Tech tree

All 34 nodes, by tier: what each one costs, what it needs first, what it puts in your palette and what it opens.

Read a row like this. Price is what the node costs, in discovery or, on two of them, in credits. Needs lists the nodes you must already own, and on the same two, a feat you must already have done. Puts in the palette names the parts by the name the palette gives them. Opens names a world the node founds a Launch Pad on. A tier is buyable only while your Research Centre reaches it: level 1 for tier 1, level 2 for tier 2, level 3 for tier 3.

The whole tech tree at once, three tier bands wide, the first labelled TIER 1 and the second TIER 2 · LOCKED, with the Probe Control node selected and its card open below.
The whole tree after Fit. Each stripe is one tier, and a stripe you cannot buy from says LOCKED at the top.

Tier 1

NodePriceNeedsPuts in the paletteOpens
RocketryfreeCommand Pod, Fuel Tank, Engine, Fin, ParachuteEarth
Aerodynamics12 discoveryRocketryAerocone
Wings24 discoveryRocketryWing
Staging18 discoveryRocketrySeparator
Instruments15 discoveryRocketryThermometer
Solid Boosters20 discoveryRocketrySolid Booster, Solid Booster S, Slim Aerocone

Tier 2

NodePriceNeedsPuts in the paletteOpens
Recovery30 discoveryAerodynamicsDrogue Chute
Radial Staging35 discoveryStagingDecoupler, Separation Motor
Probe Control40 discoveryStagingSat Controller
Landing Gear50 discoveryStagingLT-1 Landing Strut
Barometry32 discoveryInstrumentsBarometer
Lunar Pad20,000 creditsLanding Gear, One Small Step (achievement)Moon
Mars Pad50,000 creditsLunar Pad, Dust on the Legs (achievement)Mars
Payload Bay48 discoveryBarometryPayload Bay
Solar Power38 discoveryProbe ControlSP-1 Solar Panel
Batteries34 discoveryProbe ControlPB-20 Battery, B-90 Battery
Thermal Protection45 discoveryRecoveryHeat Shield
Vacuum Engines55 discoveryStagingVacuum Engine
Attitude Control48 discoveryProbe ControlRCS Thruster Block, HR-1 Hypergolic Sphere
Lander Engines42 discoveryVacuum EnginesLander Engine
Crew Capsules45 discoveryStagingCrew Capsule
Radio Comms36 discoveryProbe ControlCW-1 Whip, CR-1 Relay Whip

Tier 3

NodePriceNeedsPuts in the paletteOpens
Heavy Gear70 discoveryLanding GearLT-2 Landing Strut
Solar Arrays70 discoverySolar PowerSP-3 Solar Array, SP-6 Twin Array
Power Banks65 discoveryBatteriesB-400 Battery Bank
Hypergolic Storage60 discoveryAttitude ControlHT-2 Hypergolic Tank, HR-4 Hypergolic Pod
Docking70 discoveryAttitude ControlDocking Port
Heavy Engines75 discoveryVacuum EnginesHeavy Engine
Passenger Cabins60 discoveryCrew CapsulesPassenger Cabin
Escape Motors68 discoveryHypergolic Storage, Crew CapsulesEscape Motor
Payload Fairings62 discoveryPayload BayPayload Fairing
Contoured Fairings70 discoveryPayload FairingsContoured Fairing
Deep Space Comms65 discoveryRadio CommsCD-2 Dish, CR-2 Relay Dish
Interplanetary Comms78 discoveryDeep Space CommsCD-3 Deep Space Dish, CR-3 Deep Space Relay

What the whole tree costs

TierNodesDiscoveryCreditsNeeds
Tier 1689Research Centre level 1
Tier 21657870,000Research Centre level 2
Tier 312813Research Centre level 3
All of it341,48070,000Research Centre level 3

The Research Centre's own levels are priced separately, in discovery and credits both: see Buildings.

The two nodes priced in credits

Lunar Pad and Mars Pad are the only nodes that cost credits, and the only ones gated on a feat as well as on other nodes. Lunar Pad is 20,000 credits and waits for One Small Step, which is a landing on the Moon. Mars Pad is 50,000 credits and waits for Dust on the Legs, which is a landing on Mars. Neither sells a part. What each buys is a Launch Pad standing on that world, at level 1, and that world's place on the Space Center's tabs and in the hangar's destination picker.