Parts: Pods

Every part in the Pods category: where your crew rides, or the machine that flies the ship in their place, and its figures from the info card.

A pod is the ship's command part: it steers on its own reaction wheels the instant it is aboard, and it carries the ship's name. See Building a rocket for how it joins the rest of the stack, and Flying for how its steering fits with fins, gimbal and thrusters.

The Command Pod as drawn in the hangar.

Command Pod

Part · Pods · sold by Rocketry

The pod a Meek flies from. It flies only with an astronaut aboard: seat one on its properties sheet before you fly, or the launch is refused. That rule follows the Control from here switch — a Command Pod riding a ship you fly from a probe core is a cabin, and may go up empty.

FigureValue
DRY MASS800 kg
FULL MASS820 kg
COST400 cr
STORES ELECTRICITY10 u
STORES FOOD20 u · 20 kg
STORES WASTE20 u · launches empty
CONSUMES ELECTRICITY0.86 u/day
CONSUMES FOOD1 u/day
TORQUE20 kN·m
DRAG NOSE-ON0.6×
HEAT EXPOSURE0.6×
BODY LIFT CL0.4
BASE-FIRST LIFT CL0.16
MAX TEMP2400 K
MAX G25 g
IMPACT20 m/s
BLAST60 kN · 2.7 m
ASTRONAUTS1
NODES4
WHEEL POWER0.02 u/s

It stacks a tank or engine above and below, and offers a rail along each shoulder for a pair of fins.

Its one action, in the shared world, is Cloak this ship, paid once in gems (Cloak a ship). Its properties sheet carries a Ship name field and the identity switches, Control from here, Space station, Inverted controls, Open to other players, Insurance cover (in flight only, once the world requires cover) and Share resources with other players, all usable in flight (with sharing on, a Resource prices button opening the table of every resource's Sells at and Buys at prices, see Put prices on your station), and a Crew row with its one seat, hangar only.

Pairs with a Fuel Tank and an Engine for a first flight. Instead of it, fly a Sat Controller when nobody needs to be aboard, or a Crew Capsule when you want two seats.

The Sat Controller as drawn in the hangar.

Sat Controller

Part · Pods · sold by Probe Control

A remote command core: it flies the ship with nobody aboard, steering on its own reaction wheel, so long as it keeps a working link home.

FigureValue
MASS150 kg
COST200 cr
STORES ELECTRICITY5 u
CONSUMES ELECTRICITY0.43 u/day
TORQUE8 kN·m
DRAG NOSE-ON0.8×
HEAT EXPOSURE0.8×
MAX TEMP1600 K
MAX G15 g
IMPACT10 m/s
BLAST6 kN · 0.9 m
COMM RANGE3000000 m
COMM TRANSMITYES
COMM RELAYNO
COMM DATA RATE BPS100
NODES2
WHEEL POWER0.05 u/s

It stacks between a tank and whatever sits above it; it has no rails for fins.

Note
Its own radio is rated at 3,000 km, but reach is a pairing: against a level 1 Comm Station on the ground that rating carries about 12,000 km, which covers Earth orbit and no further. See Communications.

Its one action, in the shared world, is Cloak this ship, paid once in gems (Cloak a ship). Its properties are a Ship name field and the identity switches, Control from here, Space station, Inverted controls, Open to other players, Insurance cover (in flight only, once the world requires cover) and Share resources with other players, all usable in flight (with sharing on, a Resource prices button opening the table of every resource's Sells at and Buys at prices, see Put prices on your station).

Pairs with an antenna for the reach a probe needs out of sight of the pad. Instead of it, fly a Command Pod or Crew Capsule once a Meek is coming along.

The Crew Capsule as drawn in the hangar.

Crew Capsule

Part · Pods · sold by Crew Capsules

A bigger pod: two seats, more life support, and the structure for a heavier mission. Like any pod, it flies only with an astronaut aboard while it is the one you fly from.

FigureValue
DRY MASS1400 kg
FULL MASS1440 kg
COST700 cr
STORES ELECTRICITY15 u
STORES FOOD40 u · 40 kg
STORES WASTE40 u · launches empty
CONSUMES ELECTRICITY1.3 u/day
CONSUMES FOOD2 u/day
TORQUE25 kN·m
DRAG NOSE-ON0.6×
HEAT EXPOSURE0.6×
BODY LIFT CL0.4
BASE-FIRST LIFT CL0.16
MAX TEMP2400 K
MAX G25 g
IMPACT20 m/s
BLAST90 kN · 3.3 m
ASTRONAUTS2
NODES4
WHEEL POWER0.03 u/s

It stacks a tank or engine above and below, and offers a rail along each shoulder, the same mounting an Escape Motor bolts to for an abort.

Its one action, in the shared world, is Cloak this ship, paid once in gems (Cloak a ship). Its properties sheet carries a Ship name field and the identity switches, Control from here, Space station, Inverted controls, Open to other players, Insurance cover (in flight only, once the world requires cover) and Share resources with other players, all usable in flight (with sharing on, a Resource prices button opening the table of every resource's Sells at and Buys at prices, see Put prices on your station), and a Crew row with its two seats, hangar only.

Pairs with an Escape Motor on a shoulder rail for a launch abort, and a Passenger Cabin behind it for more seats than its own two. Instead of it, the Command Pod is lighter and cheaper for a one-seat flight.

The Crew Capsule L as drawn in the hangar.

Crew Capsule L

Part · Pods · sold by Wide Capsules

The Crew Capsule for the 8 m stack: a different build from the small one, a smooth white cone with a hinged nose cap, two windows and a side hatch for its three seats, and a base as wide as a wide tank, so a crewed ship no longer has to narrow to 4 m at the top. Like any pod, it flies only with an astronaut aboard while it is the one you fly from.

FigureValue
DRY MASS3200 kg
FULL MASS3260 kg
COST1500 cr
STORES ELECTRICITY30 u
STORES FOOD60 u · 60 kg
STORES WASTE60 u · launches empty
CONSUMES ELECTRICITY1.73 u/day
CONSUMES FOOD2 u/day
TORQUE25 kN·m
DRAG NOSE-ON0.6×
HEAT EXPOSURE0.6×
BODY LIFT CL0.4
BASE-FIRST LIFT CL0.16
MAX TEMP2400 K
MAX G25 g
IMPACT20 m/s
BLAST150 kN · 4.3 m
ASTRONAUTS3
NODES4
WHEEL POWER0.03 u/s

It stacks a wide tank or engine above and below, and offers a rail along each shoulder, as the Crew Capsule does.

Its one action, in the shared world, is Cloak this ship, paid once in gems (Cloak a ship). Its properties sheet carries the same Ship name field and identity switches as the Crew Capsule, and a Crew row with its three seats, hangar only.

Its own wheels are no stronger than the Crew Capsule's, so a wide ship turns slowly on them alone: an RW-500 Reaction Wheel in the stack is what swings it round.

Pairs with a Heat Shield L under it for the way home, and a Fuel Tank L or Payload Bay L below that. Instead of it, the Crew Capsule is lighter and cheaper when two seats will do and the ship is 4 m wide.

The Passenger Cabin as drawn in the hangar.

Passenger Cabin

Part · Pods · sold by Passenger Cabins

A cabin with two seats and no controls: it carries passengers, but the ship still needs a pod with an astronaut of its own flying it.

FigureValue
DRY MASS900 kg
FULL MASS940 kg
COST500 cr
STORES ELECTRICITY10 u
STORES FOOD40 u · 40 kg
STORES WASTE40 u · launches empty
CONSUMES ELECTRICITY0.86 u/day
CONSUMES FOOD1 u/day
DRAG NOSE-ON0.6×
HEAT EXPOSURE1.45×
BODY LIFT CL0.25
MAX TEMP1600 K
MAX G20 g
IMPACT14 m/s
BLAST90 kN · 3.3 m
ASTRONAUTS2
NODES4
SEAT POWER1.73 u/day each

It stacks a tank or another part above and below, and offers a rail along each flank.

It has no actions to tap. Its only property is a Crew row with its two seats, hangar only: you cannot reseat it mid-flight.

Pairs with any pod carrying an astronaut. Instead of it, seat a passenger directly in a Crew Capsule's spare seat when you need only one more.