Caandu

The ice moon of Meeseeks Prime, and the one the Δv ladder measures a landing against.

Caandu's surface, painted as the map draws it.
Caandu as the map draws it

The numbers

These are the figures the map's card shows when you hold your finger on Caandu, plus the two speeds that decide what a flight there costs. Low orbit speed is how fast you must be going, sideways, to stay up just above the surface. Escape speed is how fast you must be going to leave altogether. Sphere of influence is how far Caandu's pull reaches before something bigger takes over.

FigureValue
TYPEMoon
ORBITSMeeseeks Prime
DISTANCE FROM MEESEEKS PRIME63.20 Mm
ORBIT PERIOD1d 23:25:25
ORBIT SHAPEslightly oval (eccentricity 0.009)
RADIUS147.0 km
GRAVITY1.31 m/s²
DAY1d 23:25:25
STATIONARY ORBITnone — it turns once per trip round its planet
LOW ORBIT SPEED425 m/s
ESCAPE SPEED621 m/s
SPHERE OF INFLUENCE1.47 Mm
ATMOSPHERENONE

Stationary orbit is the height where one trip round takes exactly one of the world’s days, so a ship there hangs over the same spot on the ground. See Stationary orbits.

Its day and its orbit are the same length, so Caandu keeps one face turned toward Meeseeks Prime for ever. Land on the near side and Meeseeks Prime hangs in the sky and never moves; land on the far side and you never see it at all.

What it is made of

What the world is built from. It is not something a ship measures, but it is why the ground looks and behaves as it does — an ice moon takes an impact differently from an iron one.

MaterialShare
Water ice30 %
Silicate rock70 %

The air

None. Caandu has no atmosphere whatsoever, and that decides most of what a flight here is like. There is nothing for a parachute to catch, so the whole descent is flown on the engine and the last metres are taken on the landing legs. There is nothing to heat a hull on the way in, so a heat shield is dead weight. And there is nothing to slow a ship on the way up, so the climb off the surface is as cheap as the gravity allows.

It also means there are no air bands to survey: leave the ground and you are straight into low space. See Science and readings for what that is worth.

The ground

Caandu's surface is divided into biomes — bands running round the world, each with its own colour, its own typical height and its own roughness. Which one you come down in is recorded in your flight log, and the first reading taken in each one pays.

BiomeWhereTypical heightRoughness
Smooth Ice−180° to −90°0 m± 200 m
Chaos Terrain−90° to 0°−150 m± 700 m
Lineae Belt0° to 90°60 m± 400 m
Polar Frost90° to 180°120 m± 300 m

Where is the band's place round the world, in degrees from the world's own 0°, running out to ±180° on the far side. Typical height is where that biome's ground sits against the datum the map measures altitude from, and roughness is how far it wanders either side of that.

On the map Caandu is drawn from a painted picture, and the four biomes are its four quarters: the rust-streaked Lineae Belt from 0° to 90°, the white Polar Frost beyond it, the Smooth Ice round the far side, and the Chaos Terrain of tilted ice rafts coming back to 0°. The colour under you as you come down is the colour of that quarter.

Named landforms

Caandu's ground is drawn from a table of named features rather than noise alone, as every world you can stand on is. Where you come to rest is recorded by name, which is why some achievements ask for a summit, a crater floor or a plateau rather than just a landing. All 8 of them are below, in order round the world, from the far side back to 0° and on round.

LandformKindWhereHeightFlat ground
Smooth Ice PlainPlateau−150°150 m20,000 m
Pwyll CraterCrater−110°900 m6,000 m
Conamara ChaosMountain range−60°1,400 m400 m
Thera MaculaValley−25°−700 m5,000 m
Agenor LineaEscarpment25°500 m8,000 m
Rhadamanthys RidgeMountain range60°900 m350 m
Polar Frost ShelfPlateau120°600 m15,000 m
Cilix DomePlateau155°450 m2,500 m

Where is the landform's place round the world, and height is how far it stands above (or below) the ground around it. Flat ground is the level run it promises — the width of the ledge, floor or summit a ship can set down on.

Getting there

Airless, and light enough that a small lander does the whole job. The cost is in getting there, not in getting down. Landing pays Caaan Do!

What a ship leaving Earth's pad needs, in total change of speed, to do each of these:

TripΔv from Earth's pad
Land7,085 m/s

What it pays

Every place nobody has measured before pays discovery the first time an instrument reads it, and how much depends on how far from home the world is. Caandu counts as 7.00 against Earth's 1.00, so every place on it pays that many times what the same place at home would.

FigureValue
PLACES TO SURVEY12
WORTH IN ALL86 discovery
CREDITS BESIDE IT1,720

A place is a world, a band of altitude and — on the ground — the biome you are standing in, and each instrument surveys each place separately. Science and readings explains the whole of it.

What it pays out for

One achievement names Caandu: Caaan Do!.

The full list, with what each one pays, is on the Achievements reference.