Lookatme

The innermost of Meeseeks Prime's four moons, volcanic and the hardest of them to leave.

Lookatme's surface, painted as the map draws it.
Lookatme as the map draws it

The numbers

These are the figures the map's card shows when you hold your finger on Lookatme, plus the two speeds that decide what a flight there costs. Low orbit speed is how fast you must be going, sideways, to stay up just above the surface. Escape speed is how fast you must be going to leave altogether. Sphere of influence is how far Lookatme's pull reaches before something bigger takes over.

FigureValue
TYPEMoon
ORBITSMeeseeks Prime
DISTANCE FROM MEESEEKS PRIME39.71 Mm
ORBIT PERIOD23:37:20
ORBIT SHAPEslightly oval (eccentricity 0.004)
RADIUS171.6 km
GRAVITY1.80 m/s²
DAY23:37:20
STATIONARY ORBITnone — it turns once per trip round its planet
LOW ORBIT SPEED540 m/s
ESCAPE SPEED786 m/s
SPHERE OF INFLUENCE1.19 Mm
ATMOSPHERENONE

Stationary orbit is the height where one trip round takes exactly one of the world’s days, so a ship there hangs over the same spot on the ground. See Stationary orbits.

Its day and its orbit are the same length, so Lookatme keeps one face turned toward Meeseeks Prime for ever. Land on the near side and Meeseeks Prime hangs in the sky and never moves; land on the far side and you never see it at all.

What it is made of

What the world is built from. It is not something a ship measures, but it is why the ground looks and behaves as it does — an ice moon takes an impact differently from an iron one.

MaterialShare
Silicate rock75 %
Iron core25 %

The air

None. Lookatme has no atmosphere whatsoever, and that decides most of what a flight here is like. There is nothing for a parachute to catch, so the whole descent is flown on the engine and the last metres are taken on the landing legs. There is nothing to heat a hull on the way in, so a heat shield is dead weight. And there is nothing to slow a ship on the way up, so the climb off the surface is as cheap as the gravity allows.

It also means there are no air bands to survey: leave the ground and you are straight into low space. See Science and readings for what that is worth.

The ground

Lookatme's surface is divided into biomes — bands running round the world, each with its own colour, its own typical height and its own roughness. Which one you come down in is recorded in your flight log, and the first reading taken in each one pays.

BiomeWhereTypical heightRoughnessLiquid
Sulphur Plains−180° to −90°100 m± 600 m—
Lava Lakes−90° to 0°−400 m± 900 mlava to −600 m
Volcanic Rise0° to 90°1,100 m± 1,144 m—
Frost Deposits90° to 180°200 m± 500 m—

Where is the band's place round the world, in degrees from the world's own 0°, running out to ±180° on the far side. Typical height is where that biome's ground sits against the datum the map measures altitude from, and roughness is how far it wanders either side of that.

On the map Lookatme is drawn from a painted picture, and it is the one world you can pick out by colour alone: sulphur yellow, all of it. The Lava Lakes below 0° are the exception — dark orange flows branching across the lowest ground on the moon, 400 m under the datum. Above 0° the Volcanic Rise is the highest and roughest, calderas stretched across it; the Sulphur Plains hold the far side in pale yellow, their crust broken into rafts; and the Frost Deposits beyond them are paler still, where what boils off settles again. The colour under you as you come down is the colour of that quarter.

In the Lava Lakes the pits are full: lava stands 600 m under the datum, and every hollow that dips below that is a lake of it. Loki Patera is the great one, about 36 km across and well over a kilometre deep. Lava weighs 2,700 kg/m³, more than two and a half times Earth's seawater, so a ship that comes down on it floats high, and it is so thick that it stops the ship almost at once. See Splashing down.

Named landforms

Lookatme's ground is drawn from a table of named features rather than noise alone, as every world you can stand on is. Where you come to rest is recorded by name, which is why some achievements ask for a summit, a crater floor or a plateau rather than just a landing. All 8 of them are below, in order round the world, from the far side back to 0° and on round.

LandformKindWhereHeightFlat ground
Sulphur PlainPlateau−150°200 m30,000 m
Colchis FlatsPlateau−110°400 m12,000 m
Loki PateraCrater−60°1,500 m20,000 m
Pele CalderaVolcano−25°3,000 m6,000 m
Boosaule MontesMountain range20°4,000 m60 m
Prometheus ShieldVolcano55°2,200 m3,000 m
Tohil ShelfEscarpment80°900 m6,000 m
Frost PlainPlateau140°250 m25,000 m

Where is the landform's place round the world, and height is how far it stands above (or below) the ground around it. Flat ground is the level run it promises — the width of the ledge, floor or summit a ship can set down on.

Getting there

The strongest surface pull of the four, so the landing and the climb off it both cost more than its size suggests. It also sits deepest inside its planet's pull, which makes the arrival fast and the capture burn the expensive half of the trip.

Lookatme has no line of its own on the Δv ladder. The nearest figure is Meeseeks Prime's orbit. Getting down from there and back up again costs about its escape speed — 786 m/s — each way on top of that, less whatever you can save by coming in shallow.

What it pays

Every place nobody has measured before pays discovery the first time an instrument reads it, and how much depends on how far from home the world is. Lookatme counts as 7.00 against Earth's 1.00, so every place on it pays that many times what the same place at home would.

FigureValue
PLACES TO SURVEY12
WORTH IN ALL86 discovery
CREDITS BESIDE IT1,720

A place is a world, a band of altitude and — on the ground — the biome you are standing in, and each instrument surveys each place separately. Science and readings explains the whole of it.