Parts: Electrical

Every part in the Electrical category: the three panels that make charge, the four batteries that hold it, the small generator that trickles charge day and night, the reactor that makes power without the Sun, the three radiators that throw its heat away, and their figures from the info card.

Charge runs along every joint, so where you put these is a question of balance and airflow, never of wiring. Read Electricity for what makes and spends it, Reactors and heat for the plant and its fins, and Deploy a solar panel for getting a wing out.

A panel or a fin has two sets of tolerances, and the card shows both. Stowed is the folded housing riding the ascent; open is the wing out on its boom, which is far more fragile. One caught half out is half as strong.

The SP-1 Solar Panel as drawn in the hangar.

SP-1 Solar Panel

Part · Electrical · sold by Solar Power

The first panel, and the cheapest way to keep a small probe alive past its battery. One wing of one cell, out of a housing barely wider than the antenna beside it.

FigureValue
MASS20 kg
COST70 cr
PRODUCES ELECTRICITY0.03 u/s
DRAG NOSE-ON0.85×
HEAT EXPOSURE STOWED0.42×
HEAT EXPOSURE OPEN0.85×
MAX TEMP STOWED2600 K
MAX TEMP OPEN800 K
MAX G STOWED20 g
MAX G OPEN3 g
IMPACT STOWED10 m/s
IMPACT OPEN0.5 m/s
BLAST2 kN
SOLAR PANEL DEPLOY1.2 s
NODES1
STAGEABLEYES
ARRAY1 wing × 1 panel

Its one attachment point is radial: it bolts to the flank of a tank or a hull, and the wing swings out of that flank. Mirror a second one across the ship to keep the drag even.

Its sheet offers Deploy while stowed and Stow once it is out, and the same action can be put in a stage. It has no editable settings.

Pairs with a PB-20 Battery on a small probe: the panel covers the sunlit half of an orbit and the battery covers the dark half. Instead of it, the SP-3 Solar Array makes three times as much for less than three times the mass.

The SP-3 Solar Array as drawn in the hangar.

SP-3 Solar Array

Part · Electrical · sold by Solar Arrays

A three-cell concertina off one flank: the working panel for a satellite that has to run a dish as well as its own avionics.

FigureValue
MASS55 kg
COST180 cr
PRODUCES ELECTRICITY0.09 u/s
DRAG NOSE-ON0.85×
HEAT EXPOSURE STOWED0.42×
HEAT EXPOSURE OPEN0.85×
MAX TEMP STOWED2500 K
MAX TEMP OPEN750 K
MAX G STOWED18 g
MAX G OPEN2.5 g
IMPACT STOWED10 m/s
IMPACT OPEN0.5 m/s
BLAST3 kN
SOLAR PANEL DEPLOY2.2 s
NODES1
STAGEABLEYES
ARRAY1 wing × 3 panels

One radial point, like the SP-1. The wing that unfolds from it is three cells long, so leave room on that flank for it.

Its sheet offers Deploy and Stow, tapped or staged. It has no editable settings.

Pairs with a CD-2 Dish and a B-90 Battery, which is roughly what a relay satellite wants. Instead of it, the SP-6 Twin Array for something that draws more than this can cover.

The SP-6 Twin Array as drawn in the hangar.

SP-6 Twin Array

Part · Electrical · sold by Solar Arrays

The biggest panel: an inline bus that throws a wing out of each flank at once, for a station or a deep-space relay that has to run a big dish through long nights.

FigureValue
MASS160 kg
COST420 cr
PRODUCES ELECTRICITY0.24 u/s
DRAG NOSE-ON0.9×
HEAT EXPOSURE STOWED0.45×
HEAT EXPOSURE OPEN0.9×
MAX TEMP STOWED2400 K
MAX TEMP OPEN700 K
MAX G STOWED16 g
MAX G OPEN2 g
IMPACT STOWED10 m/s
IMPACT OPEN0.5 m/s
BLAST8 kN
SOLAR PANEL DEPLOY3 s
NODES2
STAGEABLEYES
ARRAY2 wings × 2 panels

It stacks inline, with a point at the top and one at the bottom, and both carry fuel and thruster propellant through: it can sit in the middle of a stack without cutting the plumbing. The two wings come out sideways, one each way, so it needs clear flanks rather than a clear end.

Its sheet offers Deploy and Stow, tapped or staged. Both wings move together. It has no editable settings.

Pairs with a B-400 Battery Bank and a CR-3 Deep Space Relay. Instead of it, two SP-3 Solar Arrays mirrored across a hull cost less and weigh less for less output.

The PB-20 Battery as drawn in the hangar.

PB-20 Battery

Part · Electrical · sold by Batteries

A small can that bolts on anywhere and adds 20 u to whatever the ship already holds. The cheapest fix for a probe that runs its command part's own reserve flat.

FigureValue
MASS30 kg
COST60 cr
STORES ELECTRICITY20 u
DRAG NOSE-ON0.85×
HEAT EXPOSURE0.85×
MAX TEMP1200 K
MAX G20 g
IMPACT14 m/s
BLAST2 kN · 0.5 m
NODES1

One radial point: it bolts to the flank of anything. Its casing carries a two-cell charge gauge that fills upwards, so you can read the ship's charge off the part in flight.

It has no actions and no settings. A battery holds charge and does nothing else.

Pairs with an SP-1 Solar Panel on a small probe. Instead of it, the B-90 Battery holds four and a half times as much for less than four times the mass, if there is room in the stack for an inline part.

The B-90 Battery as drawn in the hangar.

B-90 Battery

Part · Electrical · sold by Batteries

A flat inline tray that slots into a stack: the ordinary battery for a satellite that has to sit out an eclipse with a dish running.

FigureValue
MASS110 kg
COST170 cr
STORES ELECTRICITY90 u
DRAG NOSE-ON0.8×
HEAT EXPOSURE0.8×
MAX TEMP1200 K
MAX G16 g
IMPACT14 m/s
BLAST8 kN · 1 m
NODES2

It stacks inline between two parts, top and bottom, and both points carry fuel and thruster propellant through, so it does not cut a stack's plumbing. Its face carries a four-cell gauge that fills left to right.

It has no actions and no settings.

Pairs with an SP-3 Solar Array. Instead of it, the PB-20 Battery when there is no room in the stack, or the B-400 Battery Bank when a night on the far side is longer than 90 u will cover.

The B-400 Battery Bank as drawn in the hangar.

B-400 Battery Bank

Part · Electrical · sold by Power Banks

The heavy bank: enough charge to run a deep-space relay through hours of dark, and enough mass that a small probe should not carry one.

FigureValue
MASS380 kg
COST520 cr
STORES ELECTRICITY400 u
DRAG NOSE-ON0.8×
HEAT EXPOSURE0.8×
MAX TEMP1200 K
MAX G14 g
IMPACT14 m/s
BLAST14 kN · 1.3 m
NODES4

It stacks inline like the B-90, top and bottom, carrying fuel and thruster propellant through, and it is the same width as a tank. Unlike the B-90 it also offers a rail along each side for radial parts, so legs, thrusters and arrays can hang off the bank itself. Its face carries a six-cell gauge.

It has no actions and no settings.

Note
Its 400 u runs a CR-2 Relay Dish that is only listening for two hours and forty-six minutes, and one carrying its full twenty-five ships for twenty-eight. That is the figure a relay's orbit gets planned against.

Pairs with an SP-6 Twin Array on a relay meant to be left alone for weeks. Instead of it, the B-90 Battery on anything that comes home the same day.

The B-1600 Battery Bank as drawn in the hangar.

B-1600 Battery Bank

Part · Electrical · sold by Wide Storage

The B-400 at 8 m across: four times the charge in one inline bank, for a wide stack or a station that has to ride out a long eclipse.

FigureValue
MASS1400 kg
COST1900 cr
STORES ELECTRICITY1600 u
DRAG NOSE-ON0.8×
MAX TEMP1200 K
MAX G14 g
IMPACT14 m/s
BLAST40 kN · 2.2 m
NODES4

It stacks inline like the B-400, top and bottom, carrying fuel and thruster propellant through, and it is the same width as a Fuel Tank L. Like the B-400 it also offers a rail along each side for radial parts, so a bank in the middle of a wide stack is somewhere to hang legs, thrusters and arrays rather than a dead length of hull. Its face carries an eight-cell gauge.

It has no actions and no settings.

Pairs with a Fuel Tank L or a Cargo Bay L in a wide stack. Instead of four B-400s: a little lighter per unit, and one part where four would be.

The RTG-1 Radioisotope Generator as drawn in the hangar: a dark finned drum on a bracket, with a radiation trefoil on a pale plate and a green lamp.

RTG-1 Radioisotope Generator

Part · Electrical · sold by Power Banks

A small sealed drum that makes charge all the time: by day, by night, in a world's shadow and far from the sun. It makes very little, but it never stops, so a probe built around it never goes dark.

FigureValue
MASS45 kg
COST600 cr
PRODUCES ELECTRICITY0.06 u/s
POWERMakes charge day and night, in sunlight or shadow, with nothing to unfold and nothing to switch on
OUTPUTEnough for a Sat Controller turning at full command and a whip antenna, never much more
DRAG NOSE-ON0.85×
MAX TEMP1800 K
MAX G20 g
IMPACT14 m/s
BLAST2 kN
EXPLODESNO
NODES1

One radial point: it bolts to the flank of anything. It holds no charge of its own, so what it makes goes into the batteries and the command part's reserve; with nowhere to put it, the charge is lost.

It has no actions and no settings. It starts the moment the ship is built and never stops: there is no switch, and nothing to fold away before you meet air.

Pairs with a Sat Controller and a CW-1 Whip on a small probe that has to keep working through every night: 0.06 u/s covers the controller's wheels turning at full command, 0.05 u/s, and the whip's 0.004 u/s together. Instead of it, an SP-3 Solar Array makes half as much again in sunlight for less than a third of the price, but nothing in the dark.

The AR-8 Antimatter Reactor as drawn in the hangar: a pale bolted casing with a black core behind a ringed hatch carrying the radiation trefoil, eight amber bolts round it, and a dark control station with a porthole beside it.

AR-8 Antimatter Reactor

Part · Electrical · sold by Crewed Reactors

A uranium core lit by a trickle of antiprotons: the only part that makes a crew's worth of power where there is no sunlight. It will not run without a nuclear scientist aboard, it carries a shielded seat for one, and what it makes is capped by the heat your radiators can shed.

FigureValue
DRY MASS4600 kg
FULL MASS4620 kg
COST22000 cr
STORES ELECTRICITY20 u
STORES FOOD20 u · 20 kg
STORES WASTE20 u · launches empty
PRODUCES ELECTRICITY0.6 u/s
CONSUMES ELECTRICITY0.86 u/day
CONSUMES FOOD1 u/day
DRAG NOSE-ON0.9×
HEAT EXPOSURE1.3×
BODY LIFT CL0.2
MAX TEMP1600 K
MAX G12 g
IMPACT12 m/s
BLAST60 kN
EXPLODESNO
ASTRONAUTS1
NODES4
MAKES0.6 u/s at full output
BURNS1 μg of antimatter every 12 h
NEEDS ABOARDNuclear Scientist
WASTE HEAT60 kW
SHED ITwith radiators, or the core is held to what they carry
CORE1100 K
COMES UP IN180 s
SEAT POWER1.73 u/day each

It joins the 8 m stack top and bottom, and offers a rail along each side for radial parts, so the fins it needs can hang on the reactor itself. It is 6 m tall. The 4 m version is the AR-4 below, which is a different machine rather than the same one shrunk. Its 0.6 u/s is two and a half SP-6 Twin Arrays in full sun, made whether there is a star in the sky or not, and one full AM-8 Antimatter Container runs it for 2,040 hours, which is eighty-five days.

It needs a nuclear scientist. No living Meek of that trade aboard and the core stays cold: no power at all. No other trade will do. Its own seat is reserved for a Nuclear Scientist, but the plant reads the whole ship, so one riding anywhere aboard runs it. That seat is a passenger seat: somebody has to be able to fly the ship, which means an astronaut in the pod or a probe core such as a Sat Controller.

Its heat is its ceiling. It makes 60 kW of waste heat against 40 kW of power. The game adds up what every part aboard makes and what every deployed fin can shed, and the reactor is held to the share the fins carry. It never overheats. See Reactors and heat.

Tapped in flight, its sheet has a Start up or Shut down button, a greyed line, and the cabin's own Transfer crew. The line reads the output and who is on watch, with — held to 50 % by heat added when the fins cannot carry the load; or Core coming up: 40 %, No nuclear scientist aboard, No antimatter, or No way to shed 60 kW: deploy a radiator. In the hangar the same switch is the Running toggle, off on a new reactor. It cannot be staged.

Pairs with an AM-8 Antimatter Container, an RK-6 Potassium Radiator and any of the three warp drives. Instead of it, a field of SP-6 Twin Arrays does the same job closer to the Sun for a fraction of the price, and nothing at all inside a warp bubble; or the AR-4 below, if the ship has nobody on it.

The AR-4 Antimatter Reactor as drawn in the hangar: a pale bolted casing filling a square, with a black core behind a ringed hatch carrying the radiation trefoil dead centre, five amber injector bolts round it, a magenta feed pipe at the top and two cyan bus bars at the foot.

AR-4 Antimatter Reactor

Part · Electrical · sold by Antimatter Power

The probe's plant: the same core at a quarter of the size, sealed at the factory and run from the ground. It has no seat and asks for no crew at all, and it makes just enough to keep a WC-4 Warp Coil and the container that feeds it alive. It is the part that makes an unmanned warp probe possible.

FigureValue
DRY MASS1250 kg
COST4500 cr
STORES ELECTRICITY10 u
PRODUCES ELECTRICITY0.12 u/s
MAKES0.12 u/s at full output
BURNS1 μg of antimatter every 32 h
RUNSunattended - no crew, no seat
WASTE HEAT12 kW
CORE950 K
COMES UP IN90 s
MAX TEMP1600 K
MAX G12 g
IMPACT12 m/s
BLAST30 kN
EXPLODESNO
NODES4

It joins the 4 m stack top and bottom and offers a rail along each side, so its radiator hangs on the reactor itself. It is 4 m square. The same tech node sells it and the AR-8, so you get both at once and pick per ship.

It needs nobody. There is no seat, no Transfer crew, and no trade to find — the one thing the AR-8 will not do. That is the whole of the difference, and what you pay for it is output: 0.12 u/s is a fifth of the AR-8's, half of one SP-6 Twin Array, and it burns a microgram every thirty-two hours rather than every twelve, so each unit of power costs nearly twice the antimatter.

It runs a Warp Coil and nothing above one. A Coil draws 0.02 u/s and a loaded AM-8 Antimatter Container about 0.05 u/s out where gravity is weak, which leaves a little for avionics and an antenna. A Warp Ring alone draws 0.08 u/s, and with its container that is more than this plant makes: the bigger bubbles are still the crewed ship's, on an AR-8.

Heads up
A loaded container costs more the deeper you are in a gravity well — in a low Earth orbit it alone draws about 0.24 u/s, twice what this plant makes. Carry a battery bank and a solar array for the climb out: near the Sun the panels cover it easily, and out past the gauge's floor the reactor covers everything on its own. It is the same reason a bubble costs more to light down here.

Its heat is its ceiling, like the AR-8's: 12 kW of waste heat against 8 kW of power. One RW-3 Water Radiator sheds that and a Warp Coil's 4 kW together under an open sky; inside the Coil's own 350 K wall one fin is a whisker short of the pair, so fly two if you want full output through a warp. See Reactors and heat.

Tapped in flight its sheet has Start up or Shut down and a greyed status line: the output, or Core coming up: 40 %, No antimatter, or No way to shed 12 kW: deploy a radiator. It never says it wants crew, because it never does. In the hangar the same switch is the Running toggle, off on a new reactor. It cannot be staged.

Pairs with a WC-4 Warp Coil, two AM-4 Antimatter Containers and one or two RW-3 Water Radiators: the probe that warps to Mars. Instead of it, an AR-8 if there are people aboard anyway, or solar arrays anywhere the Sun is still bright.

The RW-3 Water Radiator as drawn in the hangar: a dark ribbed housing with a pale blue heat pipe down its outer edge and three ribbed grey vanes fanned out beside it.

RW-3 Water Radiator

Part · Electrical · sold by Heat Rejection

The first radiator: a stack of three vanes on a water heat pipe that folds out of a housing on any flank. Water runs cool, so it sheds least of the three and sheds nothing at all inside any bubble hotter than a Warp Coil's.

FigureValue
MASS110 kg
COST900 cr
DRAG NOSE-ON0.85×
HEAT EXPOSURE STOWED0.43×
HEAT EXPOSURE OPEN0.85×
MAX TEMP STOWED2000 K
MAX TEMP OPEN1400 K
MAX G STOWED18 g
MAX G OPEN2 g
IMPACT STOWED10 m/s
IMPACT OPEN0.5 m/s
BLAST3 kN
RADIATOR DEPLOY3 s
NODES1
STAGEABLEYES
VANE AREA12 m²
WORKING FLUIDWater at 450 K
SHEDS23.72 kW under an open sky
IN A 350 K BUBBLE15.04 kW
IN A 600 K BUBBLEnothing: the wall is hotter
IN A 800 K BUBBLEnothing: the wall is hotter

Its one attachment point is radial: it bolts to the flank of a tank or a hull, and the vanes fan out of that flank. Mirror a pair across the ship to keep the drag even. There is only one size of every radiator.

Its sheet offers Deploy while stowed and Stow once it is out, and the same action can be put in a stage. It has no editable settings. Its vanes glow orange as they carry heat, hottest at the root of each vane, which is how a working fin reads from outside.

Three of these carry an AR-8 Antimatter Reactor under an open sky, and five carry a reactor and a WC-4 Warp Coil inside the Coil's bubble. Pairs with a reactor on a probe or a small station that never goes past a Warp Coil. Instead of it, the RK-6 Potassium Radiator, which sheds nearly twelve times as much and works under a Warp Ring as well.

The RK-6 Potassium Radiator as drawn in the hangar: a dark ribbed housing with an amber heat pipe down its outer edge and four ribbed tan vanes fanned out beside it.

RK-6 Potassium Radiator

Part · Electrical · sold by High-Temperature Radiators

Four vanes on a potassium heat pipe at 700 K. Because rejection climbs as the fourth power of the fluid's temperature, it sheds nearly twelve times what the water fin does on twice the vane area, and it is the first fin that works inside a Warp Ring.

FigureValue
MASS240 kg
COST3400 cr
DRAG NOSE-ON0.85×
HEAT EXPOSURE STOWED0.43×
HEAT EXPOSURE OPEN0.85×
MAX TEMP STOWED2400 K
MAX TEMP OPEN2000 K
MAX G STOWED16 g
MAX G OPEN2 g
IMPACT STOWED10 m/s
IMPACT OPEN0.5 m/s
BLAST4 kN
RADIATOR DEPLOY3 s
NODES1
STAGEABLEYES
VANE AREA24 m²
WORKING FLUIDPotassium at 700 K
SHEDS277.74 kW under an open sky
IN A 350 K BUBBLE260.38 kW
IN A 600 K BUBBLE127.82 kW
IN A 800 K BUBBLEnothing: the wall is hotter

One radial point, like the water fin, and the same Deploy and Stow, tapped or staged. No editable settings.

One of these carries a reactor and a Warp Ring with room to spare. It is the working fin for a crewed ship: the one to fit unless you are going as far as a Warp Lattice. Pairs with an AR-8 Antimatter Reactor and a WR-8 Warp Ring. Instead of it, the RW-3 on a probe that will never leave a Warp Coil, or the RS-8 Sodium Radiator once a Lattice is on the ship.

The RS-8 Sodium Radiator as drawn in the hangar: a dark ribbed housing with a gold heat pipe down its outer edge and four large ribbed tan vanes fanned out beside it.

RS-8 Sodium Radiator

Part · Electrical · sold by High-Temperature Radiators

Sodium heat pipes at 900 K: the only fin that sheds anything at all into the 800 K wall of a Warp Lattice, and the best of the three under every other sky too.

FigureValue
MASS340 kg
COST7200 cr
DRAG NOSE-ON0.85×
HEAT EXPOSURE STOWED0.43×
HEAT EXPOSURE OPEN0.85×
MAX TEMP STOWED2800 K
MAX TEMP OPEN2600 K
MAX G STOWED14 g
MAX G OPEN2 g
IMPACT STOWED10 m/s
IMPACT OPEN0.5 m/s
BLAST5 kN
RADIATOR DEPLOY3 s
NODES1
STAGEABLEYES
VANE AREA24 m²
WORKING FLUIDSodium at 900 K
SHEDS758.95 kW under an open sky
IN A 350 K BUBBLE741.59 kW
IN A 600 K BUBBLE609.03 kW
IN A 800 K BUBBLE285.14 kW

One radial point, the same Deploy and Stow, no editable settings. Its plumbing runs hottest of the three, so it is also the most delicate on the way up: 14 g stowed against the water fin's 18 g.

One of these carries a reactor and a Warp Lattice with room to spare. Pairs with a WL-8 Warp Lattice, which nothing else can cool. Instead of it, the RK-6 Potassium Radiator at half the mass and half the price on any ship that stops at a Warp Ring.