Resources

Everything a ship carries and spends: the seven resources, what holds each one, what drinks it, and how far it can travel through a stack.

A resource is counted in units, written u on a part's info card and in the flight readout. Every unit but electricity has a weight, so a full tank is heavier than an empty one and your ship gets lighter as it burns. Rates are per second where they are large enough to see, and per day where they are a trickle.

How far a resource travels through a ship is fixed per resource, and it is what decides where a tank has to sit. Electricity and food run along every joint, so any battery or larder aboard feeds any part that needs one. Fuel travels only through the joints that carry it: a tank's, an engine's, a decoupler's or separator's, a fairing's, a docking port's, and those on the parts that stack inline like the bigger batteries. It does not pass through a pod or a cabin, and no joint on a solid booster carries anything at all. Thruster propellant travels through all of those and through a pod's and a cabin's too. Ablator never moves: a heat shield burns its own and cannot borrow another's.

A rocket on the pad with the resources readout at the top left: oxygen, methane, electricity and food, each with a bar and a level.
The readout at the top left: one line per resource the stage you are flying can reach, its level, and in brackets which way it is going.

Oxygen

Resource · propellant

Half of what a throttled engine burns. A Fuel Tank holds half as much again of it as of methane, because that is the ratio the engines drink the two in.

FigureValue
WEIGHT5 kg per unit
TRAVELSJoints that carry fuel, not a pod's or a cabin's
STORED BYFuel Tank · 288 u at its base length
DRAWN BYEngine 9.06 u/s · Vacuum Engine 4.37 u/s · Heavy Engine 39.32 u/s · Lander Engine 0.61 u/s
MADE BYNothing
REFILLED IN FLIGHTOnly by docking

An engine reaches only the tanks its own stage can be plumbed to, which is why the flight readout's fuel lines change as you drop stages. Two ships joined at a docking port become one ship, and then their tanks are one supply.

Methane

Resource · propellant

The other half of what a throttled engine burns. It runs out at the same moment the oxygen does, because the tank holds the two in the ratio the engines drink them.

FigureValue
WEIGHT5 kg per unit
TRAVELSJoints that carry fuel, not a pod's or a cabin's
STORED BYFuel Tank · 192 u at its base length
DRAWN BYEngine 6.04 u/s · Vacuum Engine 2.91 u/s · Heavy Engine 26.21 u/s · Lander Engine 0.41 u/s
MADE BYNothing
REFILLED IN FLIGHTOnly by docking

Both halves live in the same Fuel Tank, so there is nothing to balance when you build: lengthen the tank and both go up together.

Solid fuel

Resource · propellant

The cast grain inside a solid booster. It is the heaviest resource in the game per unit, and the only one that is sealed into the part that burns it.

FigureValue
WEIGHT12 kg per unit
TRAVELSNowhere: it stays in its own case
STORED BYSolid Booster · 144 u · Solid Booster S · 72 u
DRAWN BYSolid Booster 2.4 u/s · Solid Booster S 1.2 u/s
MADE BYNothing
REFILLED IN FLIGHTNo

No joint on a booster carries fuel, so a booster can neither be topped up from a tank nor feed one. It lights once, burns its grain at a fixed rate and is dead weight after that. It shows on the flight readout as SOLID FUEL while a booster that still has some is in the stage you are flying.

Hypergolic

Resource · propellant

The propellant a thruster block vents and an Escape Motor burns. It ignites on contact with no spark and no pump, which is why the parts that use it are small and instant.

FigureValue
WEIGHT8 kg per unit
TRAVELSJoints that carry fuel, and a pod's, a cabin's and the Sat Controller's as well
STORED BYHT-2 Hypergolic Tank · 40 u at its base length · HR-4 Hypergolic Pod · 40 u · HR-1 Hypergolic Sphere · 12 u
DRAWN BYRCS Thruster Block 0.07 u/s per nozzle firing · Escape Motor 5.43 u/s
MADE BYNothing
REFILLED IN FLIGHTOnly by docking

It travels through the same joints fuel does, and through a pod's, a cabin's and the Sat Controller's as well, so a tank on the far side of a capsule still feeds the thrusters bolted around it. It never mixes with the tank fuel: an engine that burns oxygen and methane is untouched by the hypergolic aboard, and a thruster block cannot drink from a Fuel Tank.

Heads up
A block with no hypergolic left fires nothing, silently. Its keys on the flight pad go dead rather than pushing weakly.

Electricity

Resource · power

What keeps a pod alive, a wheel turning, an antenna talking and an instrument reading. It is the only resource that weighs nothing and the only one a ship can make more of.

FigureValue
WEIGHTNone
TRAVELSEvery joint on the ship
STORED BYB-400 Battery Bank · 400 u · B-90 Battery · 90 u · PB-20 Battery · 20 u · Crew Capsule · 15 u · Command Pod · 10 u · Passenger Cabin · 10 u · Sat Controller · 5 u
DRAWN BYPods and cabins idling, reaction wheels while turning, every antenna, and each instrument reading
MADE BYSP-6 Twin Array 0.24 u/s · SP-3 Solar Array 0.09 u/s · SP-1 Solar Panel 0.03 u/s · any running engine
REFILLED IN FLIGHTYes

A panel's figure is what it makes in full sunlight. Its output follows the light: it falls to nothing in a world's shadow, and a stowed panel makes nothing at all. Which way it faces never matters.

Running engines charge the ship as a side effect, from 0.01 u/s on the Lander Engine up to 0.06 u/s on the Heavy Engine. That covers an ascent and nothing beyond it, so anything meant to sit in orbit needs a panel or a big battery.

A flat ship is not lost, only stiff and blind: the reaction wheels make no torque and the instruments refuse to read. The radio keeps talking, and nobody aboard dies of it.

Food

Resource · life support

The crew's rations. Only a seat with somebody in it eats, and an unmanned ship eats nothing at all.

FigureValue
WEIGHT1 kg per unit
TRAVELSEvery joint on the ship
STORED BYCrew Capsule · 40 u · Passenger Cabin · 40 u · Command Pod · 20 u
DRAWN BYEach filled seat: Crew Capsule 2 u/day · Command Pod 1 u/day · Passenger Cabin 1 u/day
MADE BYNothing
REFILLED IN FLIGHTNo

Food runs along every joint like electricity, so a Passenger Cabin eats out of the pod's larder as readily as its own. That is what makes a long mission possible: add another pod or cabin and the whole ship gets its rations.

Careful
A crew with no food left to reach dies. Count the days a mission will take against what the ship carries before you launch it.

Ablation

Resource · heat shield

The layer of char a Heat Shield boils away to carry a re-entry's heat off the ship. It is spent, not cooled, and there is no making more.

FigureValue
WEIGHT1 kg per unit
TRAVELSNowhere: a shield burns only its own
STORED BYHeat Shield · 240 u
DRAWN BYThe Heat Shield itself, faster the hotter it runs
MADE BYNothing
REFILLED IN FLIGHTNo

Nothing is spent while the disc is cool, and the hotter it gets the faster the layer goes. While any is left the shield shrugs off heat no other part survives. Once the last unit is gone it is a blunt plate that cooks like everything else, so a second re-entry on a spent shield is a lost ship.