Multiplayer One solar system for everyone 29 worlds

ONE SKY.
EVERYONE
IN IT.

The first multiplayer rocket game with real orbital mechanics. Every player builds, launches and flies in one persistent solar system, on one clock that never stops. Your ship is still up there when you close the app, and so is everyone else’s.

iOS · Android · macOS · Windows · Steam · Free preview · One shared world
Orbital Frontier key art: a blue Meeseeks slams a big red button on a crate while a hologram of a rocket floats beside it
The big one

The first multiplayer game of its kind

Rocket-building games with real orbital mechanics have always been played alone. Orbital Frontier is one solar system for everyone: one persistent world, one clock, one server that runs it whether or not anybody is looking.

World · shared

One world, one clock

Every player’s ships share the same solar system and the same real-time clock. It runs while you sleep and while the app is closed. A burn planned for tomorrow happens tomorrow.

Fleet · persistent

Your fleet is real

Every orbit you settle into is written to the world server, not to a save file. Come back on any device and your ship is exactly where physics left it.

Server · authoritative

One referee for everyone

Launches are priced, pad limits checked, contracts judged and achievements paid by the server, never by your phone. Everyone flies under the same rules in the same sky.

Shared solar system Never pauses Real orbits Dock your ships Cross-platform

What you actually do

Build a rocket, fly it, and find out whether the numbers on the hangar card were telling the truth. They were.

Build from parts

45 procedural parts. Tanks stretch by dragging, fairings must fit what they cover, wings lift on a real airfoil curve. Mass and price come from the shape you draw.

Orbits that are orbits

Every ship is six Keplerian elements and a clock. Patched conics, maneuver nodes, encounters. A ship you leave tumbling is still tumbling when you come back.

Shared, and never paused

One solar system for every player, on one real-time clock nobody can stop. Your capture burn happens at 03:40 whether you are awake or not, so you set a reminder and the phone wakes you.

Meet the Meek

Astronauts, scientists, engineers, tourists. Each has a G-tolerance, blacks out past it, and grows only by coming home. A scientist aboard makes every reading pay more.

Credits, contracts, discovery

Lighting the first stage costs the ship's price. A ship recovered whole refunds what came back. Contracts pay the bills; discovery buys the tech tree.

Dock, undock, rendezvous

Target another of your ships, close the range on thrusters, latch. A docked pair is one plumbing network. A stage you drop keeps flying, and it is solid.

By the numbers

What is in the shared world

Counted from the game's own data files on the day this page was built. Every one of them is editable online by the operator, so they only ever go up.

World telemetry · build 0.128.10
45
Parts in 9 categories
29
Worlds: star, 11 planets, 17 moons
34
Tech nodes
145
Achievements
59
Contract templates
7
Crew roles
Δv ladderSuborbital → orbit → Moon → Mars → beyond
Launch sitesEarth · Moon · Mars
Audio files shipped0 · every sound is synthesised
Scale

Kerbin-sized on purpose

Earth is 600 km across the radius, every planet sits at its real distance ratio, and gravity is the real surface gravity. Isp, mass fractions, drag and heat stay inside chemistry's range. The gas giants are the one written-down cheat: a giant's mass without a giant's grip, so their moons are reachable.
Latest TestFlight release

“Rick Potion #9”

Build 20 · The Whole Fleet Redrawn. Every build names itself and writes its own What's New from the changelog it carries, in the only voice that fits.
The loop

A flight, end to end

1

Build in the hangar

Snap parts onto attachment points, mirror the fins, order the stages. The card under the ship tells you its mass, its Δv and what it will cost to light.

2

Light the first stage

That is the moment you pay. The server prices the ship against the catalog, checks your pad can take it, and spends your credits. Standing on the pad is free.

3

Fly it on rails

Burn, coast, plan a node, cross a sphere of influence. Between burns the ship rides its conic exactly, so time warp is a leap and not a guess.

4

Bring it home

Come down under a canopy, on legs, on a heat shield. A ship standing whole on the ground is recovered for the price of what is still aboard. A crash refunds nothing.

The hangar with a starter rocket on the pad and the part palette open
Hangar
Liftoff: the rocket climbing past 269 metres with the navball and throttle on screen
Liftoff
The map view showing Earth and the ship's orbit
Map
Live telemetry · Earth · stage 1 active
Throttle100 %
Fuel86 %
Orbit187 m/s · ALT 269 m
Liftoff · +200 cr1 Meek aboard

Twenty-nine worlds, one real shape

The real solar system's layout: the same planets in the same order at the same relative distances, with the same families of moons. The names are the Meeseeks'. Earth, its Moon and Mars keep theirs.

Twostrokes Existence Earth · 1 moon Mars · 2 moons Schmeckle Flurbo Meeseeks Prime · 4 moons The Box · 4 moons Cronenberg · 3 moons Squanch · 2 moons Pluto · 1 moon

Take a pad in the shared world.

It is early, it is free, and it changes most days. Pick your platform, build something, and put it into the same solar system as everyone else.