Parts: Aero

Every part in the Aero category: what it does to the airflow around your ship, and its figures from the info card.

Aero parts shape how your rocket meets the air: a fin steers you in it, a wing lifts on it, a cone or a shield turns it aside. Read Air, heat and speed for why drag, heat and lift behave the way they do, and Building a rocket for how any part joins the stack.

The Fin as drawn in the hangar.

Fin

Part · Aero · sold by Rocketry

A control surface: it deflects with your turn input and steers you in the air, with more authority than a reaction wheel once you are moving fast. Bolt two or more around a stack, near its base, for a stable ride.

FigureValue
MASS80 kg
COST15 cr
DRAG NOSE-ON0.55×
HEAT EXPOSURE0.55×
MAX TEMP2000 K
MAX G20 g
IMPACT12 m/s
BLAST8 kN
NODES1
CONTROL AREA1.2 m²
DEFLECTION±18°
SURFACE CL1.6

It bolts to the flank of a tank or booster with one radial point. Mirror a pair, or four around the stack, so the steering it gives is even on every side.

Its Size slider, in the hangar only, scales the whole fin from half size up to two and a half times: bigger means more control area and more mass together. It has no in-flight actions of its own.

Pairs with any pod for steering low in the air. Instead of a fin, put a Wing where you want lift as well as control.

The Wing as drawn in the hangar.

Wing

Part · Aero · sold by Wings

An airfoil seen edge-on: it lies flat over a tank, span toward you, and lifts on that curve. Trim the nose a few degrees up and it carries the ship's weight, which is what turns a rocket flown on its side into an aeroplane.

FigureValue
MASS360 kg
COST150 cr
DRAG NOSE-ON0.3×
HEAT EXPOSURE0.3×
MAX TEMP345 K
MAX G20 g
IMPACT12 m/s
BLAST8 kN
NODES1
STAGEABLEYES
WING AREA12 m²
MAX LIFT CL2.4
STALL22°
FLAPS1.5× lift, 3× drag
ELEVON±30°, trim held

Its root is a stud, not a rail: drop it anywhere on a tank's face and it joins right where you let go, lying over the tank rather than beside it.

Note
A wing's 345 K temperature limit is low: it is set by what the sim's heating reaches at Mach 1 at sea level, so a wing that goes supersonic low in the air is a wing lost, and one flown up where the air is thin is fine.

Tap the wing, or its part sheet in flight, for Extend flaps or Retract flaps. Flaps raise its lift and its drag together for a slower approach. Pull pitch in the air to wind the elevon trim, or use Centre elevon to zero it: the ship holds whatever angle you last set, hands-off. The properties sheet carries a Size slider (hangar only), a Flaps toggle and an Elevon trim slider, both usable in flight too, and flaps can also be staged as Flaps out / Flaps in.

Pairs with its own elevon and flaps for a glide you can land on a runway. Instead of a fin when you want lift, not just steering.

The Aerocone as drawn in the hangar.

Aerocone

Part · Aero · sold by Aerodynamics

A shaped nose cone: it caps a stack for less drag going up and less heat coming down, and shields whatever rides directly behind it from the airflow.

FigureValue
MASS120 kg
COST25 cr
DRAG NOSE-ON0.12×
HEAT EXPOSURE0.12×
BODY LIFT CL0.3
MAX TEMP2600 K
MAX G35 g
IMPACT18 m/s
BLAST10 kN
NODES1

Its one attachment point is on its base, so it caps whatever sits at the top of a stack: a tank, a pod, or a payload bay.

Its Size slider, in the hangar only, scales it from half size up to one and a half times, to match the stack it caps. It has no in-flight actions.

Pairs with the tank or pod it caps. Instead of the Slim Aerocone when the stack underneath is wider.

The Slim Aerocone as drawn in the hangar.

Slim Aerocone

Part · Aero · sold by Solid Boosters

A narrower nose cone for a narrower stack: the same job as the Aerocone, lighter and cheaper, sized for a booster rather than a full tank.

FigureValue
MASS70 kg
COST20 cr
DRAG NOSE-ON0.08×
HEAT EXPOSURE0.08×
BODY LIFT CL0.3
MAX TEMP2600 K
MAX G35 g
IMPACT18 m/s
BLAST8 kN
NODES1

Its one attachment point is on its base, capping whatever sits at the top of the stack it tops, usually a Solid Booster.

Its Size slider, in the hangar only, scales it from half size up to one and a half times. It has no in-flight actions.

Pairs with a Solid Booster it tops. Instead of the Aerocone on a wider stack.

The Heat Shield as drawn in the hangar.

Heat Shield

Part · Aero · sold by Thermal Protection

An ablative disc for the base of a capsule: it burns away to carry re-entry heat off, riding out heat that cooks any other part. Fly the vessel base-first, dish into the wind, and it holds itself there while ablator remains.

FigureValue
DRY MASS140 kg
FULL MASS380 kg
COST220 cr
STORES ABLATION240 u · 240 kg
DRAG NOSE-ON1.0× (blunt)
HEAT EXPOSURE1.35×
BODY LIFT CL0.1
MAX TEMP3600 K
MAX G20 g
IMPACT28 m/s
BLAST20 kN
ABLATOR START900 K
ABLATOR RATE6 u/s
ABLATOR HEAT CD0.22
NODES2
SHIELDAblator burns away to carry the heat off; spent, the disc cooks
MOUNTINGBolts under the capsule, stacked above the service section
FACINGWorks base-first only: the dish must meet the air
TRIMThe dish turns itself into the wind and holds the vessel there

It stacks between a capsule and whatever sits below it: a top node takes the capsule, a bottom node takes the service section it rides on.

Careful
Once the ablator burns out, the same disc is a blunt plate again, worse than flat, and heats like any other part. Watch Check ablator on the way down.

Tap it in flight for Check ablator, which reports the percentage of char left. It has no properties to set.

Pairs with a Parachute for the descent after re-entry. Instead of flying home with no protection, which cooks the capsule.