Parts: Engines

Every engine and thruster you can bolt to a rocket, from a first stage to a cold-gas block, plus the three warp drives that share the drawer with them, and its figures from the info card.

An engine's thrust is quoted as a range, sea level to vacuum: the same flow makes less push at the pad than it does with nothing behind the nozzle. Read Air, heat and speed for why, Flying for the throttle and ignition, and Staging for lighting one from the staging list.

Three engines are not in this drawer. The PR-9 Propeller Nose, an aeroplane's engine, is in the Planes tab with the rest of the aeroplane. It is quoted by its power rather than a thrust range, because it pushes on the air instead of throwing propellant. The JE-1 Jet Engine and the JT-1 Jet Tail are there too: they burn methane in air swallowed through an intake, so they run only in Earth's air.

The last three entries are not engines. A warp drive makes no thrust, burns no propellant and adds nothing to your Δv: it closes a bubble and puts the ship where its own orbit would have carried it after a span you set. It shares this drawer because it is the other thing that moves a ship. See Warp drives.

The Engine as drawn in the hangar.

Engine

Part · Engines · sold by Rocketry

The rocket's first engine, and the one most first stages use: a middling thrust that lifts a stack off the pad before anything fancier is needed.

FigureValue
MASS600 kg
COST200 cr
CONSUMES OXYGEN9.06 u/s
CONSUMES METHANE6.04 u/s
PRODUCES ELECTRICITY0.02 u/s
THRUST215 – 250 kN
ISP290 – 338 s
QUOTEDSEA LEVEL – VACUUM
PROPELLANTMETHALOX
GIMBAL±3°
DRAG NOSE-ON1.0× (blunt)
MAX TEMP2600 K
MAX G30 g
IMPACT14 m/s
BLAST60 kN
NODES2
STAGEABLEYES

It attaches under a tank, and takes a separator or decoupler at its own base for the stage below it to fall away from.

Tap it, or its sheet, for Ignite or Shut down, worded by whether it is burning. Its properties sheet carries a Max power slider and an RCS control toggle, both usable in flight.

Pairs with a Fuel Tank above it. Instead of it, the Vacuum Engine trades sea-level thrust for a much better burn once you are above the air.

The Vacuum Engine as drawn in the hangar.

Vacuum Engine

Part · Engines · sold by Vacuum Engines

A wide vacuum bell: weak at the pad, but it turns the same flow into far more thrust once the air behind the nozzle is gone. Fly it on an upper stage, never a first one.

FigureValue
MASS560 kg
COST450 cr
CONSUMES OXYGEN4.37 u/s
CONSUMES METHANE2.91 u/s
PRODUCES ELECTRICITY0.02 u/s
THRUST60 – 150 kN
ISP168 – 420 s
QUOTEDSEA LEVEL – VACUUM
PROPELLANTMETHALOX
GIMBAL±4°
DRAG NOSE-ON1.0× (blunt)
MAX TEMP2600 K
MAX G25 g
IMPACT12 m/s
BLAST60 kN
NODES2
STAGEABLEYES

It attaches under a tank, and takes a separator or decoupler at its own base for the stage below it to fall away from.

Tap it, or its sheet, for Ignite or Shut down. Its properties sheet carries a Max power slider and an RCS control toggle, both usable in flight.

Pairs with a stage that lights above the atmosphere. Instead of it, the plain Engine works at the pad, where a vacuum bell over-expands and loses thrust.

The Solid Booster as drawn in the hangar.

Solid Booster

Part · Engines · sold by Solid Boosters

A case of propellant with the nozzle cast into its base: light it and it burns flat out until the grain is spent, with no shutdown and no throttle.

FigureValue
DRY MASS350 kg
FULL MASS2078 kg
COST180 cr
STORES SOLID_FUEL144 u · 1728 kg
CONSUMES SOLID_FUEL2.4 u/s
THRUST67 – 76 kN
ISP237 – 269 s
QUOTEDSEA LEVEL – VACUUM
PROPELLANTSOLID
DRAG NOSE-ON1.0× (blunt)
HEAT EXPOSURE1.3×
BODY LIFT CL0.25
MAX TEMP2400 K
MAX G100 g
IMPACT14 m/s
BLAST200 kN · 4.9 m
BLAST FULL632 kN · 15.4 m
NODES3
STAGEABLEYES
BURN TIME60 s at its base length
THROTTLESNO

It stacks like a tank on top, and straps to the flank of another stage on the rails down its sides, the way a decoupler lets it fall away.

Note
The nozzle is cast into the base, so it is the same size whatever the case above it holds. Lengthening the booster packs in proportionally more grain and the motor pushes just as hard for proportionally longer: at 288 on the Length slider it burns 135 s instead of 60, and at the slider's top of 576 — twice as long as the Solid Booster S can be cast — 270 s, still at 67 kN. Burn rate is the other dial, and it works the opposite way — see Solid boosters.

Tap it, or its sheet, for Ignite; there is no Shut down once it is lit. Its properties sheet carries a Length slider and a Burn rate slider (50–100–150%), both hangar only.

Pairs with an Engine as strap-on boosters off the pad. Instead of it, an Engine of your own gives you a throttle and a shutdown, at more mass for the same push.

The Solid Booster S as drawn in the hangar.

Solid Booster S

Part · Engines · sold by Solid Boosters

The Solid Booster's smaller sibling: less push and less propellant, for a stage that only needs a kick.

FigureValue
DRY MASS175 kg
FULL MASS1039 kg
COST95 cr
STORES SOLID_FUEL72 u · 864 kg
CONSUMES SOLID_FUEL1.2 u/s
THRUST34 – 38 kN
ISP241 – 269 s
QUOTEDSEA LEVEL – VACUUM
PROPELLANTSOLID
DRAG NOSE-ON1.0× (blunt)
HEAT EXPOSURE1.3×
BODY LIFT CL0.25
MAX TEMP2400 K
MAX G100 g
IMPACT14 m/s
BLAST120 kN · 3.8 m
BLAST FULL336 kN · 11 m
NODES3
STAGEABLEYES
BURN TIME60 s at its base length
THROTTLESNO

It stacks like a tank on top, and straps to the flank of another stage on the rails down its sides, the way a decoupler lets it fall away.

Note
Its Length slider is the duration dial, exactly as the full-size booster's is: at 288, as long as it can be cast, it burns 135 s, still at 34 kN. The full-size booster stretches twice as far. Solid boosters explains both dials.

Tap it, or its sheet, for Ignite; there is no Shut down once it is lit. Its properties sheet carries a Length slider and a Burn rate slider (50–100–150%), both hangar only.

Pairs with a light stage, or a pair mirrored either side of it. Instead of it, the full-size Solid Booster pushes twice as hard on the same rails, for the same burn.

The RCS Thruster Block as drawn in the hangar.

RCS Thruster Block

Part · Engines · sold by Attitude Control

A block of four cold-gas nozzles: it answers your turn and slide commands directly, firing only the nozzles whose geometry actually turns or slides the ship.

FigureValue
MASS40 kg
COST120 cr
CONSUMES HYPERGOLIC0.02 u/s
DRAG NOSE-ON0.9×
HEAT EXPOSURE0.9×
MAX TEMP3400 K
MAX G20 g
IMPACT10 m/s
BLAST4 kN
NODES1
NOZZLES4
THRUST / NOZZLE1.5 kN
GAS / NOZZLE0.16 kg/s
ISP937 s
OVERHEATS AFTER5 s firing
COOLS DOWN IN10 s

It bolts to a single point on a flank, wherever the ship needs a push, on a mount that carries hypergolic propellant.

Distance is the whole of its turning power. Each nozzle pushes where it is bolted, so what turns the ship is that push times its distance from the centre of mass — a block out on the end of a beam, or at the very nose or tail, turns a ship several times harder than the same block beside the tank, and one bolted level with the centre of mass turns it not at all. The game works this out every step and fires only the nozzles that help, which is why a badly placed block sits there doing nothing while you hold the key down. The fix is always to move it further out, never to add more of them in the same place.

Put them in opposing pairs. A single pair can only turn the ship by shoving it at the same time, which drifts you off a docking approach. A pair near the nose and a pair near the tail turn against each other instead: the turning adds up and the shove cancels, leaving the ship spinning on the spot.

It is not an engine. Five seconds of firing at full overheats it, and it then fires nothing until it has cooled for ten. See Thrusters heat up.

It has no actions to tap. Its only property is a Thrusters toggle, usable in flight, so you can switch that one block off without cutting the whole RCS system.

Pairs with a Hypergolic Sphere or Pod on the same flank. Instead of one, wire an engine's RCS control toggle for a single strong nozzle rather than four small ones.

The Heavy Engine as drawn in the hangar.

Heavy Engine

Part · Engines · sold by Heavy Engines

The biggest throttled engine in the palette: built for a stage too heavy for the plain Engine to lift.

FigureValue
MASS1700 kg
COST900 cr
CONSUMES OXYGEN39.32 u/s
CONSUMES METHANE26.21 u/s
PRODUCES ELECTRICITY0.06 u/s
THRUST900 – 1000 kN
ISP280 – 311 s
QUOTEDSEA LEVEL – VACUUM
PROPELLANTMETHALOX
GIMBAL±5°
DRAG NOSE-ON1.0× (blunt)
MAX TEMP2600 K
MAX G28 g
IMPACT14 m/s
BLAST200 kN
NODES2
STAGEABLEYES

It attaches under a tank, and takes a separator or decoupler at its own base for the stage below it to fall away from.

Tap it, or its sheet, for Ignite or Shut down. Its properties sheet carries a Max power slider and an RCS control toggle, both usable in flight.

Pairs with the largest tanks for a heavy first stage. Instead of it, a cluster of plain Engines spreads the same thrust over more mounting points.

The Lander Engine as drawn in the hangar.

Lander Engine

Part · Engines · sold by Lander Engines

A small throttled engine tuned for gentle burns: light enough for a lander stage, with the finest gimbal of the throttled engines for careful landings.

FigureValue
MASS70 kg
COST90 cr
CONSUMES OXYGEN0.61 u/s
CONSUMES METHANE0.41 u/s
PRODUCES ELECTRICITY0.01 u/s
THRUST12 – 20 kN
ISP240 – 400 s
QUOTEDSEA LEVEL – VACUUM
PROPELLANTMETHALOX
GIMBAL±6°
DRAG NOSE-ON1.0× (blunt)
MAX TEMP2600 K
MAX G25 g
IMPACT12 m/s
BLAST12 kN
NODES2
STAGEABLEYES

It attaches under a tank, and takes a separator or decoupler at its own base for the stage below it to fall away from.

Tap it, or its sheet, for Ignite or Shut down. Its properties sheet carries a Max power slider and an RCS control toggle, both usable in flight.

Pairs with a lander stage over the Moon or Mars. Instead of it, the Vacuum Engine pushes harder for the same weight class when you don't need as fine a touch.

The Escape Motor as drawn in the hangar.

Escape Motor

Part · Engines · sold by Escape Motors

A hypergolic torch bolted to a capsule's flank: enormous thrust for a few seconds, enough to throw a crew clear and nowhere near enough to fly anywhere on.

FigureValue
MASS120 kg
COST290 cr
CONSUMES HYPERGOLIC5.43 u/s
PRODUCES ELECTRICITY0.02 u/s
THRUST115 – 130 kN
ISP270 – 305 s
QUOTEDSEA LEVEL – VACUUM
PROPELLANTHYPERGOLIC
GIMBAL±12°
DRAG NOSE-ON0.85×
HEAT EXPOSURE0.85×
MAX TEMP2600 K
MAX G25 g
IMPACT12 m/s
BLAST30 kN
NODES1
STAGEABLEYES

Its one attachment point is on its side, so it mounts radially and its bell points down the vessel's axis wherever you stick it. Mirror a second one on the opposite flank.

Note
Its 5.43 u/s draw empties a full HT-2 Hypergolic Tank in about seven seconds. It is built to fire once, not to fly on.

Tap it, or its sheet, for Ignite or Shut down. Its properties sheet carries a Max power slider and an RCS control toggle, both usable in flight, like any throttled engine.

Pairs with a Crew Capsule and a Hypergolic Tank on the same flank for an abort system. Instead of it, nothing else in the catalog is built for the same job.

The Separation Motor as drawn in the hangar: a small tan drum on a bracket with a nozzle at each end, both turned in toward the mount.

Separation Motor

Part · Engines · sold by Radial Staging

A thumb-sized solid cluster bolted to a booster's flank, whose whole job is one second of shove the moment the booster lets go, so the spent case leaves the stack instead of drifting back into it.

FigureValue
DRY MASS10 kg
FULL MASS11 kg
COST12 cr
KICK3 – 3.4 kN
ISP240 – 272 s
BURN TIME1.0 s
NOZZLES2
THROTTLESNO
STORES SOLID_FUEL0.11 u · 1 kg
CONSUMES SOLID_FUEL0.11 u/s
DRAG NOSE-ON0.9×
HEAT EXPOSURE0.9×
MAX TEMP2400 K
MAX G100 g
IMPACT12 m/s
BLAST6 kN · 0.9 m
BLAST FULL6.33 kN · 0.9 m
KICK CANT60°
NODES1
STAGEABLEYES

Its one attachment point is on its side, so it mounts on any rail. Its two nozzles, one at each end, are turned 60° in toward whatever it is bolted to, so their jets play across its skin and the push goes the other way: straight out from the mount. Where it sits on the rail decides the rest. Level with the booster's middle it is a clean sideways shove; high on the case it also swings the booster's nose out. Mirror a second one on the other booster; the mirror turns its nozzles the other way for you.

Note
It is not counted as thrust. The hangar's Δv and TWR figures, the fuel ring and the flight's idea of whether you are burning all leave it out: a kick is not a burn. Its 3 kN for one second gives an empty Solid Booster S about 18 m/s sideways and the full-size Solid Booster about 9 m/s; drag in thick air takes some of that back. A Decoupler adds only its own 2.5 m/s spring, shared by weight and spent letting go of the flank, so without a motor a case leaves with very nearly the speed and exactly the turn the rocket had.

Tap it, or its sheet, for Fire; there is no Shut down once it is lit, and on the pad the tap does nothing. It has no properties sheet to edit. Put it in the same stage as the booster's Decoupler and it lights first, so the booster leaves already pushing.

Pairs with a Solid Booster or Solid Booster S on a Decoupler. Instead of it, nothing else in the catalog is built for the same job; a Decoupler alone gives a gentler push. Throw a booster clear has the steps.

The Giant Engine as drawn in the hangar.

Giant Engine

Part · Engines · sold by Wide Engines

One bell for the whole 8 m stage: four times the Heavy Engine's thrust on the Heavy Engine's Isp, and the hardest push per tonne of any first-stage engine in the palette.

FigureValue
MASS6000 kg
COST3400 cr
CONSUMES OXYGEN157.27 u/s
CONSUMES METHANE104.85 u/s
PRODUCES ELECTRICITY0.2 u/s
THRUST3600 – 4000 kN
ISP280 – 311 s
QUOTEDSEA LEVEL – VACUUM
PROPELLANTMETHALOX
GIMBAL±4°
DRAG NOSE-ON1.0× (blunt)
MAX TEMP2600 K
MAX G26 g
IMPACT14 m/s
BLAST300 kN
NODES2
STAGEABLEYES

It attaches under a Fuel Tank L, and takes a Separator L, a Separator or a Decoupler at its own base for the stage below it to fall away from.

Tap it, or its sheet, for Ignite or Shut down. Its properties sheet carries a Max power slider and an RCS control toggle, both usable in flight.

Pairs with one or two Fuel Tanks L for a first stage that lifts 130 t off the pad. Instead of it, the Nine Cluster trades push per tonne for a better burn, and the Quad Cluster is the cheaper way to a Heavy Engine's thrust.

The Quad Cluster as drawn in the hangar.

Quad Cluster

Part · Engines · sold by Wide Engines

Four Engines on one 8 m thrust structure, flown as one engine: the Engine's Isp with a Heavy Engine's push, heavier than the single bell and cheaper. A flame burns under every bell.

FigureValue
MASS2300 kg
COST760 cr
CONSUMES OXYGEN36.24 u/s
CONSUMES METHANE24.16 u/s
PRODUCES ELECTRICITY0.08 u/s
THRUST860 – 1000 kN
ISP290 – 338 s
QUOTEDSEA LEVEL – VACUUM
PROPELLANTMETHALOX
GIMBAL±3°
DRAG NOSE-ON1.0× (blunt)
MAX TEMP2600 K
MAX G28 g
IMPACT14 m/s
BLAST150 kN
NODES2
STAGEABLEYES
BELLS4

It attaches under a Fuel Tank L, and takes a Separator L, a Separator or a Decoupler at its own base. One lever, one gimbal and one fuel draw serve all four bells: to the ship it is a single engine.

Tap it, or its sheet, for Ignite or Shut down. Its properties sheet carries a Max power slider and an RCS control toggle, both usable in flight.

Pairs with a Fuel Tank L above it for an 8 m stage of about a Heavy Engine's push. Instead of a Heavy Engine on a narrow stack: 600 kg heavier, 140 cr cheaper, and 27 s more Isp in vacuum.

The Nine Cluster as drawn in the hangar.

Nine Cluster

Part · Engines · sold by Heavy Lift

Nine Engines in three rows on one 8 m thrust structure, seen edge-on as three bells in front and two showing between them behind. Half a Giant Engine's thrust for five sixths of its mass and half its price, on the Engine's better Isp.

FigureValue
MASS5000 kg
COST1700 cr
CONSUMES OXYGEN81.54 u/s
CONSUMES METHANE54.36 u/s
PRODUCES ELECTRICITY0.18 u/s
THRUST1935 – 2250 kN
ISP290 – 338 s
QUOTEDSEA LEVEL – VACUUM
PROPELLANTMETHALOX
GIMBAL±3°
DRAG NOSE-ON1.0× (blunt)
MAX TEMP2600 K
MAX G28 g
IMPACT14 m/s
BLAST300 kN
NODES2
STAGEABLEYES
BELLS9

It attaches under a Fuel Tank L, and takes a Separator L, a Separator or a Decoupler at its own base. Like the Quad Cluster it is one engine to the ship, with a flame under each of its five drawn bells.

Tap it, or its sheet, for Ignite or Shut down. Its properties sheet carries a Max power slider and an RCS control toggle, both usable in flight.

Pairs with a Fuel Tank L stretched to 24 m: the first stage of a wide-stack Mars ship. Instead of the Giant Engine when the stage is lighter and the burn matters more than the push.

The Vacuum Engine L as drawn in the hangar.

Vacuum Engine L

Part · Engines · sold by Heavy Lift

The Vacuum Engine at 8 m: four times its thrust on the same Isp, for the stage above a wide first stage. Weak at the pad, and never meant to be there.

FigureValue
MASS2100 kg
COST1700 cr
CONSUMES OXYGEN17.47 u/s
CONSUMES METHANE11.65 u/s
PRODUCES ELECTRICITY0.08 u/s
THRUST240 – 600 kN
ISP168 – 420 s
QUOTEDSEA LEVEL – VACUUM
PROPELLANTMETHALOX
GIMBAL±4°
DRAG NOSE-ON1.0× (blunt)
MAX TEMP2600 K
MAX G25 g
IMPACT12 m/s
BLAST200 kN
NODES2
STAGEABLEYES

It attaches under a Fuel Tank L, and takes a Separator L, a Separator or a Decoupler at its own base.

Tap it, or its sheet, for Ignite or Shut down. Its properties sheet carries a Max power slider and an RCS control toggle, both usable in flight.

Pairs with a Fuel Tank L above it as the second stage of a wide stack, above the air. Instead of four Vacuum Engines under four narrow tanks, in one part.

The Ion Engine as drawn in the hangar.

Ion Engine

Part · Engines · sold by Ion Propulsion

An engine with no flame: it strips xenon of its electrons and fires the ions off a charged grid, a faint violet beam behind the ship. It gets about ten times as much speed out of each kilogram as any chemical engine, and pushes with barely anything, so a burn lasts minutes. It runs on electricity as much as on xenon, and in air it does next to nothing.

FigureValue
MASS250 kg
COST1200 cr
CONSUMES XENON0.05 u/s
CONSUMES ELECTRICITY2 u/s
THRUST0.05 – 2 kN
ISP105 – 4200 s
QUOTEDSEA LEVEL – VACUUM
PROPELLANTXENON
DRAG NOSE-ON1.0× (blunt)
MAX TEMP1800 K
MAX G12 g
IMPACT10 m/s
BLAST8 kN
NODES2
STAGEABLEYES

It attaches under a tank, and takes a Separator or a Decoupler at its own base. Xenon reaches it from any xenon tank aboard, through every joint, with no fuel line.

Tap it, or its sheet, for Ignite or Shut down. Its properties sheet carries only a Max power slider, usable in flight: it has no RCS control toggle and no gimbal, so an ion ship turns on its reaction wheels or thrusters.

Heads up
With the batteries flat it stops, however full the xenon tank is, and the game says so once. At full thrust it empties a B-400 Battery Bank in 200 seconds, and an SP-6 Twin Array makes only 0.24 u/s in sunlight, so a continuous burn takes nine of them. Without that many, burn in pulses and let the arrays recharge the batteries between them, or turn Max power down.

Pairs with an XT-1 Xenon Tank, a Sat Controller and solar arrays, above the air: a probe on one base-length tank, with the nine SP-6 Twin Arrays it takes to burn in sunlight, weighs about 2.3 tonnes and gets close to 1,450 m/s, at under 0.9 m/s², over some 27 minutes. Instead of a Vacuum Engine when the Δv matters more than how fast you get it, and never on a stage that has to leave the ground.

The Ion Engine L as drawn in the hangar.

Ion Engine L

Part · Engines · sold by Wide Ion Propulsion

The Ion Engine at 8 m: one wide grid with four times the thrust and four times the power bill, on the same Isp. Still a whisper of push, for a heavy ship with the arrays to feed it.

FigureValue
MASS940 kg
COST4400 cr
CONSUMES XENON0.19 u/s
CONSUMES ELECTRICITY8 u/s
THRUST0.2 – 8 kN
ISP105 – 4200 s
QUOTEDSEA LEVEL – VACUUM
PROPELLANTXENON
DRAG NOSE-ON1.0× (blunt)
MAX TEMP1800 K
MAX G12 g
IMPACT10 m/s
BLAST24 kN
NODES2
STAGEABLEYES

It attaches under a wide tank, and takes a Separator L, a Separator or a Decoupler at its own base.

Tap it, or its sheet, for Ignite or Shut down. Its properties sheet carries only a Max power slider, usable in flight: it has no RCS control toggle and no gimbal, so an ion ship turns on its reaction wheels or thrusters.

Pairs with an XT-8 Xenon Tank, which it burns in about 55 minutes, and the power to match: a B-1600 Battery Bank runs it for 200 seconds, and a continuous burn takes a field of 34 SP-6 Twin Arrays. Instead of four Ion Engines under four narrow tanks, in one part.

The WC-4 Warp Coil as drawn in the hangar: a bolted pale frame round a dark violet aperture with six amber windings spaced round its rim.

WC-4 Warp Coil

Part · Engines · sold by Warp Theory

The first warp drive: a thirty-metre bubble, which is a probe and what a probe carries. Put it in the MIDDLE of a ship that has antimatter, a way to shed its heat, and a coast worth skipping — the wall destroys anything outside it. It makes no thrust and never will. It is sold on tier 4, a tier after the small mine that makes its fuel: every microgram it burns was mined.

FigureValue
MASS700 kg
COST9000 cr
CONSUMES ELECTRICITY0.02 u/s
DRAG NOSE-ON0.9×
HEAT EXPOSURE1.2×
MAX TEMP1600 K
MAX G12 g
IMPACT12 m/s
BLAST16 kN
EXPLODESNO
NODES4
BUBBLE30 m across
WALL350 K — a radiator must be hotter to shed into it
LONGEST SKIP30 days
IGNITION0.5 μg, ×1 in deep space to ×1.7 in low orbit
HOLDING0.5 μg a day skipped
WASTE HEAT4 kW
WINDINGS UP IN30 s
BUYStime, never speed: the ship arrives on the same orbit

It joins the 4 m stack top and bottom, and offers a rail along each side for radial parts. It is 3 m tall and the only warp drive on the narrow stack.

Its sheet carries a Skip slider, read in hours, a greyed line pricing the span you have set, and one button reading Warp and that span. The button opens the Warp sheet, where the jump is actually made. The slider is the same control in the hangar, so a span can be dialled in before launch. It cannot be staged.

Its 350 K wall is the coolest of the three, which is the one thing it is best at: it is the only bubble an RW-3 Water Radiator can shed into.

Pairs with an AR-4 Antimatter Reactor, RW-3 Water Radiators and two AM-4 Antimatter Containers on a probe: that is the ship that warps to Mars, about 94 μg for the leg. See The first warp. Instead of it, the WR-8 Warp Ring once a crewed ship with its vanes out needs more room than twelve metres.

The WR-8 Warp Ring as drawn in the hangar: a wide bolted frame round a dark oval aperture with a violet core, ringed by a circle of amber windings.

WR-8 Warp Ring

Part · Engines · sold by Warp Rings

A forty-five-metre bubble: room for a crewed ship, its reactor, the vanes that reactor needs and a hold on the back — measured from the Ring itself, so it goes amidships. The working drive of the three, and the first whose wall is too hot for water pipes.

FigureValue
MASS3400 kg
COST40000 cr
CONSUMES ELECTRICITY0.08 u/s
DRAG NOSE-ON0.9×
HEAT EXPOSURE1.2×
BODY LIFT CL0.2
MAX TEMP1600 K
MAX G10 g
IMPACT12 m/s
BLAST40 kN
EXPLODESNO
NODES4
BUBBLE45 m across
WALL600 K — a radiator must be hotter to shed into it
LONGEST SKIP90 days
IGNITION2 μg, ×1 in deep space to ×1.7 in low orbit
HOLDING3 μg a day skipped
WASTE HEAT18 kW
WINDINGS UP IN60 s
BUYStime, never speed: the ship arrives on the same orbit

It joins the 8 m stack top and bottom, and offers a rail along each side for radial parts. It is 4 m tall. There is no 4 m version.

Its Skip slider is read in days, and its greyed line prices the span. Everything else works as the Warp Coil's does. It cannot be staged.

Its thirty-day skip costs 317 μg, which is nearly two full containers, so in practice a Ring is flown on spans of a few days at a time.

Pairs with an AR-8 Antimatter Reactor and one RK-6 Potassium Radiator, which carries both their heat inside the bubble. Instead of it, the WC-4 Warp Coil on anything small enough, or the WL-8 Warp Lattice for a station.

The WL-8 Warp Lattice as drawn in the hangar: a wide bolted frame round three concentric rings closing on a small violet core, with a dense ring of amber windings round the outermost.

WL-8 Warp Lattice

Part · Engines · sold by Warp Lattices

A bubble a hundred and seventeen metres across, wider than the tallest ship the third Launch Pad will ever release in one piece. It holds a station whole with room to spare, and its 800 K wall can only be shed into by sodium.

FigureValue
MASS9800 kg
COST120000 cr
CONSUMES ELECTRICITY0.25 u/s
DRAG NOSE-ON0.9×
HEAT EXPOSURE1.2×
BODY LIFT CL0.2
MAX TEMP1600 K
MAX G8 g
IMPACT10 m/s
BLAST80 kN
EXPLODESNO
NODES4
BUBBLE117 m across
WALL800 K — a radiator must be hotter to shed into it
LONGEST SKIP365 days
IGNITION8 μg, ×1 in deep space to ×1.7 in low orbit
HOLDING8 μg a day skipped
WASTE HEAT52 kW
WINDINGS UP IN120 s
BUYStime, never speed: the ship arrives on the same orbit

It joins the 8 m stack top and bottom, and offers a rail along each side for radial parts. It is 6 m tall and 9.8 t empty, the heaviest part in this drawer. There is no 4 m version.

Its Skip slider is read in days, up to ninety of them. It cannot be staged.

It is dear to hold as well as to buy: 34.56 μg a day empties a full AM-8 Antimatter Container in 4.9 days. It is also the thirstiest of the three at rest, drawing 0.25 u/s just to keep its windings up, which is a little more than an SP-6 Twin Array where there is sun and two fifths of a reactor where there is not.

Pairs with an AR-8 Antimatter Reactor and an RS-8 Sodium Radiator, which is the only fin that sheds anything into its wall. Instead of it, the WR-8 Warp Ring on anything that fits in thirty metres, at half the mass and a third of the holding charge.