Earth

Home: the world every pilot starts on, with the thickest air, the strongest pull and the only ground a parachute alone can bring a ship down onto.

Earth's surface, painted as the map draws it.
Earth as the map draws it

The numbers

These are the figures the map's card shows when you hold your finger on Earth, plus the two speeds that decide what a flight there costs. Low orbit speed is how fast you must be going, sideways, to stay up just above the surface. Escape speed is how fast you must be going to leave altogether. Sphere of influence is how far Earth's pull reaches before something bigger takes over.

FigureValue
TYPEPlanet
ORBITSSun
DISTANCE FROM SUN13.60 Gm
ORBIT PERIOD106d 14:50:06
ORBIT SHAPEcircular
RADIUS600.0 km
GRAVITY9.81 m/s²
DAY6:00:00
STATIONARY ORBIT2.87 Mm up
STATIONARY SPEED1,009 m/s
LOW ORBIT SPEED2,279 m/s
ESCAPE SPEED3,431 m/s
SPHERE OF INFLUENCE84.22 Mm
ATMOSPHERE70.0 km tall

Stationary orbit is the height where one trip round takes exactly one of the world’s days, so a ship there hangs over the same spot on the ground. See Stationary orbits.

What it is made of

What the world is built from. It is not something a ship measures, but it is why the ground looks and behaves as it does — an ice moon takes an impact differently from an iron one.

MaterialShare
Silicate rock67 %
Iron core31 %
Water ice2 %

The air

Breathable air, and the only atmosphere in the system with free oxygen in it. Water vapour is a surface gas — a hundredth of the air at the pad, gone by 50 km — and ozone is the opposite, absent at the ground and at its thickest around 25 km. Right at the ceiling the mix thins into atomic oxygen, helium and hydrogen. A Thermometer flown up through it reads 288 K at the pad falling to 217 K, and a Barometer reads 101.3 kPa falling to nothing.

FigureValue
TOP OF THE AIR70.0 km
PRESSURE AT THE SURFACE101.3 kPa
DENSITY AT THE SURFACE1.23 kg/m³
HALVES EVERY3,882 m
TEMPERATURE AT THE SURFACE288 K (15 °C)
COOLS BY6.5 K per km
COLDEST IT GETS217 K (−56 °C)

Pressure falls off as you climb: every 3,882 m of height, there is half as much air around you. A Barometer reads that fall directly, and a Thermometer reads the cooling beside it — 6.5 K for every kilometre, until the air bottoms out at 217 K (−56 °C) and stops getting colder.

What the air is made of

The mix changes with height. Each column is a measured level; between two of them the game blends one into the other, and above the top one there is nothing left to breathe. A Mass Spectrometer reads this table itself: its figure is the mean molar mass of the mix where the reading is taken, and beside it the line names the biggest gases it found. See the Mass Spectrometer.

GasSurface12.0 km25.0 km50.0 km70.0 km
Nitrogen77.1 %78.08 %78.08 %78.1 %78 %
Oxygen20.7 %20.95 %20.94 %20.9 %20 %
Argon0.92 %0.93 %0.93 %0.93 %0.9 %
Water vapour1.2 %0.005 %0.0005 %——
Carbon dioxide0.04 %0.04 %0.04 %0.04 %—
Ozone—0.0001 %0.001 %0.0002 %—
Atomic oxygen————1 %
Helium————0.05 %
Hydrogen————0.02 %

Clouds

Cloud decks are drawn where the biome underneath is damp enough, so they stand over ocean and forest and thin out over desert. You climb through them on the way up and see them from above afterwards. A cloud is drawn in front of your ship: inside a thick one you lose sight of it until you fly out, so pick your way round the big ones.

Each deck draws several kinds of cloud, and the damper the air, the higher they heap. Over dry grass the low deck is small fair-weather cumulus, flat-bottomed or torn; over forest it grows taller, and over the sea it builds into towers, with the odd thunderstorm standing on its own: a dark base with rain falling from it and a flat top spreading downwind. The middle deck runs from smooth stacked lenses through rows of small cloudlets to grey sheets and dark rain cloud; the high deck from straight wisps and hooked strands to rippled specks and a thin veil.

DeckFromTo
Cumulus900 m2,200 m
Stratus4,200 m6,500 m
Cirrus9,000 m12,000 m

The ground

Earth's ground is the only one in the system read off a picture rather than a band table: the biomes below are painted on Earth's surface map, so where the ocean ends and the desert starts is where the map says, not at a round number of degrees. Seven of them cover the world, and an eighth, the Launch Pad, is the flat gravel apron the pad itself stands on.

BiomeTypical heightRoughnessDampWater
Deep Ocean−700 m± 250 m95 %sea level
Shallows−35 m± 60 m85 %sea level
Grasslands90 m± 260 m60 %—
Forest180 m± 450 m70 %—
Desert150 m± 420 m8 %—
Drylands250 m± 800 m15 %—
Ice250 m± 600 m30 %—
Launch Pad0 m± 0 m70 %—

Typical height is where that biome's ground sits against the world's datum — sea level on Earth — and roughness is how far the ground wanders either side of it. Damp is what decides whether clouds form overhead. The two ocean biomes carry seawater at sea level, and everything below that line is sea floor. A ship that comes down there floats on it, or sinks to that floor if it is too heavy to float (see Splashing down).

Named landforms

Earth's ground is drawn from a table of named features rather than noise alone, as every world you can stand on is. Where you come to rest is recorded by name, which is why some achievements ask for a summit, a crater floor or a plateau rather than just a landing. All 38 of them are below, in order round the world — the pad sits at 0°, and the list runs from the far side of the world back to it and on round.

LandformKindWhereHeightFlat ground
Storm IslandVolcano−150°2,400 m500 m
Far ReefPlateau−125°702 m1,500 m
Lantern HillMountain range−99.4°800 m60 m
Blue PlateauPlateau−85°1,900 m15,000 m
Southern WallMountain range−70°4,600 m40 m
Meltwater CanyonValley−58°−500 m1,000 m
Halfway IsleMountain range−27°1,400 m60 m
Atoll ShoalPlateau−15°705 m2,000 m
Beacon HillPlateau0.9°180 m400 m
Landing MeadowPlateau2.5°60 m3,000 m
Twin ButtesMountain range6°900 m60 m
Long RidgeMountain range11°1,400 m40 m
Kettle ValleyValley15°−250 m1,500 m
Table MountainPlateau19°1,600 m4,000 m
Sunrise EscarpmentEscarpment23°500 m2,000 m
Glass FlatsPlateau29°40 m6,000 m
Greenwood RiseMountain range34°1,100 m50 m
The ShouldersMountain range41°2,200 m50 m
Mirror Lake BasinValley44°−180 m2,500 m
Cedar HighlandsPlateau48°900 m8,000 m
Fang PeaksMountain range52°3,300 m40 m
Frost WallMountain range58.2°4,200 m40 m
Ochre MesaPlateau63°700 m3,000 m
Red CanyonValley65.4°−600 m800 m
Pinewood StepsEscarpment70.4°400 m3,000 m
White PlateauPlateau75.7°2,800 m12,000 m
Eagle ShelfPlateau83.4°300 m1,200 m
The Crown RangeMountain range86.4°6,500 m45 m
Aurora RangeMountain range97°3,800 m40 m
Great Ice ShelfPlateau108°1,200 m30,000 m
Rift ValleyValley118°−700 m3,000 m
Crevasse FieldsDunes126°120 m—
Mount EmberVolcano130.6°3,000 m600 m
Dune SeaDunes143.2°90 m—
Anvil MesaPlateau147°1,100 m2,500 m
Furnace CraterCrater150.2°350 m800 m
Harbor HillsMountain range156°1,300 m50 m
Cape BluffsEscarpment162.8°300 m1,500 m

Height is how far the feature stands above the ground around it, or below it where the figure is negative. Flat ground is how much level ground it offers at the top or on the floor — which is what decides whether a lander can stand on it. The pad's own neighbourhood is kept dead flat for the first fraction of a degree, so nothing you build can be defeated by the ground you launch from.

Its moons

One moon goes round Earth, inside its sphere of influence. It has a sphere of its own, and reaching it is a small transfer inside the big one.

MoonDistance outRadiusGravityAir
Moon12.00 Mm200.0 km1.63 m/s²none

Getting there

Thick air low down and the strongest pull of any world you launch from make this the most expensive climb in the game. It is also the only world where a canopy alone brings a ship home.

Note
Earth is the only world you can launch from. Its Launch Pad, with the runway beside it, is already standing before your first flight, so the hangar sends you straight here with no destination to choose. It is also the only world whose air a propeller can breathe, so it is where every aeroplane flies (Aeroplanes). See The Space Center for what the pad's level lets you fly.

What a ship leaving Earth's pad needs, in total change of speed, to do each of these:

TripΔv from Earth's pad
Leave the air and fall back under a canopy1,087 m/s
A stable orbit3,104 m/s

What it pays

Every place nobody has measured before pays discovery the first time an instrument reads it, and how much depends on how far from home the world is. Earth is what that scale is measured against, at a weight of 1.00, so a place here pays the least of anywhere — and it is the cheapest to reach, which is the point.

FigureValue
PLACES TO SURVEY24
WORTH IN ALL24 discovery
CREDITS BESIDE IT480

A place is a world, a band of altitude and — on the ground — the biome you are standing in, and each instrument surveys each place separately. Science and readings explains the whole of it.

What it pays out for

Earth is named by 24 achievements: Liftoff, Escape Velocity, Slow Air at One Kilometre, Thin Air, Deep Freeze, Hard Vacuum, Touchdown, Ballistic Arc, Orbital Velocity, High Country, The Long View, Homeward Bound, High Ground, Table Service, Above the Snow Line, Aviator, Seventy Kilos of Engine, A Meek in Orbit, The Long Way Round, Coach to Orbit, Where the Air Turns Strange, Wheels Up, Greaser, Cross-Country. There are also three hidden achievements here, which you will find by flying.

The full list, with what each one pays, is on the Achievements reference.