Buildings

Every Space Center building, its levels, what each level gives, and what it costs to reach.

Research Centre

Building · one for your whole game

Turns discovery into parts. Each extension opens the next tier of the tech tree.

LevelWhat it givesCostNeeds
1TECH TIERS OPEN 1freeNone
2TECH TIERS OPEN 1 – 2200 discovery + 2,500 creditsNone
3TECH TIERS OPEN 1 – 3600 discovery + 8,000 creditsNone

Pairs with the tech tree: a node's tier is buyable only once this building reaches that tier.

Launch Pad

Building · per world

Where rockets start. A bigger pad takes a taller, heavier ship.

LevelWhat it givesCostNeeds
1MAX MASS 12.0 t · MAX HEIGHT 20 mfreeNone
2MAX MASS 50.0 t · MAX HEIGHT 40 m4,000 creditsStaging
3MAX MASS 250 t · MAX HEIGHT 80 m15,000 creditsPayload Bay
4MAX MASS no limit · MAX HEIGHT no limit40,000 creditsNone

A pad is founded on every world your tech opens; the Comm Station is not, and stays on Earth. A probe launched from the Moon is talking to Earth, or to a relay of yours, from the moment it is out of sight.

Administration

Building · one for your whole game

Where companies come to buy flight tests. Each extension takes on more contracts at once, and harder ones.

LevelWhat it givesCostNeeds
1CONTRACTS AT ONCE 3 · CONTRACT TIERS 1freeNone
2CONTRACTS AT ONCE 5 · CONTRACT TIERS 1 – 235 discovery + 3,000 creditsNone
3CONTRACTS AT ONCE 7 · CONTRACT TIERS 1 – 3110 discovery + 12,000 creditsNone

Pairs with the contracts board it opens: more levels here mean more offers on the board at once, and harder ones among them.

Astronaut Center

Building · one for your whole game

Where the Meek sign on. Each extension holds more of them at once, and opens more trades to the board.

LevelWhat it givesCostNeeds
1MEEK AT ONCE 3 · RECRUITS UP TO 6 / 10freeNone
2MEEK AT ONCE 6 · RECRUITS UP TO 8 / 1035 discovery + 3,000 creditsNone
3MEEK AT ONCE 10 · RECRUITS UP TO 10 / 10110 discovery + 12,000 creditsNone

Pairs with every pod: no command pod flies without a Meek from here aboard.

Comm Station

Building · one for your whole game · Earth

The home station: the one dish on the ground, standing on Earth. Every link ends here, so a probe out of Earth's sight is flyable only through relay satellites of your own — and levelling it up lifts every antenna already in orbit.

LevelWhat it givesCostNeeds
1ANTENNA 50 MmfreeNone
2ANTENNA 10.0 Gm3,500 creditsDeep Space Comms
3ANTENNA 500.0 Gm12,000 creditsInterplanetary Comms

Pairs with every antenna a ship carries: a stronger dish here lifts what is already in orbit, with no flight needed. There is no station on any other world — opening the Moon or Mars founds a Launch Pad there and no dish, which is what makes a relay network worth launching. See Communications.