-4 Antimatter Container above 200 km: the probe's own trap, filled from your own mine and kept on a sunlit grid.+1,500 credits
+25 discovery
Somebody Has To Read ItLaunch a vessel carrying an SL-8 Science Lab. Eight metres of bench, three seats, and a window to be miserable out of.+600 credits
+15 discovery
Peer Review In OrbitGet an SL-8 Science Lab analysing above 70 km. It needs power, a scientist in a seat and data from somewhere nobody has measured yet.+1,200 credits
+20 discovery
Nobody Can Hear You PublishRun a Science Lab somewhere worth three and a half Earths — Mars or further out. The further from home the bench stands, the more every sample is worth.+2,000 credits
+25 discovery
WarehouseLaunch a vessel carrying a Cargo Bay L: eight times the hold, loaded with whatever the trip needs.+8 discovery
Three AbreastLaunch a Crew Capsule L with three Meek under its bubble. Eight metres across, and they still argue about the window.+600 credits
+16 discovery
Room for ThreeSteer a Crew Capsule L on its wheels above 100 km.+1,200 credits
+22 discovery
Dinner PlateLaunch with a Heat Shield L under the stack: nine metres of ablator for a ship too wide for the small one.+10 discovery
Hangar DoorsLaunch a vessel carrying a Payload Bay L: a hold as wide as the stack, with doors to match.+8 discovery
Special DeliveryOpen a Payload Bay L's doors above 140 km.+900 credits
+14 discovery
Torch as TillerTurn a ship above 70 km on an escape motor wired to the thrusters — the bluntest steering in the catalogue.+450 credits
+10 discovery
Blue LightFire an ion engine above 70 km — two kilonewtons, a faint violet beam, and ten times the mileage of anything with a flame.+600 credits
+15 discovery
Slow Boat to MarsFire an ion engine inside Mars' sphere — weeks of patience would have been hours of fuel.+2,000 credits
+30 discovery
Abort, LunarFire an escape motor inside the Moon's sphere — a lander's last resort, and you used it.+1,200 credits
+20 discovery
Under WrapsLaunch with a Payload Fairing over the cargo — the shell takes the air and the heat so the payload does not have to.+12 discovery
Fairing Sep, NominalSplit a Payload Fairing above 55 km, where there is no longer air enough to be worth carrying a shell through.+25 discovery
Five RingsLaunch with a Contoured Fairing over the cargo — five places to bend the skin, for a payload the plain shell will not go round.+14 discovery
Big Shell, Big RocketLaunch a rocket of at least sixteen parts with a Contoured Fairing on the nose. Nothing that tall is carrying a small payload.+18 discovery
Wide LoadLaunch with a Payload Fairing L over the cargo — a nine-metre base, so a wide tank, hold or greenhouse rides up inside the skin instead of out in the air.+20 discovery
Twenty Metres of SkinLaunch with a Contoured Fairing L — five rings up the tallest shell in the catalogue, for a wide payload nothing smaller will be drawn around.+24 discovery
All Of It Under WrapsLaunch a rocket of at least twenty-four parts with a Contoured Fairing L on the nose. At that size the shell is no longer the biggest thing on the pad.+1,200 credits
+26 discovery
HammerheadLaunch with an Ultra-Wide Fairing over the cargo — a shell that can open far wider than the rocket under it, for a payload no stack could carry in the open.+26 discovery
Belt and BracesLaunch with a Separation Motor on a booster — one second of shove, so the spent case leaves instead of drifting back into the stack.+6 discovery
Push OffFire a Separation Motor above 5 km — a booster thrown clear of the ship, not dropped beside it.+10 discovery
Range SafetyLaunch with an FTS Charge aboard — a rocket that can be ended on command before it ends somewhere it shouldn't.+5 discovery
Termination AuthorityFire an FTS Charge above 1 km. Whatever it was bolted to is now several smaller things.+8 discovery
In ContactLaunch a vessel carrying a radio antenna.+5 discovery

Helium-3 and antimatter

The feats of the helium-3 chain, from lifting a rig to keeping antimatter somewhere quiet. Pocket Mine, Thermos and Home Brew are the small mine's, the one that fuels the first warp.

AchievementWhat earns itReward
Pocket MineLaunch an MR-4 Mining Rig: an oven, an auger and a condenser small enough to ride on a probe's stack.+600 credits
+8 discovery
ThermosLaunch an H3-4 Helium-3 Tank. It leaves the pad empty: whatever it brings home, you dug up yourself.+300 credits
+5 discovery
Moving the MineLaunch an MR-8 Mining Rig: three tonnes of oven, auger and condenser bound for somebody else's regolith.+800 credits
+10 discovery
MoonshineRun a Mining Rig on a helium-3 deposit on the Moon. A few kilograms a day, if the lights stay on.+3,000 credits
+60 discovery
Cold ChainPump helium-3 from one ship into another across a docking port.+2,500 credits
+40 discovery
Anti-HeroRun an Antimatter Converter in space: 437 grams of helium-3 in, one microgram of the most expensive substance there is out.+6,000 credits
+90 discovery
Home BrewRun an AC-4 Antimatter Converter around the Moon: lunar helium-3 in, the first warp's fuel out, and not a microgram of it bought.+3,000 credits
+50 discovery
Quiet WaterHold antimatter where the gravity gauge reads under 1.7: the edge of the Moon's sphere, or further out.+2,500 credits
+40 discovery

Reactors, radiators and the warp

The far end of the same chain: the plant that burns antimatter, the fins that carry its heat and the three bubbles. See Reactors and heat and Warp drives.

AchievementWhat earns itReward
Somewhere To Put ItFly with a radiator aboard. Every watt a ship makes is a watt something has to throw away.+1,200 credits
+20 discovery
Nine Hundred KelvinFly an RS-8 Sodium Radiator: heat pipes hot enough to shed into the wall of the largest bubble there is.+5,000 credits
+90 discovery
First LightRun an AR-8 Antimatter Reactor. A subcritical core, a trickle of antiprotons, and a nuclear scientist who signed up for exactly this.+9,000 credits
+160 discovery
Its Own SunRun an antimatter reactor around another world. Out here the panels are a rumour and the plant is the only thing keeping the lights on.+7,000 credits
+110 discovery
Belly DownRide an entry on a strip of heat tiles. Hold the tiled side into the airstream and the tank behind it never learns the air was there.+600 credits
+26 discovery
Spun on a BatteryTurn a ship in space on an RW-100 Reaction Wheel. Not a puff of gas, just a flywheel and the charge to drive it.+400 credits
+10 discovery
Heavy HandTurn a ship in space on an RW-500 Reaction Wheel. Something that big ought to need rockets to point it.+1,200 credits
+18 discovery
Second-Hand HeatRide an entry on heat tiles at Mars. Six hundred pascals is not much to lean on, and a stage that means to come back down through it wants every tile it has.+2,000 credits
+35 discovery
Nobody HomeRun an AR-4 Antimatter Reactor. A quarter of a core, sealed at the factory, with no seat beside it and nobody aboard to watch the needle.+2,500 credits
+45 discovery
Small Sun, Long Way OutRun an AR-4 around another world. A probe that makes its own power owes the sun nothing, and can go where the sun is just a bright star.+2,500 credits
+40 discovery
Nothing Ages But The ShipForm a warp bubble. You come out where your own orbit would have taken you, everyone else is exactly where they were, and no clock moved at all.+18,000 credits
+300 discovery
The Long Way Round, QuicklySkip a whole day inside one bubble — a day of food, a day of charge and a day of containment, all in one step.+9,000 credits
+150 discovery
Room For A StationClose a bubble a hundred and seventeen metres across — wider than the tallest ship the third Launch Pad will ever release, so nothing you can build is too big for it.+12,000 credits
+200 discovery

Nothing Ages But The Ship pays more than anything else on this page, in credits and in discovery both: 18,000 cr and 300 discovery.

Landings and recovery

AchievementWhat earns itReward
TouchdownLand back on Earth after a launch.+300 credits
+8 discovery
Home AgainRecover a landed vessel from the flight menu: it comes home and its parts are refunded.+200 credits
+5 discovery
One Small StepLand on the Moon.+5,000 credits
+100 discovery
Dust on the LegsLand on Mars.+8,000 credits
+150 discovery
High GroundCome to rest on Earth more than 300 m above the datum — a hilltop, a ridge, a plateau.+400 credits
+10 discovery
Table ServiceLand on one of Earth's plateaus — the flat top is the target, the flanks are the trap.+600 credits
+12 discovery
Hillside ParkingCome to rest on ground steeper than 10° without tipping over.+500 credits
+10 discovery
Above the Snow LineLand on Earth above 2 300 m, where the air stays below freezing — thin enough that a canopy alone may not save you.+1,200 credits
+25 discovery
Crater FloorLand inside one of the Moon's craters.+2,000 credits
+40 discovery

Readings and science

AchievementWhat earns itReward
Field ScienceTake a reading with any instrument aboard.+100 credits
+3 discovery
Slow Air at One KilometreRead the temperature 1 km over Earth (900–1100 m) while moving between 2 and 60 m/s. A parachute descent does it.+300 credits
+8 discovery
Thin AirRead the pressure between 10 and 12 km over Earth.+150 credits
+5 discovery
Deep FreezeRead Earth's coldest air: 217 K or less, inside the atmosphere.+200 credits
+6 discovery
Hard VacuumRead zero pressure above Earth's atmosphere.+250 credits
+8 discovery
Lunar Weather StationRead the temperature low over the Moon, under 2 km.+2,500 credits
+50 discovery
Martian Weather ReportRead the pressure inside Mars' atmosphere.+3,000 credits
+60 discovery
Science PackageLaunch a vessel carrying an instrument.+150 credits
+4 discovery
Diligent ObserverTake ten readings with one instrument on a single flight.+250 credits
+8 discovery
Hot SoakRead 350 K or more. Above the air a thermometer reads its own skin, so this one glows.+400 credits
+10 discovery
Martian Cold SnapRead 200 K or colder in Mars' atmosphere.+3,000 credits
+60 discovery
Field LaboratoryTake twenty-five readings with one instrument on a single flight — more charge than a pod carries.+450 credits
+10 discovery
Where the Air Turns StrangeSample Earth's air above 50 km. Down where people live it is nitrogen and oxygen and has been for a billion years; up here the oxygen is coming apart and there is helium on the way out.+250 credits
+10 discovery
Ninety-Five Percent Carbon DioxideSample Martian air and find it is almost all carbon dioxide. Forty-three grams to the mole, and not one of them worth breathing.+3,000 credits
+60 discovery

Your space center

AchievementWhat earns itReward
GroundbreakingExtend any building of your space center.+500 credits
+10 discovery
Bigger RocketsExtend the launch pad to level 2: taller, heavier ships may start from it.+1,000 credits
+20 discovery
Second WingExtend the Research Centre and open the next tier of the tech tree.+1,000 credits
+20 discovery
Fourth WingExtend the Research Centre to level 4 and open the tier of the tech tree that sells the probe's warp drive.+1,500 credits
+30 discovery

The Meek

AchievementWhat earns itReward
Two UpLaunch a vessel carrying a Crew Capsule — two seats, and a good deal more ship to lift.+10 discovery
Room for TwoSteer a Crew Capsule on its wheels above 100 km, with a crewmate at the second window.+800 credits
+20 discovery
Somebody AboardLaunch with a Meek in the pod. A capsule flies only with an astronaut in it.+8 discovery
A Meek in SpaceCarry a Meek above the atmosphere.+200 credits
+12 discovery
A Meek in OrbitPut a Meek into a stable orbit.+1,500 credits
+30 discovery
Home from OrbitBring a Meek home after an orbit. Their record grows only when they land.+2,000 credits
+40 discovery
Crew of TwoLaunch with two Meek aboard.+15 discovery
Field NotesTake a reading with a Meek aboard to write it down.+150 credits
+15 discovery
The Paying KindLaunch with a passenger aboard. Somebody who is not there to fly the thing, only to look out of it.+12 discovery
Worth the TicketBring a passenger home from above the air. The contract pays; this is what it was for.+900 credits
+20 discovery
Economy ClassLaunch a vessel carrying a Passenger Cabin — two more seats, and everyone in them eats from the same larder.+10 discovery
Full HouseLaunch with four Meek aboard, a Passenger Cabin among the parts. Somebody has to fly it; the rest are along for the view.+20 discovery
Coach to OrbitPut three Meek into a stable orbit of Earth at once.+1,200 credits
+25 discovery

Contracts

AchievementWhat earns itReward
Open for BusinessComplete a contract for a company.+300 credits
+8 discovery
ContractorExtend the Administration: more contracts at once, and harder ones.+800 credits
+15 discovery
Reliable PartnerComplete ten contracts.+1,500 credits
+30 discovery

Out to the far worlds

AchievementWhat earns itReward
Two Strokes Off Your GameEnter the sphere of influence of Twostrokes, the scorched iron world closest to the star.+4,000 credits
+30 discovery
Existence Is PainEnter the sphere of influence of Existence — ninety-two atmospheres of hot carbon dioxide, and nothing you send there comes back.+4,000 credits
+30 discovery
Ninety-Two AtmospheresRead 100 kPa or more inside Existence's air — that is under 73 km, deep in the deck, and the probe is not coming home.+5,000 credits
+35 discovery
Flurbos OnlyEnter the sphere of influence of Flurbo, the icy dwarf out in the belt.+5,000 credits
+30 discovery
Worth a SchmeckleLand on Schmeckle. Twenty-five kilometres of rock, a quarter of a metre per second of gravity, and a sphere of influence you can miss.+7,000 credits
+45 discovery
Look at Me, I'm a PlanetEnter the sphere of influence of Meeseeks Prime — 6 600 km of hydrogen and the largest thing in the system after the star.+7,000 credits
+45 discovery
Caaan Do!Land on Caandu, the ice moon of Meeseeks Prime.+11,000 credits
+70 discovery
Somebody Landed on JerryLand on Jerry, the biggest moon in the system. Somebody had to.+10,000 credits
+60 discovery
Press the ButtonEnter the sphere of influence of The Box, the ringed giant.+8,000 credits
+50 discovery
GazorpazorpLand on Gazorpazorp. One and a half atmospheres of nitrogen at 94 K and a tenth of Earth's gravity — the one place out there where a parachute does the whole job.+12,000 credits
+75 discovery
CronenbergedEnter the sphere of influence of Cronenberg, the green one nobody meant to make.+10,000 credits
+60 discovery
Two Grams to the MoleSample the air of Cronenberg. Hydrogen, mostly, with no ground under it to stop on — the lightest sky in the system, and the hardest one to get a sample out of.+8,000 credits
+50 discovery
That's a Long SquanchEnter the sphere of influence of Squanch, thirty times Earth's distance from the star.+11,000 credits
+65 discovery
Wubba Lubba Dub DubLand on Wubba, the big moon of Squanch.+14,000 credits
+85 discovery
Pluto Is a PlanetEnter Pluto's sphere of influence. It is a planet. Ask anyone from there.+12,000 credits
+75 discovery

Hidden achievements

There are 21 more that are not listed anywhere, here or in the game, until you earn one. The sheet counts them into a single row at the bottom and says nothing else about them. Earning one turns it into an ordinary row with its title, what you did and what it paid. That is deliberate, and this page will not spoil them.

With those, this page knows of 216; the sheet in the game may count more.