Froopyland

The outermost moon of The Box, loosely held, with a day over a month long.

Froopyland's surface, painted as the map draws it.
Froopyland as the map draws it

The numbers

These are the figures the map's card shows when you hold your finger on Froopyland, plus the two speeds that decide what a flight there costs. Low orbit speed is how fast you must be going, sideways, to stay up just above the surface. Escape speed is how fast you must be going to leave altogether. Sphere of influence is how far Froopyland's pull reaches before something bigger takes over.

FigureValue
TYPEMoon
ORBITSThe Box
DISTANCE FROM THE BOX335.34 Mm
ORBIT PERIOD32d 14:37:43
ORBIT SHAPEslightly oval (eccentricity 0.028)
RADIUS69.2 km
GRAVITY0.22 m/s²
DAY32d 14:37:43
STATIONARY ORBITnone — it turns once per trip round its planet
LOW ORBIT SPEED115 m/s
ESCAPE SPEED174 m/s
SPHERE OF INFLUENCE2.66 Mm
ATMOSPHERENONE

Stationary orbit is the height where one trip round takes exactly one of the world’s days, so a ship there hangs over the same spot on the ground. See Stationary orbits.

Its day and its orbit are the same length, so Froopyland keeps one face turned toward The Box for ever. Land on the near side and The Box hangs in the sky and never moves; land on the far side and you never see it at all.

What it is made of

What the world is built from. It is not something a ship measures, but it is why the ground looks and behaves as it does — an ice moon takes an impact differently from an iron one.

MaterialShare
Water ice70 %
Silicate rock30 %

The air

None. Froopyland has no atmosphere whatsoever, and that decides most of what a flight here is like. There is nothing for a parachute to catch, so the whole descent is flown on the engine and the last metres are taken on the landing legs. There is nothing to heat a hull on the way in, so a heat shield is dead weight. And there is nothing to slow a ship on the way up, so the climb off the surface is as cheap as the gravity allows.

It also means there are no air bands to survey: leave the ground and you are straight into low space. See Science and readings for what that is worth.

The ground

Froopyland's surface is divided into biomes — bands running round the world, each with its own colour, its own typical height and its own roughness. Which one you come down in is recorded in your flight log, and the first reading taken in each one pays.

BiomeWhereTypical heightRoughness
Bright Hemisphere−180° to −90°200 m± 461 m
Equatorial Ridge−90° to 0°1,400 m± 461 m
Dark Hemisphere0° to 90°−200 m± 461 m
Transition Zone90° to 180°0 m± 461 m

Where is the band's place round the world, in degrees from the world's own 0°, running out to ±180° on the far side. Typical height is where that biome's ground sits against the datum the map measures altitude from, and roughness is how far it wanders either side of that.

On the map Froopyland is drawn from a painted picture, and it is the starkest face in the system: one side almost white, the other almost black, with nothing gradual about the join. The Bright Hemisphere round the far side is clean ice; the Dark Hemisphere from 0° to 90° is 1,600 m lower and the darkest ground anywhere here. Between them the Equatorial Ridge runs as a raised seam — a walnut ridge standing 1,400 m up, the highest band on the moon and the thing to aim for if you want a landmark. The Transition Zone completes the circle in mottled grey where the two faces mix.

Named landforms

Froopyland's ground is drawn from a table of named features rather than noise alone, as every world you can stand on is. Where you come to rest is recorded by name, which is why some achievements ask for a summit, a crater floor or a plateau rather than just a landing. All 7 of them are below, in order round the world, from the far side back to 0° and on round.

LandformKindWhereHeightFlat ground
Bright PlainPlateau−140°200 m15,000 m
Roncevaux TerraCrater−105°900 m5,000 m
Toledo MontesMountain range−55°1,700 m50 m
Ridge SaddlePlateau−20°800 m4,000 m
Cassini RegioPlateau35°250 m15,701 m
Turgis CraterCrater70°1,200 m6,000 m
Transition DunesDunes130°150 m—

Where is the landform's place round the world, and height is how far it stands above (or below) the ground around it. Flat ground is the level run it promises — the width of the ledge, floor or summit a ship can set down on.

Getting there

So loosely held that the capture is cheap and the crossing from the planet is long. Its day runs for over a month, so where the sun falls on your landing site is something to plan around rather than to notice.

Froopyland has no line of its own on the Δv ladder. The nearest figure is The Box's orbit. Getting down from there and back up again costs about its escape speed — 174 m/s — each way on top of that, less whatever you can save by coming in shallow.

What it pays

Every place nobody has measured before pays discovery the first time an instrument reads it, and how much depends on how far from home the world is. Froopyland counts as 7.00 against Earth's 1.00, so every place on it pays that many times what the same place at home would.

FigureValue
PLACES TO SURVEY12
WORTH IN ALL86 discovery
CREDITS BESIDE IT1,720

A place is a world, a band of altitude and — on the ground — the biome you are standing in, and each instrument surveys each place separately. Science and readings explains the whole of it.