Mars

The next planet out, the furthest rung most pilots aim for, and a place with just enough air to notice and not nearly enough to land on.

Mars's surface, painted as the map draws it.
Mars as the map draws it

The numbers

These are the figures the map's card shows when you hold your finger on Mars, plus the two speeds that decide what a flight there costs. Low orbit speed is how fast you must be going, sideways, to stay up just above the surface. Escape speed is how fast you must be going to leave altogether. Sphere of influence is how far Mars's pull reaches before something bigger takes over.

FigureValue
TYPEPlanet
ORBITSSun
DISTANCE FROM SUN20.73 Gm
ORBIT PERIOD200d 14:09:03
ORBIT SHAPEslightly oval (eccentricity 0.05)
RADIUS320.0 km
GRAVITY3.71 m/s²
DAY6:10:00
STATIONARY ORBIT1.36 Mm up
STATIONARY SPEED476 m/s
LOW ORBIT SPEED987 m/s
ESCAPE SPEED1,541 m/s
SPHERE OF INFLUENCE52.61 Mm
ATMOSPHERE60.0 km tall

Stationary orbit is the height where one trip round takes exactly one of the world’s days, so a ship there hangs over the same spot on the ground. See Stationary orbits.

What it is made of

What the world is built from. It is not something a ship measures, but it is why the ground looks and behaves as it does — an ice moon takes an impact differently from an iron one.

MaterialShare
Silicate rock70 %
Iron core25 %
Water ice5 %

The air

Almost pure carbon dioxide at less than a hundredth of Earth's pressure. It is thin enough that a parachute is nearly decoration and thick enough that a fast entry still heats a hull, which is the worst of both. Near the ceiling the mix breaks down into carbon monoxide and atomic oxygen.

FigureValue
TOP OF THE AIR60.0 km
PRESSURE AT THE SURFACE0.61 kPa
DENSITY AT THE SURFACE0.01 kg/m³
HALVES EVERY7,694 m
TEMPERATURE AT THE SURFACE210 K (−63 °C)
COOLS BY2.5 K per km
COLDEST IT GETS140 K (−133 °C)

Pressure falls off as you climb: every 7,694 m of height, there is half as much air around you. A Barometer reads that fall directly, and a Thermometer reads the cooling beside it — 2.5 K for every kilometre, until the air bottoms out at 140 K (−133 °C) and stops getting colder.

What the air is made of

The mix changes with height. Each column is a measured level; between two of them the game blends one into the other, and above the top one there is nothing left to breathe. A Mass Spectrometer reads this table itself: its figure is the mean molar mass of the mix where the reading is taken, and beside it the line names the biggest gases it found. See the Mass Spectrometer.

GasSurface20.0 km60.0 km
Carbon dioxide95 %95.1 %93 %
Nitrogen2.7 %2.7 %2.8 %
Argon1.9 %1.9 %2 %
Oxygen0.16 %0.17 %0.4 %
Carbon monoxide0.06 %0.1 %0.6 %
Water vapour0.03 %0.003 %—
Atomic oxygen——1.2 %

Clouds

Cloud decks stand at fixed heights. The lower one is drawn wherever you fly; the upper one only over the damper ground. You climb through them on the way up and see them from above afterwards. A cloud is drawn in front of your ship: inside a thick one you lose sight of it until you fly out, so pick your way round the big ones. Mars's air is dry, so its clouds stay thin — smooth lenses, rows of small cloudlets and pale sheets in the lower deck, straight wisps and hooked strands in the upper — drawn in Mars's own dusty colour.

DeckFromTo
Stratus2,000 m5,000 m
Cirrus9,000 m16,000 m

The ground

Seven biomes, taken from the picture of Mars that the map draws: the ground you fly over is the rim of that picture. They are not evenly cut: the plains around the world's 0° run only a degree and a half either side, the plains come round again across the whole south, and the ice lies in two places — the North Cap from 140° to the far side, and a narrow shelf under the South Cap. The volcanic highlands are the roughest ground on the planet at 2,600 m of relief, and the canyons the deepest at 400 m below the datum.

BiomeWhereTypical heightRoughnessDamp
Plains−1.5° to 1.5°, −180° to −155°, −145° to −100°10 m± 30 m12 %
Dunes1.5° to 30°60 m± 200 m8 %
Canyons−60° to −1.5°−400 m± 900 m10 %
Volcanic Highlands30° to 90°800 m± 2,600 m5 %
Highlands90° to 140°300 m± 700 m10 %
Badlands−100° to −60°150 m± 500 m8 %
Ice Caps140° to 180°, −155° to −145°200 m± 400 m25 %

Where is the band's place round the world, in degrees from the world's own 0°, running out to ±180° on the far side. Typical height is where that biome's ground sits against the datum the map measures altitude from, and roughness is how far it wanders either side of that.

Named landforms

Mars's ground is drawn from a table of named features rather than noise alone, as every world you can stand on is. Where you come to rest is recorded by name, which is why some achievements ask for a summit, a crater floor or a plateau rather than just a landing. All 17 of them are below, in order round the world — 0° lies on the plains, and the list runs from the far side of the world back to it and on round.

LandformKindWhereHeightFlat ground
South CapPlateau−150°1,200 m25,000 m
Cap RilleValley−120°−400 m800 m
Rim CraterCrater−92°700 m800 m
Badland MesasPlateau−80°600 m2,500 m
Candor ChasmValley−48°−1,500 m2,000 m
VallesValley−30°−2,500 m6,000 m
Chasm ShelfEscarpment−12°800 m3,000 m
Landing PlainPlateau2.6°20 m4,000 m
Great Dune SeaDunes16°150 m—
Dune MesaPlateau27°500 m3,000 m
Tharsis RisePlateau42°3,000 m20,000 m
OlympusVolcano60°9,000 m3,000 m
PavonisVolcano79°5,000 m1,200 m
Terra PlateauPlateau100°900 m10,000 m
Hellas BasinCrater115°2,500 m12,000 m
Highland RidgeMountain range131°2,500 m50 m
North CapPlateau160°1,500 m30,000 m

Height is how far the feature stands above the ground around it, or below it where the figure is negative. Flat ground is how much level ground it offers at the top or on the floor — which is what decides whether a lander can stand on it. The ground at the world's own 0° is kept dead flat for the first fraction of a degree.

Its moons

Two moons go round Mars, all of them inside its sphere of influence. Each has a sphere of its own, so the trip from one to another is a small transfer inside the big one.

MoonDistance outRadiusGravityAir
Fleeb2.00 Mm16.0 km0.14 m/s²none
Plumbus4.40 Mm11.0 km0.09 m/s²none

Getting there

It has air, and not enough of it. Pressure at the surface is under a hundredth of Earth's, so a canopy barely slows a lander and the touchdown is flown on the engine as if there were no air at all. Getting down costs more than the Moon's landing, and getting there costs more again. Landing pays Dust on the Legs.

Note
There is no Launch Pad on Mars. Every flight starts from Earth's pad, and a ship that lands here leaves again under its own engines.

What a ship leaving Earth's pad needs, in total change of speed, to do each of these:

TripΔv from Earth's pad
Orbit4,811 m/s
Land6,048 m/s

What it pays

Every place nobody has measured before pays discovery the first time an instrument reads it, and how much depends on how far from home the world is. Mars counts as 3.52 against Earth's 1.00, so every place on it pays that many times what the same place at home would.

FigureValue
PLACES TO SURVEY22
WORTH IN ALL82 discovery
CREDITS BESIDE IT1,640

A place is a world, a band of altitude and — on the ground — the biome you are standing in, and each instrument surveys each place separately. Science and readings explains the whole of it.

What it pays out for

Mars is named by 7 achievements: Martian Weather Report, Red Planet, Around the Red Planet, Dust on the Legs, Martian Cold Snap, Assembly, Mars Orbit, Ninety-Five Percent Carbon Dioxide. There are also two hidden achievements here, which you will find by flying.

The full list, with what each one pays, is on the Achievements reference.