Lesson 8: Which way am I pointing?

There is no up in space, so "which way is the ship facing" is a real question with an instrument to answer it. The navball is that instrument, and two little marks on it are what you actually steer by.

The idea

On the ground, directions are easy: down is where you fall, up is the other way, and north is north. In orbit none of that survives. You are falling all the time, in every direction at once as far as your stomach is concerned, and the world below you is turning.

What is left, and what matters, is the direction you are travelling. Everything a rocket does is described against that:

Those two words are the whole of steering in space, most of the time. Pointing prograde and burning raises the far side of your loop; pointing retrograde and burning lowers it. That is the swing rule from lesson 6, said in the words the game uses.

The navball

The ball in the middle of the flight screen is a model of the sky as your ship sees it: light on top for up, dark underneath for down, and it rolls as the ship turns. Your nose is always the mark at the top of the screen, so the ball turns under it instead of an arrow moving over it. It takes one flight to get used to and then you never think about it again.

Two marks are painted on it:

"Point at the green mark" and "point at the amber mark" is the instruction behind nearly every manoeuvre in the manual, and lining the nose up with one of them is most of what flying is.

One ship, three speeds, all true

Walk down the aisle of a moving train. How fast are you going? One mile an hour, if you ask the train. A hundred, if you ask the ground. Both answers are correct, and which one you want depends on what you are about to do.

Your ship has the same problem, so it has three answers. Tap the navball to cycle between them and the mode is written above the speed:

ModeMeasured againstUse it when
ORBITThe world's centre, ignoring the spin of the ground.Any orbital burn. This is the speed an orbit is made of.
SURFACEThe ground right below you, spinning along with the world.Landing, taking off, flying like a plane.
TARGETAnother ship you have picked out on the map.Meeting up with something. Only offered once you have a target.

The green and amber marks move when you switch, because "the way I am going" changes with what you measure against. Burning at the green mark in SURFACE mode and in ORBIT mode are two different burns.

The navball in TARGET mode, reading a relative speed of 232 m/s with a RANGE of 50.0 km, and the info card above showing TARGET, RANGE, REL SPEED and CLOSEST rows.
TARGET mode: the speed shown is how fast you are closing on the other ship, not how fast you are going round the world.

What actually turns the ship

You press the two curved-arrow buttons at the bottom of the screen, and the ship uses whatever it has aboard to answer:

You do not choose between them. The ship uses whichever of them it has, in whatever mix keeps the turn balanced.

Note
Turning takes time, and a ship that is spinning stays spinning until something stops it. Start your turns early, and if the nose is drifting past the mark you want, tap the other button to take the spin off.

Try it: three speeds and a backwards burn

  1. Before you launch, tap the navball. On the pad, SURFACE reads 0 m/s, because you are standing still on the ground. Tap to ORBIT and it reads the 174 m/s that the ground itself is doing, because the world is turning and carrying you with it. Nothing has moved. You changed the question.
  2. Launch, and keep the ball in view. Watch the green mark travel from straight up toward the horizon as your path bends over. That mark is your flight path, drawn for you.
  3. Get into orbit as in lesson 7, or load a sandbox save of a ship already up there.
  4. Now burn backwards. With the navball reading ORBIT, steer the nose onto the amber mark and hold the throttle open for a few seconds. Watch the other side of your orbit drop on the map. Keep going and it drops into the air, which is exactly how you come home. Coming home properly is lesson 10.
  5. Try it in SURFACE mode too while you are still in the air on a later launch, and notice that the two marks sit in different places. The faster you are going, the bigger that difference gets.

What you just proved

The words

Navball
The ball in the middle of the flight screen: the ship's attitude against the sky.
Prograde
The direction you are already travelling. The green mark.
Retrograde
The opposite direction. The amber mark.
Attitude
Which way the ship is pointing. Nothing to do with where it is going.
Reaction wheel
A part that turns the ship on electricity alone, with nothing to push against.